Vehicle Accessories
From MENACE Official Wiki
This page covers Vehicle Accessories, for Accessories see here. The Vehicles page can be found here. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.
Vehicle Accessory Statistics
Vehicle Accessories
| Name | Trade Val | Effects | Uses | |
|---|---|---|---|---|
![]() |
10 | 45 | Increases concealment by 4. | N/A |
![]() |
10 | 45 | Throws 6 sets of anti-personel mines out towards the designated target. Can scatter. | 2 |
![]() |
10 | 35 | The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel. | 2 |
![]() |
10 | 35 | Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times. | 3 |
![]() |
15 | 25 | For 1 Turn: -3 Movement Cost per tile but Turn Costs increased by 10. | 2 |
![]() |
15 | 65 | Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. | N/A |
![]() |
15 | 35 | Increases all weapon uses by 50% with a minimum of 2. | N/A |
![]() |
15 | 45 | A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on. | 1 |
![]() |
25 | 85 | Double-layered armor plates that discharge high-powered currents into penetrating projectiles. Less powerful than ERA but much more reliable and covers a larger part of the vehicle. Reduces the damage of incoming attacks by 33%. Does not work against energy weapons like lasers. Effect does not stack. | N/A |
![]() |
20 | 55 | Increases viewrange by 1 and detection by 2. | N/A |
![]() |
10 | 25 | A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. | 2 |
![]() |
10 | 25 | +40 Armor, +120 Armor Durability, +4 Movement costs per tile | N/A |















