User:76561198031004412/Sandbox: Difference between revisions
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This is to build a proof of concept, which can then be converted into a dedicated module once the kinks are worked out. This can then be used as a point of comparison for the dedicate module to verify numbers etc. | This is to build a proof of concept, which can then be converted into a dedicated module once the kinks are worked out. This can then be used as a point of comparison for the dedicate module to verify numbers etc. Note that this is a brute force approach and can be optimized even in its current configuration. | ||
{{:User:76561198031004412/Sandbox| | {{:User:76561198031004412/Sandbox|R14A2 ARC|Salvo}} | ||
</noinclude><includeonly> | </noinclude><includeonly> | ||
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! Armor Penetration | ! Armor Penetration | ||
| 1 | | {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((1 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}% | ||
| 2 | | {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((2 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}% | ||
| 3 | | {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((3 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}% | ||
| 4 | | {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((4 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}% | ||
| 5 | | {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((5 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}% | ||
| 6 | | {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((6 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}% | ||
| 7 | | {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((7 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}% | ||
| 8 | | {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((8 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}% | ||
| 9 | | {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((9 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}% | ||
| 10 | | {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((10 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}% | ||
| 11 | | {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((11 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}% | ||
| 12 | | {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((12 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}% | ||
| 13 | | {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((13 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}% | ||
| 14 | | {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((14 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}% | ||
| 15 | | {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((15 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}% | ||
|- | |- | ||
! Base HP Damage per shot | ! Base HP Damage per shot | ||
Revision as of 11:27, 4 May 2026
This is to build a proof of concept, which can then be converted into a dedicated module once the kinks are worked out. This can then be used as a point of comparison for the dedicate module to verify numbers etc. Note that this is a brute force approach and can be optimized even in its current configuration.
4
16
| Weapon | R14A2 ARC | Skill | AP | 0 ???? | Ammo | 16 | Squad? | ???????? | Shots per firer | 3 |
|---|
| Range (Tiles) |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Accuracy | 29% | 36% | 43% | 50% | 43% | 36% | 29% | 22% | 15% | 8% | 1% | -6% | -13% | -20% | -27% |
| Armor Penetration | 20% | 18.1% | 16.2% | 14.3% | 12.4% | 10.5% | 8.6% | 6.7% | 4.8% | 2.9% | 1% | -0.9% | -2.8% | -4.7% | -6.6% |
| Base HP Damage per shot | 12 | 11.1 | 10.2 | 9.3 | 8.4 | 7.5 | 6.6 | 5.7 | 4.8 | 3.9 | 3 | 2.1 | 1.2 | 0.3 | -0.6 |
| Expected HP Damage per firer | 10.44 | 11.988 | 13.158 | 13.95 | 10.836 | 8.1 | 5.742 | 3.762 | 2.16 | 0.936 | 0.09 | -0.378 | -0.216 | -0.117 | 0.36 |
| Base Armor Damage per shot | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
| Expected Armor Damage per firer | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |


