This page covers Vehicle weapons. For Infantry weapons see here. To go to the main vehicles page, click here.
Vehicle weapons come in 3 types. Light Weapons are anti personal weapons. Medium Weapons are versatile all rounders. Heavy Weapons are generally found on vehicles such as Tanks. A vehicles slots determine what combination of weapons can be mounted; e.g. a single Medium slot would only allow for a single Medium Weapon to be mounted.
Weapon Statistics
Weapons Stats
| Name |
Description
|
| Range
|
The maximum range in tiles this weapon can fire. Some attacks can land on or suppress adjacent tiles, effectively increasing their range.
|
| Hit Point Damage
|
The base amount of damage one shot of this weapon deals when not stopped by armor or modified in other ways.
|
| Armor Damage
|
The amount of damage an armor takes when stopping one shot of this weapon.
|
| Armor Penetration
|
This value will be compared with the armor value of the target to calculate the chance to penetrate. A penetration value that is equal to or higher than the armor value will always penetrate.
|
| Suppression
|
When a shot hits a target unit, this is the amount of suppression that will be applied per shot. A reduced amount will be applied for shots that miss the unit but hit its tile, and a further reduced amount will be applied when hitting an adjacent tile.
|
| Elements Hit
|
The maximum amount of elements in a targeted unit that can be killed by one shot of this weapon. This stat is important to prevent single-shot high-damage attacks from killing multiple elements in one shot.
|
| Rate of Fire
|
The number of shots the weapon fires with one attack (skill use). Each shot will be calculated individually. If this is a squad weapon, each element of the squad equipped with this weapon will fire the stated amount of shots.
|
| Trade Value
|
Like all items, weapons can be traded on the black market. The value of a weapon is mostly based on its rarity.
|
| Accuracy Modifier
|
A positive bonus or negative penalty applied to the weapon's accuracy on top of its other modifiers.
|
| Ammunition Count
|
How much ammunition this weapon is supplied with.
|
| Supply Cost
|
How much this weapon costs to install on a vehicle.
|
Heavy Vehicle Weapon
Heavy Weapons will remove the ability to carry troops when added to compatible vehicles such as the Light Troop Carrier.
| Name
|
Rng
|
HP Dmg
|
Armor Dmg
|
Armor Pen
|
Supp
|
Elems Hit
|
RoF
|
Trade Val
|
Acc Mod
|
Ammo
|
Supply Cost
|
Medium Vehicle Weapon
Light Vehicle Weapon