ATGM Launcher: Difference between revisions

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== Tags ==
== Tags ==
  {{ItemTag|name=MINIMUM RANGE|link=Minimum Range(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}} {{ItemTag|name=INDIRECT FIRE|link=Indirect Fire(Tag)}}
  {{ItemTag|name=MINIMUM RANGE|link=Minimum Range(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}} {{ItemTag|name=INDIRECT FIRE|link=Indirect Fire(Tag)}}
== Accuracy & Damage graph ==
[[File:ATGM Launcher graph.png|thumb|left]]


== Changelog ==
== Changelog ==

Revision as of 21:12, 19 February 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.


Click here to go back to Vehicle Weapons.

Description

A launcher for anti-tank guided missiles. The missiles can be fire either in direct or in indirect fire modes. The indirect fire mode requires a marked target to be fired at but will ignore line of site and will automatically hit.

Weapon Skill

Launch an ATGM at an angle at a marked target with a guaranteed chance to hit and no line of site needed. (4 shots)

Launch an ATGM at a target in direct fire mode. (4 shots)

Tags

MINIMUM RANGE ANTI VEHICLE VEHICLE WEAPON ROCKET INDIRECT FIRE

Accuracy & Damage graph

Changelog

  • v0.6.3+16067 -- Patch #1 - Slightly reduced ATGM vehicle ammunition
  • v0.6.5+16107 -- Patch #2 - Substantially buffed all ATGM launchers. They can now also damage 'large' targets like Blasterbugs - ATGM Hitpoint Damage went from 150 to 220 and Armor Penetration from 160 to 120.