Perks
From MENACE Official Wiki
Unique Perks
Each character has 4 unique perks that only they have access to. One of these is the unique starting perk, which is always unlocked from the start.
Jane Darby
| Perk | Description |
|---|---|
[[File:|center|60px|link= High Value Target (Perk)]] High Value Target |
|
| +2 Concealment | |
| +25% DMG and ACC attacking from Concealment | |
| +20% to maximum Weapons Range |
Charles Lim
| Perk | Description |
|---|---|
| 30% Discount to Promotions | |
| -10 AP for next Standard Attack after moving | |
| SL will throw back enemy grenades. Once per turn | |
| ACTIVATE: Remove Suppression and Restore AP |
Fixed Perks
Each character has access to X fixed perks that are the same for all characters.
| Perk | Description |
|---|---|
| -2AP Move cost/-50% Deploy cost | |
| -10 AP for next Standard Attack after moving | |
| SL will throw back enemy grenades. Once per turn | |
| ACTIVATE: Remove Suppression and Restore AP | |
| ACTIVATE: Remove Suppression and Restore AP |
Generic Perks
Each character has access to 6 generic perks that are shared with others but taken from a bigger pool of general perks.
| Perk | Description | Corresp. Character(s) |
|---|---|---|
| Increases Deployment Zone |















