Construct Shambler
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Humans that got reworked into living bombs. They carry no weapons but will try and get close to player units and explode to cause damage. - In game description

Unit Stats
A walking bomb, Shamblers come in small groups of 2-3 entities and pose no danger at range. If they get with in 4 tiles of unconcealed troops, the Shamblers can activate on of their number to run at the player unit and explode. This does reduce the element count and given enough targets shamblers will eliminate themselves. The Counter Strike perk triggers on their attack and can be an excellent counter if the unit has sufficient firepower to kill the units.
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Construct Loot |
|---|---|---|---|---|---|---|---|---|---|---|
| 2-3 | 60 | 35 | 50 | 100 | 50 | 65 | 9 | 0 | 0 | Mutated Tissue, Volatile Reagents |
Unit Attack
| Rng | HP Dmg | Armor Dmg | Armor Pen | Morale Dam | Supp | Elems Hit | RoF | Acc Mod | Special Effect |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 25 | 160 | 60 | 50 | 30 | 1 | 1 | 100 | Spawns Plasma fire on explosion |
Changelog
- Redacted Update 1 - Increased Shambler explosion armor damage to 160 from 60


