Armor

From MENACE Official Wiki
Revision as of 16:06, 2 October 2025 by Onyx (talk | contribs) (Infantry Armor)

Armor Statistics

Name Description
Trade Value Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity.
Armor This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits.
Armor Durability This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking.
Concealment Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view.
Accessory Slots Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1.
Bonus Abilities Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) Only available to a limited number of armor types.
Negative Effects Negative effects imposed by the armor (if applicable)

Infantry Armor

Infantry Specials (or Special Weapons) are generally speaking more powerful, but also more specialized and cumbersome than infantry weapons.

Name Armor Durability Conceal Accessories Abilities Negatives Trade Val Supply Cost
RMC Fatigues
0 0 0 1 0 0 0