Vehicle Weapons

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Revision as of 07:38, 25 August 2026 by Raza 5 (talk | contribs)

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to Weapons. To go to the main vehicles page, click here. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.

Powerful, heavy weapons carried by Vehicles, these guns typically out perform lighter infantry weapons; albeit at the cost of tradeoffs such as limited ammunition. Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.

Heavy Turret Weapon

Currently only available on Captured Heavy Tanks, and cannot be unequipped or otherwise separated from them. No additional trade or supply cost is incurred.
Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo AP Cost
15cm Assault Howitzer
9 170 180 100 80 1 1 - -15 10 60 -

Heavy Vehicle Weapon

Heavy Weapons will remove the ability to carry troops when added to compatible vehicles such as the Light Troop Carrier. Twin Weapons such as the Twin M6 Heavy Machinegun or Twin Griffin Dynamics Rotary Barrel Machinegun remove the ability to mount a light weapon when used on the Light Troop Carrier or Infantry Fighting Vehicle. This does not apply to the Battle Tank.
Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo AP Cost
Short Barreled Tank Gun
2-8 170 180 100 60 1 1 60 0 6 60 45
Long Barreled Tank Gun
11 180 130 150 30 1 1 80 10 6 60 60
120mm Mortar
8-16 105 50 115 120 1 1 90 50 8 60 65
Twin M6 Heavy Machinegun
10 25 12 55 12 1 20 80 -13 10 40 90
Twin Griffin Dynamics Rotary Barrel Machinegun
8 13 15 40 10 1 30 110 -5 10 40/60 140

Medium Vehicle Weapon

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo AP Cost
Rocket Organ
8-18 40 35 40 30 1 9 30 0 9 60/80 30
Auto-Laser
7 30 40 90 10 1 4 50 0 3/6 40/60 40
Ground Radar
20 N/A N/A N/A N/A N/A 1 60 200 N/A 40 45
Heavy Flamethrower
5 36 30 30 - 1 1 50 0 6 55 45
M6 CMG
10 25 25 55 12 1 10 60 -10 10 40 45
Rocket Launcher
3-9 160 250 110 50 1 1 65 5 6 60 50
Swarm Airburst Launcher
2-8 12 30 20 10 1 6 45 0 6 40 60
AT-RGL (Vehicle)
11 140 200 120 40 1 1 50 0 8 60 35
MK20A3 BC Autocannon
2-10 60 70 45 15 1 3 70 0 8 40 65
ATGM Launcher
4-11 220 300 220 50 1 1 75 0 4 60 65
Griffin Dynamics Rotary Barrel Machinegun
8 13 15 40 10 1 15 80 -5 10 40/60 70
Laser Lance
10 130 120 180 20 1 1 35 0 4/6 60/60 50

Light Vehicle Weapon

As of Patch 10 Light Weapons can be installed in Medium weapon slots. Currently the following vehicles and mechs posses 1 or more medium slots: Pirate Truck (Modular), A-ATV (Modular), Light Walker and Medium Walker

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo AP Cost
Flamethrower
4 30 30 20 0 1 1 40 100 12 40 25
Mounted Chaingun
7 13 7 26 7 1 7 15 -10 18 20 25
CMG50 MMG
8 16 7 40 11 1 12 40 -20 12 40 35
K-GMW Auto Grenade Launcher
3-10 30 35 30 50 1 3 55 0 8 40 45
E4A2 ELSA Plasma Rifle
8 40 80 35 15 1 3 130 0 2/6 40/60 50
Anti-Materiel Rifle "Crocodile" (Vehicle)
3-11 80 70 110 40 1 1 70 -5 6 ? 40

Changelog

  • Patch #6 - Updated vehicle weapon description texts to convey our equipment rules:
    • Light weapon slot and transport capacity gets disabled when equipping twin weapons
    • Transport capacity gets disabled when equipping heavy weapons