Armor: Difference between revisions
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! Name !! Description | ! Name !! Description | ||
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| style="width: 15%; | | style="width: 15%;padding:10px" | '''Armor''' | ||
| This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits. | | This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits. | ||
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| style="padding:10px" | '''Negative Effects''' | | style="padding:10px" | '''Negative Effects''' | ||
| Negative effects imposed by the armor (if applicable)''' | | Negative effects imposed by the armor (if applicable)''' | ||
|- | |||
| style="padding:10px" | '''Trade Value''' | |||
| Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity. | |||
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| style="padding:10px" | '''Supply Cost''' | |||
| How much per soldier the armor will cost to use. | |||
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Revision as of 18:23, 2 October 2025
Armor Statistics
| Name | Description |
|---|---|
| Armor | This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits. |
| Armor Durability | This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking. |
| Concealment | Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view. |
| Accessory Slots | Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1. |
| Bonus Abilities | Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) Only available to a limited number of armor types. |
| Negative Effects | Negative effects imposed by the armor (if applicable) |
| Trade Value | Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity. |
| Supply Cost | How much per soldier the armor will cost to use. |
Infantry Armor
| Name | Armor | Durability | Conceal | Accessories | Abilities | Negatives | Trade Val | Supply Cost |
|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 1 | N/A | N/A | 0 | 0 | |
| 30 | 40 | 0 | 2 | N/A | N/A | 20 | 8 | |
| 55 | 45 | 0 | 2 | N/A | N/A | 35 | 12 | |
| 65 | 55 | 0 | 2 | N/A | N/A | 55 | 15 | |
| 75 | 50 | 0 | 2 | N/A | N/A | 45 | 20 | |
| 75 | 50 | -2 | 1 | Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (80ap to use. 6 uses) | This unit is encumbered and has its movement costs per tile increased by 3. | 60 | 35 |








