Young Alien Warrior
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A young alien warrior whose carapace is not yet fully hardened. Still very dangerous if it gets close - In game description

Unit Stats
A tougher ground-based melee unit with armor capable of resisting light weaponry.
- Attack Pattern: Up to 2 melee attacks per turn
- Attack Type: High-penetration melee
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Dropped Trade Goods | Army Points | Campaign Progress Needed To Spawn Unit |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2-3 | 70 | 30 | 40 | 100 | 75 | 80 | 9 | 0 | 1 | Chitin Plates, Razor Claws, Xenos Glands | 80 | 0 Minimum, 100 Maximum |
Unit Attack
Melee Attack
| AP Cost Per Use | Uses | Min Range | Max Range | Ideal Range | Damage | Armor Penetration | Armor Damage | Accuracy Modifier | Suppression |
|---|---|---|---|---|---|---|---|---|---|
| 40 | Unlimited | 1 | 1 | 1 | 50 | 50 | 80 | 1 | 0 |
Tactical Note
- Vulnerable to medium weapons such as machineguns, DMRs, snipers, and vehicle-mounted guns
- Standard rifles like the C1A2 SPC carbine can kill it, but require 4–5 volleys from a 7–8 man squad at 3–5 tiles
- Focus fire to overwhelm its armor quickly
Army Lists
Changelog
- SL Update #1 - Young Alien Warriors now properly spawn in Operation 2 and afterwards


