Supply Cost: Difference between revisions

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=== Example 2: Pike’s Rifle Infantry Squad ===
=== Example 2: Pike’s Rifle Infantry Squad ===

Revision as of 03:19, 5 May 2026

Supply Cost

Supply Cost is the mission deployment cost system in MENACE. Every deployed unit (infantry(squad) or vehicle), including its personnel, promotions, squad size, and equipment loadout, consumes a certain amount of supply. The mission deployment screen shows the current total as Utilized / Max supply; exceeding the maximum prevents deployment until costs are reduced.

What supply represents

Supply abstracts the logistics burden of bringing a force into a mission area: personnel overhead, training/seniority, squad size overhead, equipment issuance, and vehicle allocation.

Supply is calculated per squad, then summed across all squads in the force.

Supply cost components

A squad’s total supply cost is the sum of:

  • Base personnel cost (for a Squad Leader or a Pilot, shown as Supply Cost in-game)
  • Squaddie tax (infantry only; based on number of squaddies assigned)
  • Equipment costs (infantry/vehicle weapon/armor/specials/accessories; infantry weapon and armor are scaled by entity count)

Base personnel cost

The unit's lead character sets the base personnel cost:

  • Infantry units use the Squad Leader’s cost.
  • Vehicle units use the Pilot’s cost (pilots lead vehicles; they are not a squad).
Lead type Star level Base supply cost
Squad Leader 1★ 0
Squad Leader 2★ 20
Squad Leader 3★ 30
Pilot 1★ 10
Pilot 2★ 30
Pilot 3★ 70

Squaddie tax (infantry squads)

Infantry squads also pay an additional cost for every Squaddie assigned to the squad. This represents the overhead of fielding more bodies in a single squad.

Squaddie tax per squaddie* (based on squad leader star level)
Squad Leader star level Tax per squaddie Squad squaddie cap
1★ 4 8
2★ 9 8
3★ 16 8

Formula:

SquaddieTax = SquaddieCount × TaxPerSquaddie(SLStarLevel)

Equipment scaling (weapons, armor, specials)

Many infantry loadout items scale with the number of entities that must be equipped.

Entity count

For infantry, the typical equip count is:

TotalEntities = 1 (Squad Leader) + SquaddieCount

Weapons and armor commonly scale as:

ItemCost = PerEntityBaseCost × EquippedEntities

The loadout UI indicates the equipped entity count as xN next to the equipment category (e.g., “Infantry Weapon x7”).

Infantry special exception

If an infantry squad equips an Infantry Special weapon, the squad leader is considered to carry the special weapon instead of the standard squad weapon. In this case, the Infantry Weapon entity count is reduced by 1:

InfantryWeaponEntities = TotalEntities − 1(Or Squaddies count)

(Armor still typically scales with the full entity count unless otherwise specified by the item.)

Vehicles

Vehicle squads add supply from:

  • The Pilot (base cost + promotion tax)
  • The vehicle hull/chassis (e.g.Light Walker)
  • Installed Vehicle Modules (weapons/support modules)
  • Accessories (if present)

Cost modifiers

Some OCIs and perks reduce supply costs. These are applied to the relevant subtotal (e.g., vehicle-only reductions should apply to vehicle hull/modules/ammo totals, while armor-only reductions apply only to armor).

OCI

  • OCI: AI Controlled Logistics — reduces total vehicle cost by 15% per stack, additive, up to 60%.
  • OCI: Auto Supplies+5% to maximum supplies available for each mission.

Perks

How to calculate a squad’s supply

A practical step-by-step method:

  1. Determine squad type: Infantry or Vehicle.
  2. Add base cost of the leader (SL or Pilot).
  3. If infantry: add squaddie tax based on squaddie count and SL star level.
  4. Add equipment costs (weapons/armor/specials/accessories), using the appropriate entity count.
  5. Apply applicable cost reductions to the relevant subtotals.
  6. Sum all parts to get the squad’s total supply.

Worked examples

Example 1: Achilleas’ Autocannon Medium Walker

Achilleas is operating a Medium Walker with two Autocannons, Ammo, and Ceramic Plating.
Example 1: Achilleas' Medium Walker

A 3★ Pilot operating a Medium Walker with double MK20A3 BC Autocannons, Vehicle Ammo, and Ceramic Plating:

Component Cost
Pilot Base Cost: 3★ 70
Vehicle: Medium Walker 400
Weapons: 2x MK20A3 BC Autocannon (55 x 2) 110
Accessory 1: Vehicle Ammo Case 15
Accessory 2: Ceramic Plating 15
Total 610



Example 2: Pike’s Rifle Infantry Squad

Pike leads a full infantry squad with Hammer battle rifles, Mag Pouches, and Marine Infantry Body Armor.
Example 2: Pike's Rifle Infantry Squad

A 2★ Squad Leader with squad weapon, Marine combat armor, ammo, and squaddie tax:

Component Cost
Squad Leader Base Cost: 2★ 10
Squad Weapons: BR6A1 HaMER (20 supply cost x 9 squad members) * 0.5 (from "This Is My Rifle" perk) 90
Squad Armor: Marine Infantry Body Armor (15 supply cost x 9 squad members) 135
Accessory: Magazine Pouches 5
Squaddie Tax: 2★ (9 × 8 squaddies) 72
Total 312

Note: In this example, Edwin Pike has the perk This Is My Rifle, which reduces the cost of Squad Weapons by 50%. Since the squad doesn't have a special weapon, Pike himself carries another HaMER squad weapon, resulting in a total of 9.

Example 3: Darby’s Stealth Infantry Squad

Darby leads a full Infantry Squad with MP3A9 "SOF" SMGs, M320 SSW SOC, REND Ammo, and NVGs.
Example 3: Darby's Stealth Infantry Squad

A 3★ Squad Leader with squad weapon, special weapon, Jaeger Fatigues, REND Ammo, Night Vision, and squaddie tax:

Component Cost
Squad Leader Base Cost: 3★ 30
Squad Weapon: MP3A9 "SOF" PPP 104
Infantry Special Weapon: M320 SSW SOC 40
Armor: Jaeger Fatigues (5 supply cost x 9 squad members) 45
Accessory 1: REND Ammo 20
Accessory 2: Night Vision Goggles 15
Squaddie Tax: 3★ (16 x 8 squaddies) 128
Total 382

Note: The weapon line in the UI shows “Infantry Weapon x8” for this loadout, indicating 8 equipped entities (8 squaddies). The per-entity base cost for the weapon can be inferred as 104 / 8 = 13 for this item in this build. Because her squad is equipped with a Special Weapon, Darby herself carries the selected M320 SSW SOC instead of an MP3A9 "SOF" PPP.

Example 4: Ivey's Wheeled Tank Destroyer

Ivey is operating a Light Troop Carrier with Long Barreled Tank Gun, coaxial MMG, Ammo, and Smoke Launchers.
Example 4: Ivey's Wheeled Tank Destroyer

A 1★ Pilot operating a Light Troop Carrier with Long Barreled Tank Gun, CMG50 MMG, Vehicle Ammo, and Smoke Launchers:

Component Cost
Pilot Base Cost: 1★ 10
Vehicle: Light Troop Carrier 220
Heavy Vehicle Weapon: Long Barreled Tank Gun 60
Light Vehicle Weapon: CMG50 MMG 35
Accessory 1: Vehicle Ammo Case 15
Accessory 2: Smoke Launchers 10
Total 350