Alien Spiderling: Difference between revisions

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! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !!Dropped Trade Goods  
! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !!Dropped Trade Goods  
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| 5-9||13|| 20 || 25 || 120 || 70|| 70|| 9 ||0 || 2 || Xenos Glands
| 5-9||13|| 20 || 25 || 120 || 70|| 70|| 9 ||0 || 2 || [[Black_Market#Trading_Commodities|Xenos Glands]]
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Revision as of 16:29, 22 February 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to the Alien Wildlife

Small white-green spiderlings dwelling underground. Highly territorial and aggressive towards any other species. - In game description

Spiderling Icon

Unit Stats

The weakest alien unit, often encountered in early-game skirmishes.

  • Attack Pattern: Up to 3 can jump at a single target
  • Post-Attack Behavior: Self-destruct after attacking
  • It also applies to your infantry's "Acid" debuff. The acid burns through armor, damaging it by 10% of its current durability each turn for 2 turns. Does not stack.
Unit Size HP per Soldier Armor Value Armor Durability AP Accuracy Discipline Vision Detection Concealment Dropped Trade Goods
5-9 13 20 25 120 70 70 9 0 2 Xenos Glands

Unit Attack

Jump Attack

AP Cost Per Use Uses Min Range Max Range Ideal Range Damage Armor Penetration Armor Damage Accuracy Modifier Suppression Special Effect
40 Unlimited 1 1 1 10 20 50 0 4 Applies Acid to targeted unit

Tactical Note

  • Even basic weaponry like the C1A2 SPC carbine is effective
  • At 3–5 tile distance, expect to need ~2 volleys from a 7–8 man squad to neutralize a group
  • Prioritize them early to avoid chain damage from self-destruction