Jane Darby 
| Attacks disable enemy Special Weapons for one turn | +2 Concealment | +25% DMG and ACC attacking from Concealment | +20% to maximum Weapons Range |
Charles Lim 
| 30% Discount to Promotions | -10 AP for next Standard Attack after moving | SL will throw back enemy grenades. Once per turn | ACTIVATE: Remove Suppression and Restore AP |
Marta Carda 
| -15% ACC & DISC at mission start, but +5% to both per turn. | ACTIVATE: Heal an element to full HP. | +1 Special Weapon Use for each squadie up to +100%. | High Spirits morale status unlocked. |
Edwin Pike 
| +40 AP to a friendly unit within 6 tiles | +15% ACC and DISC bonuses conferred to adjacent Allies | ACTIVATE: Rallies allies and reduces their Suppression | Pike never quits or gives up |
Tekko'Beo Phosa 
| Can use all Special Weapons without having to deploy them. | ACTIVATE: Tech crashes into and stuns enemy infantry | +2 Throwing Range to ALL grenades | -90% to incoming DMG for squad leader |
Jean Sy 
| -15% Supply Costs for her squad and equipment | +30% Item Drop Chance when killing enemies | +1 Accessory use, excludes Skybots | +50% DEF vs. the First Attack each Round |
Kody Greifinger 
| +20% ACC and +30% DMG vs. healthy targets | -20 Suppression for each enemy element killed by Greifinger. | Deploy a set of decoys | +30% DMG / +20% ACC against isolated targets |
Fedor Yazhov 
| +50% ACC and +30% DMG vs Wavering or Fleeing enemies | 100% more Morale DMG | Refill Ammo, reduce Suppression, and heal a Squaddie | Gain adjacency ACC bonuses |
J.G. Wetteroth 
| +20% ACC and +15% Armor Pen vs. Large Targets. | Gain a Melee Attack that cannot miss | Deploy decoys to distract enemies | Up to +50% DMG against wounded enemies |
Jacques Yves Vamplew 
| Can use a unique resource to gain 60 AP instantly | Attract attention for 1 turn | Ignores Suppression from dying Squaddies | -30% Supply Costs for Armor |
Sachin Singh 
| ACC / DISC affected by squad size | +150% SUPP inflicted by Squad Weapons | Enemy AoE attacks only hit 1 Squaddie | Reinforces the Squad mid-Combat |








































































