ATGM Team: Difference between revisions

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Created page with "{| class="gridBG" align="center" style="background-color: black; align=center; width: 90%; border: 1px solid white; color: white;" | class="hides hidem" style="font-size: 100%; text-align: center;" | The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} |''{{{1}}}'' |}} |} Click here to go back to the Rogue Army '' Local Forces gone rogue. Armed w..."
 
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! Unit Size !! HP per Soldier !! Armor Value !! Weapons and Equipment
! Unit Size !! HP per Soldier !! Armor Value !! AP !! Discipline !! Vision !! Detection  !!Weapons and Equipment
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| 3|| 10|| 40 || [[SIPV Standard Protective Vest]] , [[Zayntech ASGM 2]]
| 3|| 10|| 40 || 100 || 70 || 9 ||0 ||[[SIPV Standard Protective Vest]] , [[Zayntech ASGM 2]]
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== Tactical Note ==
== Tactical Note ==
Eliminate ATGM teams '''before moving up your vehicles'''. Use stealth, flanking, or long-range fire to remove them early. If left unchecked, they can ''cripple or outright destroy your best armor units''.
Eliminate ATGM teams '''before moving up your vehicles'''. Use stealth, flanking, or long-range fire to remove them early. If left unchecked, they can ''cripple or outright destroy your best armor units''.

Revision as of 17:05, 19 February 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to the Rogue Army

Local Forces gone rogue. Armed with a tripod based ATGM launcher. - In game description

ATGM Team Icon

Unit Stats

RA ATGM Teams are three-man anti-vehicle support squads armed with the Zayntech ASGM 2. Though fragile, they are among the most dangerous threats to TCR vehicles, capable of delivering devastating long-range shots with high precision.

The ATGM is especially lethal when paired with an RA Officer's mark, allowing indirect fire on unseen targets. While they occasionally target infantry, their main role is armor denial and vehicle suppression.

Unit Size HP per Soldier Armor Value AP Discipline Vision Detection Weapons and Equipment
3 10 40 100 70 9 0 SIPV Standard Protective Vest , Zayntech ASGM 2

Tactical Note

Eliminate ATGM teams before moving up your vehicles. Use stealth, flanking, or long-range fire to remove them early. If left unchecked, they can cripple or outright destroy your best armor units.