Armor: Difference between revisions
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| style="padding:10px" | '''Negative Effects''' | | style="padding:10px" | '''Negative Effects''' | ||
| Negative effects imposed by the armor (if applicable)''' | | Negative effects imposed by the armor (if applicable)''' | ||
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== Infantry Armor == | |||
Infantry Specials (or Special Weapons) are generally speaking more powerful, but also more specialized and cumbersome than infantry weapons. | |||
{| class="wikitable sortable" style="text-align: center" | |||
|- | |||
! Name | |||
! {{H:title|Armor|Armor}} | |||
! {{H:title|Armor Durability|Durability}} | |||
! {{H:title|Concealment|Conceal}} | |||
! {{H:title|Accessory Slots|Accessories}} | |||
! {{H:title|Bonus Abilities|Abilities}} | |||
! {{H:title|Negative Effects|Negatives}} | |||
! {{H:title|Trade Value|Trade Val}} | |||
! {{H:title|Supply Cost|Supply Cost}} | |||
|- | |||
| [[File:Armor 00 912x318.png|center|300px]] [[RMC Fatigues]] || 0 || 0 || 0 || 1 || 0 || 0 || 0 || 0 || | |||
|} | |} | ||
Revision as of 16:05, 2 October 2025
Armor Statistics
| Name | Description |
|---|---|
| Trade Value | Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity. |
| Armor | This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits. |
| Armor Durability | This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking. |
| Concealment | Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view. |
| Accessory Slots | Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1. |
| Bonus Abilities | Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) Only available to a limited number of armor types. |
| Negative Effects | Negative effects imposed by the armor (if applicable) |
Infantry Armor
Infantry Specials (or Special Weapons) are generally speaking more powerful, but also more specialized and cumbersome than infantry weapons.
| Name | Armor | Durability | Conceal | Accessories | Abilities | Negatives | Trade Val | Supply Cost | |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 |



