Armor: Difference between revisions
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! {{H:title|Armor Durability|Durability}} | ! {{H:title|Armor Durability|Durability}} | ||
! {{H:title|Concealment|Conceal}} | ! {{H:title|Concealment|Conceal}} | ||
! {{H:title|Vision|Vision}} | |||
! {{H:title|Accessory Slots|Accessories}} | ! {{H:title|Accessory Slots|Accessories}} | ||
! {{H:title|Bonus Abilities|Abilities}} | ! {{H:title|Bonus Abilities|Abilities}} | ||
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! {{H:title|Supply Cost|Supply Cost}} | ! {{H:title|Supply Cost|Supply Cost}} | ||
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| [[File:Armor 00 912x318.png|center|300px]] [[RMC Fatigues]] || | | [[File:Armor 00 912x318.png|center|300px]] [[RMC Fatigues]] || 10 || 25 || 0 || 0 || 1 || N/A || N/A || 0 || 0 | ||
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| [[File:Armor | | [[File:Armor 21 912x318.png|center|300px]] [[Load Bearing Rig]] || 10 || 25 || 0 || 0 || 3 || N/A || N/A || 15 || 6 | ||
|- | |- | ||
| [[File:Armor | | [[File:Armor 16 912x318.png|center|300px]] [[Soft Armor]] || 30 || 40 || 0 || 0 || 2 || N/A || N/A || 20 || 8 | ||
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| [[File:Armor | | [[File:Armor 17 912x318.png|center|300px]] [[Small Arms Protective Plating]] || 55 || 45 || 0 || 0 || 2 || N/A || N/A || 35 || 12 | ||
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| [[File:Armor 18 912x318.png|center|300px]] [[Improved Small Arms Protective Plating]] || 75 || 50 || 0 || 2 || N/A || N/A || 45 || 20 | | [[File:Armor 11 912x318.png|center|300px]] [[Marine Infantry Bodyarmor]] || 65 || 55 || 0 || 0 || 2 || N/A || N/A || 55 || 15 | ||
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| [[File:Armor 18 912x318.png|center|300px]] [[Improved Small Arms Protective Plating]] || 75 || 50 || 0 || 0 || 2 || N/A || N/A || 45 || 20 | |||
|- | |||
| [[File:Pirate jumpsuit 00 912x318.png|center|300px]] [[Boarding Commando Jetsuit]] || 75 || 50 || -2 || 0 || 1 || Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (80ap to use. 6 uses) || This unit is encumbered and has its movement costs per tile increased by 3. || 60 || 35 | |||
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| [[File:Armor 20 912x318.png|center|300px]] [[Extreme Small Arms Protective Plating]] || 110 || 70 || -2 || -2 || 1 || N/A || N/A || 70 || 30 | |||
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Revision as of 18:59, 2 October 2025
Armor Statistics
| Name | Description |
|---|---|
| Armor | This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits. |
| Armor Durability | This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking. |
| Concealment | Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view. |
| Accessory Slots | Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1. |
| Bonus Abilities | Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) Only available to a limited number of armor types. |
| Negative Effects | Negative effects imposed by the armor (if applicable) |
| Trade Value | Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity. |
| Supply Cost | How much per soldier the armor will cost to use. |
Infantry Armor
| Name | Armor | Durability | Conceal | Vision | Accessories | Abilities | Negatives | Trade Val | Supply Cost |
|---|---|---|---|---|---|---|---|---|---|
| 10 | 25 | 0 | 0 | 1 | N/A | N/A | 0 | 0 | |
| 10 | 25 | 0 | 0 | 3 | N/A | N/A | 15 | 6 | |
| 30 | 40 | 0 | 0 | 2 | N/A | N/A | 20 | 8 | |
| 55 | 45 | 0 | 0 | 2 | N/A | N/A | 35 | 12 | |
| 65 | 55 | 0 | 0 | 2 | N/A | N/A | 55 | 15 | |
| 75 | 50 | 0 | 0 | 2 | N/A | N/A | 45 | 20 | |
| 75 | 50 | -2 | 0 | 1 | Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (80ap to use. 6 uses) | This unit is encumbered and has its movement costs per tile increased by 3. | 60 | 35 | |
| 110 | 70 | -2 | -2 | 1 | N/A | N/A | 70 | 30 |










