Artillery

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The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

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Heavy on-map artillery pieces that cannot move. It can shoot across the whole battlefield but has a long minimum range. The shells fired are inaccurate but deadly - In game description

Artillery Icon

Unit Stats

RA Artillery is a stationary long-range support weapon typically encountered during HQ + Officer elimination and Breakthrough missions. Though inaccurate, it poses a strategic threat across the entire battlefield.

It fires once every two turns with very long range. While direct hits on vehicles have not been fully tested, even near misses cause suppression and morale damage to infantry. It cannot move or reposition, but is usually well-defended and placed behind enemy lines.

Turret HP Armor Value (Front) Armor Value (Side) Armor Value (Back) Armor Durability AP Accuracy Discipline Vision Detection Concealment Special Ability Dropped Trade Goods
150 60 60 60 200 100 45 100 7 0 -4 Fire Artillery Repair Tools, Weapon Parts

Unit Attack

Fire Artillery

AP Cost Per Use Uses Min Range Max Range Ideal Range AOE (Tiles) Scatter Damage Armor Penetration Armor Damage Accuracy Modifier Suppression Description
80 3 12 96 18 3 3 100 150 250 0 60 Fire a large artillery shell at the target. Very inaccurate but has a large area of effect and high damage.

Tactical Note

Treat RA Artillery as a priority objective when present. Its psychological and morale impact on your squads can stall an assault or cause key units to retreat. Use stealth squads, mobile infantry, or long-range precision fire to disable it.