Patch v0.6.5+16107

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Revision as of 21:01, 5 June 2026 by Raza 5 (talk | contribs) (Created page with "Click here to go back to Patches. = MENACE Patch #2 - Experimental AI Fix, Rebalanced Reinforcements, and Fixes = Hi all, we are presenting you patch number 2 that includes some pressing fixes as well as some balancing improvements. Most importantly, we added an experimental fix for the AI avoiding hidden player units. Please let us know if the problem persists after the patch! We will keep fixing and balancing the game for this week but you can also expec...")
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Click here to go back to Patches.

MENACE Patch #2 - Experimental AI Fix, Rebalanced Reinforcements, and Fixes

Hi all,

we are presenting you patch number 2 that includes some pressing fixes as well as some balancing improvements. Most importantly, we added an experimental fix for the AI avoiding hidden player units. Please let us know if the problem persists after the patch!

We will keep fixing and balancing the game for this week but you can also expect an Early Access roadmap soon.

Thank you all for your ongoing support!

v0.6.5+16107 -- Patch #2

Improvements

  • Added new and rebalanced reinforcement lists for all enemies and missions
  • Added placeholder icon for savegames without icon
  • Added placeholder graphics for Greifingers 'decoys'
  • Completly disabled VFX effects on the system map until they are optimized

Bugfixes

  • Experimental fix for AI units avoiding hidden player units in some cases
  • FIXED pirate veterans showing up too early in the game
  • FIXED optional objectives should no longer spawn in enclosed space
  • FIXED when playing on ironman, the game no longer saves mid-mission
  • FIXED If leaders in a savegame are in 'bleedout' or 'stabilized' state, they are restored to "alive" on loading
  • FIXED allied local forces were displayed as enemies during mission preparation
  • FIXED rescued units are now counted properly if inside a transport vehicle
  • FIXED videos weren't affected by 'master volume' audio setting
  • FIXED quickload didn't load the Quicksave file, but the latest savegame
  • FIXED AI using motion scanner no longer displays 'blips' for the player
  • FIXED anti Tank grenades doing no damage against infantry and bugs. They can be used against infantry and bugs now, but are inaccurate.
  • FIXED various typos

Balancing

  • Temporarily removed heavy tank from loot tables
  • Rebalanced and adjusted all minigun variants to be more in line with other weapons. Removed inaccuracy stack mechanic from miniguns. Adjusted visual effects
  • Substantially buffed all ATGM launchers. They can now also damage 'large' targets like Blasterbugs
  • Ongoing: Rebalancing defense missions, starting with Secure Repair Depot. Others will follow in the next patches.