Alien Spiderling: Difference between revisions
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! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection !!Concealment !!Dropped Trade Goods | ! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection !!Concealment !!Dropped Trade Goods | ||
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| 5-9||13|| 20 || 25 || 120 || 70|| 70|| 9 ||0 || 2 || Xenos Glands | | 5-9||13|| 20 || 25 || 120 || 70|| 70|| 9 ||0 || 2 || [[Black_Market#Trading_Commodities|Xenos Glands]] | ||
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Revision as of 16:29, 22 February 2026
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Small white-green spiderlings dwelling underground. Highly territorial and aggressive towards any other species. - In game description

Unit Stats
The weakest alien unit, often encountered in early-game skirmishes.
- Attack Pattern: Up to 3 can jump at a single target
- Post-Attack Behavior: Self-destruct after attacking
- It also applies to your infantry's "Acid" debuff. The acid burns through armor, damaging it by 10% of its current durability each turn for 2 turns. Does not stack.
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Dropped Trade Goods |
|---|---|---|---|---|---|---|---|---|---|---|
| 5-9 | 13 | 20 | 25 | 120 | 70 | 70 | 9 | 0 | 2 | Xenos Glands |
Unit Attack
Jump Attack
| AP Cost Per Use | Uses | Min Range | Max Range | Ideal Range | Damage | Armor Penetration | Armor Damage | Accuracy Modifier | Suppression | Special Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| 40 | Unlimited | 1 | 1 | 1 | 10 | 20 | 50 | 0 | 4 | Applies Acid to targeted unit |
Tactical Note
- Even basic weaponry like the C1A2 SPC carbine is effective
- At 3–5 tile distance, expect to need ~2 volleys from a 7–8 man squad to neutralize a group
- Prioritize them early to avoid chain damage from self-destruction


