Vehicle Accessories: Difference between revisions

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| [[File:Accessory vehicle mobility backup system 186x186.png|center|150px|link=Mobility Backup System]] [[Mobility Backup System]] || 10 || 35 || A set of mechanical and electronical devices and redundant circuits to ensure the vehicle can keep moving even if critical parts are damaged or destroyed. When immobilized, the vehicle can still move at half speed. || N/A  
| [[File:Accessory vehicle mobility backup system 186x186.png|center|150px|link=Mobility Backup System]] [[Mobility Backup System]] || 10 || 35 || A set of mechanical and electronical devices and redundant circuits to ensure the vehicle can keep moving even if critical parts are damaged or destroyed. When immobilized, the vehicle can still move at half speed. || N/A  
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[[Category: Equipment]]

Revision as of 06:36, 21 April 2026

This page covers Vehicle Accessories, for Accessories see here. The Vehicles page can be found here. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.


Vehicle Accessory Statistics

Name Description
Trade Value Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity.
The logistics cost to add an accessory to a vehicle.
Effect(s) What an accessory does.
Uses How many times an accessory can be used in a mission.


Sidearm Vehicle Accessories

Name
Trade Val Description Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Acc Mod AP Cost Uses
Vehicle Canister Shot
10 35 The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel. 0 35 60 60 20 2 1 0 20 2
Anti Personnel Mine Launchers
10 45 Launchers that shoot 6 sets of anti-personnel mines over a short distance. They instantly arm and are triggered by any infantry moving through. 4 30 30 35 20 1 6 50 15 2
VMAT Missile
15 45 A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on. 3-9 200 330 200 70 1 1 10 60 1

Active Vehicle Accessories

Name
Trade Val Effects Range AP Cost Uses
Booster Injection System
15 25 For 1 Turn: -3 Movement Cost per tile but Turn Costs increased by 10. N/A 0 2
Smoke Launchers
10 25 A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. 4 20 2
Jetpack
15 25 A high powered jetpack able to propel walkers through the air up to 7 tiles. 7 60 6


Passive Vehicle Accessories

Name
Trade Val Effects Uses
Vehicle Ammo Case
15 35 Increases all weapon uses by 50% with a minimum of 2. N/A
Advanced Sensors
20 55 Increases viewrange by 1 and detection by 2. N/A
Adaptive Camouflage Net
10 45 Increases concealment by 4. N/A
Exploding Reactive Armor
10 35 Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times. 3
Additional Armor Plating
10 25 +40 Armor, +120 Armor Durability, +4 Movement costs per tile. N/A
Ceramic Plating
15 65 Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. N/A
Electromagnetic Armor
25 85 Double-layered armor plates that discharge high-powered currents into penetrating projectiles. Less powerful than ERA but much more reliable and covers a larger part of the vehicle. Reduces the damage of incoming attacks by 33%. Does not work against energy weapons like lasers. Effect does not stack. N/A
Electromagnetic Forcefield
35 120 A high-powered EM forcefield that reduces the energy of incoming projectiles, lowering their penetration and damage. Since the field requires distance to function effectively, it only activates against attacks from a range of at least 5 tiles. It does not work against rockets, shaped charges, or HEAT attacks. N/A
Mobility Backup System
10 35 A set of mechanical and electronical devices and redundant circuits to ensure the vehicle can keep moving even if critical parts are damaged or destroyed. When immobilized, the vehicle can still move at half speed. N/A