Pirate Light Truck: Difference between revisions
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== Tactical Note == | == Tactical Note == | ||
Hit the vehicle before it unloads. '''RPGs, AT rifles, autocannons''', or '''laser weapons''' are effective. Even if the vehicle survives, killing passengers early disrupts enemy momentum and morale. | Hit the vehicle before it unloads. '''RPGs, AT rifles, autocannons''', or '''laser weapons''' are effective. Even if the vehicle survives, killing passengers early disrupts enemy momentum and morale. | ||
== Possible Passengers == | |||
* [[Boarding Commando]] | |||
* [[Chaingun Team]] | |||
* [[EMP Team]] | |||
* [[Flamethrower Team]] | |||
Revision as of 19:08, 3 April 2026
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Unit Stats
A version of the Pirate Truck (Modular) that carries no weapons, the Pirate Light Truck is a low cost APC used by smaller squads containing a maximum of 4 members.
The open transport bay does not fully shield its passengers, so it is possible to damage or kill the infantry inside with indirect fire or high-damage AoE attacks before they disembark, making it a viable priority target.
| Vehicle HP | Armor Value (Front) | Armor Value (Side) | Armor Value (Back) | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Weapons and Equipment |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 120 | 90 | 70 | 50 | 150 | 100 | 45 | 60 | 8 | 0 | 0 | N/A |
Tactical Note
Hit the vehicle before it unloads. RPGs, AT rifles, autocannons, or laser weapons are effective. Even if the vehicle survives, killing passengers early disrupts enemy momentum and morale.


