Emotional State: Difference between revisions
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! style="width: 13%" | May escalate to | ! style="width: 13%" | May escalate to | ||
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| style="text-align: left | [[File:Emotional state 09 114x114.png|40px]] Bruised || This character suffered various minor injuries, usually from intense combat. They are not out of action but suffer from reduced effectiveness: -5% accuracy and -5% discipline || 5 || | | style="text-align: left | [[File:Emotional state 09 114x114.png|40px]] Bruised || This character suffered various minor injuries, usually from intense combat. They are not out of action but suffer from reduced effectiveness: -5% accuracy and -5% discipline || 5 || Lost all squaddies || Injured | ||
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| style="text-align: left | [[File:Emotional state 01 114x114.png|40px]] Injured || The character suffers from injuries and has their combat effectiveness reduced: -40% accuracy, -40% discipline and -30 AP. || 2 || | | style="text-align: left | [[File:Emotional state 01 114x114.png|40px]] Injured || The character suffers from injuries and has their combat effectiveness reduced: -40% accuracy, -40% discipline and -30 AP. || 2 || Near death experience || N/A | ||
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Revision as of 20:54, 19 February 2026
Emotional states are temporary buffs or nerfs that are given to squad leaders or pilots after they experience certain types of events. For example, receiving HP damage in a round can result in the 'bruised' state, which may escalate to the 'injured' state if further damage is sustained.
Characters can hold multiple emotional states at once. Some negative states can temporarily be avoided by using certain Accessories, like drugs.
Currently, the game has X emotional states in total (Y positive and Z negative).


