Alien Bombardier: Difference between revisions

From MENACE Official Wiki
No edit summary
No edit summary
Line 19: Line 19:
|-
|-
| 1|| 100|| 40 || 60 || 100 || 55|| 75|| 9 ||0 || -1||Alien Eggs, Xenos Glands
| 1|| 100|| 40 || 60 || 100 || 55|| 75|| 9 ||0 || -1||Alien Eggs, Xenos Glands
|}


== Unit Attack==
{| class="wikitable"
|-
! AP Cost Per Use !!Uses !! Min Range !!  Max Range !! AOE (Tiles) !!Scatter !! Damage !! Armor Penetration !! Armor Damage!! Accuracy Modifier !!Suppression !!Special Effect
|-
| 40|| Unlimited|| 1 || 8 || 3 || 1 ||50|| 50|| 80 ||0 || 0 ||Creates Acid on effected tile.
|}
|}
== Tactical Note ==
== Tactical Note ==
* Prioritize immediately — indirect fire allows it to strike from behind cover
* Prioritize immediately — indirect fire allows it to strike from behind cover
* Can be killed with the [[C1A2 SPC|C1A2 SPC carbine]], but will take '''2–3 volleys''' from a '''7–8 man squad''' at 3–5 tiles range.
* Can be killed with the [[C1A2 SPC|C1A2 SPC carbine]], but will take '''2–3 volleys''' from a '''7–8 man squad''' at 3–5 tiles range.
* Use '''anti-armor weapons''' or coordinate concentrated fire
* Use '''anti-armor weapons''' or coordinate concentrated fire

Revision as of 14:13, 22 February 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to the Alien Wildlife

A large heavy bug that can spit acid chemicals over long distances. The acidic spew burns through armor and flesh alike and creates sticky puddles on the ground. - In game description

Alien Bombardier Icon

Unit Stats

Unit Size HP per Soldier Armor Value Armor Durability AP Accuracy Discipline Vision Detection Concealment Dropped Trade Goods
1 100 40 60 100 55 75 9 0 -1 Alien Eggs, Xenos Glands


Unit Attack

AP Cost Per Use Uses Min Range Max Range AOE (Tiles) Scatter Damage Armor Penetration Armor Damage Accuracy Modifier Suppression Special Effect
40 Unlimited 1 8 3 1 50 50 80 0 0 Creates Acid on effected tile.

Tactical Note

  • Prioritize immediately — indirect fire allows it to strike from behind cover
  • Can be killed with the C1A2 SPC carbine, but will take 2–3 volleys from a 7–8 man squad at 3–5 tiles range.
  • Use anti-armor weapons or coordinate concentrated fire