Vehicles: Difference between revisions
Tried to get some mechanical detail of how vehicles work down. Also we don't say what weapon mounts a vic has anywhere on the wiki. This implementation is messy, so I am happy for it to be modified. |
Again its rough. I just want to start getting things down. |
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== Mechanics == | == Mechanics == | ||
Vehicles are equipped to [[pilots]] | Vehicles are used by both NPC [[Factions]] and the Marines. Marine vehicles are equipped to [[pilots]]. Vehicles can be equipped similar to squads, with vehicle specific [[Vehicle Weapons|weapons]] and [[Vehicle Accessories|accessories]]. It is currently unknown if any NPC vehicles use accessories. | ||
The vehicle chassis determines the types and number of weapons and accessories that can be selected. | The vehicle chassis determines the types and number of weapons and accessories that can be selected. | ||
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Movement AP depends on the chassis selected. The APs of different chassis are currently unknown. For wheeled and tracked vehicles, turning costs AP, and reversing costs more AP than moving forward. Some vehicles have limited firing arcs based on their direction. | Movement AP depends on the chassis selected. The APs of different chassis are currently unknown. For wheeled and tracked vehicles, turning costs AP, and reversing costs more AP than moving forward. Some vehicles have limited firing arcs based on their direction. | ||
Armor is faced - some vehicles have more armor on certain faces, and the respective armor when attacked on that face. | Armor is faced - some vehicles have more armor on certain faces, and the respective armor when attacked on that face. The exact angles for each face are currently unknown.<!--Image would be useful here--> | ||
While there are currently some NPC specific vehicles, for shared vehicles the same chassis is used however there are cosmetic differences based on the faction fielding the chassis. These shared vehicles can be obtained as loot by destroying or routing the relevant enemy unit. | While there are currently some NPC specific vehicles, for shared vehicles the same chassis is used however there are cosmetic differences based on the faction fielding the chassis. These shared vehicles can be obtained as loot by destroying or routing the relevant enemy unit. | ||
Revision as of 03:54, 26 April 2026
This page covers the types of vehicle that can be salvaged or brought in the Black Market and used by the player. The page on Vehicle Weapons can be found here. Vehicle Accessories can be found here. An explanation of Vehicle Defects can be found here.
Mechanics
Vehicles are used by both NPC Factions and the Marines. Marine vehicles are equipped to pilots. Vehicles can be equipped similar to squads, with vehicle specific weapons and accessories. It is currently unknown if any NPC vehicles use accessories.
The vehicle chassis determines the types and number of weapons and accessories that can be selected.
Note that medium weapons can be mounted in a heavy weapon slot, but not vice versa. Medium and light slots only mount weapons of their class.
Movement AP depends on the chassis selected. The APs of different chassis are currently unknown. For wheeled and tracked vehicles, turning costs AP, and reversing costs more AP than moving forward. Some vehicles have limited firing arcs based on their direction.
Armor is faced - some vehicles have more armor on certain faces, and the respective armor when attacked on that face. The exact angles for each face are currently unknown.
While there are currently some NPC specific vehicles, for shared vehicles the same chassis is used however there are cosmetic differences based on the faction fielding the chassis. These shared vehicles can be obtained as loot by destroying or routing the relevant enemy unit.
Wheeled/Treaded Vehicles
| Name | HP | Front Armor | Side Armor | Rear Armor | Armor Durability | Acc Mod | Disc | Vis | Conceal | Weap. Slots | Acc. Slots | Trade Value | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 140 | 90 | 70 | 50 | 250 | 70 | 80 | 8 | -2 | Heavy: 0 Medium: 1 Light: 0 |
2 | 140 | 35 | |
| 180 | 110 | 90 | 80 | 400 | 70 | 80 | 8 | -2 | Heavy: 0 Medium: 1 Light: 0 |
3 | 160 | 70 | |
| 250 | 125 | 110 | 90 | 600 | 70 | 80 | 7 | -3 | Heavy: 1 Medium: 0 Light: 1 |
2 | 220 | 60 | |
| 350 | 150 | 140 | 110 | 700 | 70 | 80 | 8 | -3 | Heavy: 1 Medium: 0 Light: 1 |
2 | 380 | 220 |
Mechs/Walkers
| Name | HP | Front Armor | Side Armor | Rear Armor | Armor Durability | Acc Mod | Disc | Vis | Conceal | Weap. Slots | Acc. Slots | Trade Value | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 160 | 110 | 110 | 110 | 280 | 70 | 80 | 8 | -4 | Heavy: 0 Medium: 1 Light: 0 |
2 | 160 | 60 | |
| 250 | 140 | 140 | 140 | 400 | 70 | 80 | 8 | -4 | Heavy: 0 Medium: 2 Light: 0 |
2 | 400 | 250 |
NPC-Only Vehicles
| Name | HP | Front Armor | Side Armor | Rear Armor | Armor Durability | Acc Mod | Disc | Vis | Conceal | Weap. Slots | Acc. Slots | Trade Value | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ? | ? | ? | ? | ? | ? | ? | ? | -? | Heavy: ? Medium: ? Light: ? |
? | ? | ? | |
| ? | ? | ? | ? | ? | ? | ? | ? | -? | Heavy: ? Medium: ? Light: ? |
? | ? | ? |









