Emotional State

From MENACE Official Wiki

Emotional states are temporary buffs or nerfs that are given to squad leaders or pilots after they experience certain types of events. For example, receiving HP damage in a round can result in the 'bruised' state, which may escalate to the 'injured' state if further damage is sustained.

Characters can hold multiple emotional states at once. Some negative states can be temporarily be avoided by using certain Accessories, like drugs.

Currently, the game has X emotional states in total (Y positive and Z negative).

Positive Emotional States

Name Effect/Description Duration Possible Trigger(s) May escalate to
Determined This character is determined to pull through any challenges put in front of them, they have their discipline increased by 15% 5 ? Euphoric
Eager Reduces movement costs by 2 per tile 5 Enemies killed Euphoric
Overconfident Overconfidence leads to increased risk taking but can also be beneficient to combat performance: -10% defense and +10% Accuracy. 5 ? Euphoric
Euphoric Gaining two positive emotional states in a row this character is now Euphoric which greatly increases their combat effectiveness: +10% accuracy, discipline, morale and damage reduction 2 Gaining two positive emotional states in a row N/A

Negative Emotional States

Name Effect/Description Duration Possible Trigger(s) May escalate to
Weary This character has been on too many consecutive missions and will get exhausted when deployed on another mission before recovering 1 Participated in consecutive missions before current Exhausted
Exhausted Without time to rest and refit this character went over their physical limits. Their combat effectiveness is severely reduced: -40 Action Points 2 Being deployed on a mission while in the "Weary" state N/A