Module:Data/Accessories.json: Difference between revisions

From MENACE Official Wiki
No edit summary
No edit summary
 
Line 1: Line 1:
[
[
{
{
"Name": "accessory.ammo_armor_piercing",
"Name": "accessory.explosive_charge",
"Title": "Armor Piercing Ammo",
"Title": "Explosive Charge",
"ShortName": "AP Ammo",
"ShortName": "Charge",
"Description": "Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling or fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also refered to as \"Black Tip\".\n\n\u003Cstyle=\"Highlight\"\u003E+ $1 Armor penetration\n\n- $2 Damage\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r",
"Description": "An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles.",
"Icon": "",
"Icon": "accessory_10_186x186 @3890.png",
"Tags": [],
"Tags": "",
"Rarity": 30,
"Rarity": 10,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 35,
"TradeValue": 15,
"IconEquipment": "",
"IconEquipment": "accessory_10_186x186 @3890.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_10_138x111 @3548.png",
"IconSkillBarAlternative": "accessory_11_138x111 @5353.png",
"DeployCosts": 10,
"SkillsGranted": [
{
"Name": "active.deploy_explosive_charge",
"PathID": 107601,
"Title": "Deploy Explosives",
"ShortDescription": "",
"Description": "Deploys an explosive charge to an adjacent tile. The charge can be detonated with a detonation skill. The explosion will hit all adjacent tiles, so better move out of the way.",
"Icon": "skill_16 @5305.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 1,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 1,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
},
{
"Name": "active.detonate_explosive_charge",
"PathID": 107602,
"Title": "Detonate Explosives",
"ShortDescription": "",
"Description": "Detonate a placed explosive charge. The explosion will obliterate almost everything within its vicinity.",
"Icon": "skill_02 @3817.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 1,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": false,
"IsAttack": true,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 1,
"Repetitions": 1,
"AoEType": 3,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 0
}
]
},
{
"Name": "accessory.benzofinil_drugs",
"Title": "Benzofinil Tablets",
"ShortName": "Benzo",
"Description": "A CNS (Central Nervous System Stimulant) tablet that increases cognitive and mental capacities. Usually issued to Air Force and Navy pilots for long duration missions but it can be used to combat severe exhaustion temporarily.\n\n#########\n\r\nRemoves \"Exhausted\" status effect for $1 turns.\r",
"Icon": "accessory_38_186x186 @4996.png",
"Tags": "",
"Rarity": 20,
"MinCampaignProgress": 10,
"TradeValue": 25,
"IconEquipment": "accessory_38_186x186 @4996.png",
"IconSkillBar": "accessory_38_138x111 @4190.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 20,
"DeployCosts": 15,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.use_benzofinil_drugs",
"PathID": 107621,
"Title": "Use Benzofinil",
"ShortDescription": "",
"Description": "\r\r\r\r\r\r\r\rRemoves \"Exhausted\" status effect for $1 turns.",
"Icon": "status_13 @4761.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 2,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.ammo_backpack",
"Name": "accessory.target_designator",
"Title": "Ammo Backpack",
"Title": "Target Designator",
"ShortName": "",
"ShortName": "Designator",
"Description": "",
"Description": "Marks an infantry squad, vehicle or building for the duration of $1 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. All attacks on marked targets have their accuracy increased by $2%.",
"Icon": "",
"Icon": "accessory_17_186x186 @3630.png",
"Tags": [],
"Tags": "",
"Rarity": 30,
"Rarity": 35,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 40,
"TradeValue": 45,
"IconEquipment": "",
"IconEquipment": "accessory_17_186x186 @3630.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_17_138x111 @4926.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 10,
"DeployCosts": 10,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.use_target_designator",
"PathID": 107630,
"Title": "Designate Target",
"ShortDescription": "",
"Description": "Marks a unit or structure for the duration of $1 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. Increases accuracy against that target by $2%.",
"Icon": "skill_19 @5290.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": false,
"Uses": 2,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 15,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.ammo_bag",
"Name": "accessory.nano_thermite_grenade",
"Title": "Ammo Bag",
"Title": "Thermite Grenade",
"ShortName": "",
"ShortName": "Thermite",
"Description": "This ammo bag provides an additional $1% uses for any special weapon with a limited amount of uses, with a minimum of $2 additional uses.",
"Description": "A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry.",
"Icon": "",
"Icon": "accessory_13_186x186 @3674.png",
"Tags": [],
"Tags": "",
"Rarity": 10,
"Rarity": 35,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 30,
"TradeValue": 25,
"IconEquipment": "",
"IconEquipment": "accessory_13_186x186 @3674.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_13_138x111 @5113.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 10,
"DeployCosts": 20,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.throw_nano_thermite_grenade",
"PathID": 107615,
"Title": "Throw",
"ShortDescription": "",
"Description": "Throw a thermite grenade that burns through any armor or hardened material. Causes percentage hitpoint damage. Can not be used against infantry.",
"Icon": "skill_02 @3817.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 3,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": true,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 3,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.ammo_hollow_points",
"Name": "accessory.falcon_recon_skybot",
"Title": "Hollow Points",
"Title": "\"Falcon\" Recon Skybot",
"ShortName": "HP Ammo",
"ShortName": "Falcon",
"Description": "Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of body armor. The red polymer is used to fill the hollow part of the bullet and give it better balistics. Given its bright red color it is also refered to as \"lipstick\".\n\n\u003Cstyle=\"Highlight\"\u003E+ $1 Damage\n\n- $2 Armor Penetration\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r",
"Description": "A small skybot sent out to scout a certain area. Can be remote controlled to relocate within $1 tiles of the drone operator.",
"Icon": "",
"Icon": "accessory_06_186x186 @5023.png",
"Tags": [],
"Tags": "",
"Rarity": 20,
"Rarity": 15,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 20,
"TradeValue": 30,
"IconEquipment": "",
"IconEquipment": "accessory_06_186x186 @5023.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_06_138x111 @4492.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 10,
"DeployCosts": 15,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.deploy_recon_skybot",
"PathID": 107662,
"Title": "Deploy Falcon",
"ShortDescription": "",
"Description": "Launch a Falcon drone onto the battlefield. It can be moved around with a separate skill.",
"Icon": "skill_29 @3896.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 1,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": false,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 10,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 0
},
{
"Name": "active.recon_skybot_command_move",
"PathID": 107739,
"Title": "Move Falcon",
"ShortDescription": "",
"Description": "Order the Falcon recon skybot to a new position within the drone operators range.",
"Icon": "skill_14 @4063.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": false,
"Uses": 1,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": false,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 10,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 0
}
]
},
},
{
{
"Name": "accessory.ammo_match_ammo",
"Name": "accessory.infantry_jetpack",
"Title": "Match Grade Ammo",
"Title": "Jet Pack",
"ShortName": "Match",
"ShortName": "Jet Pack",
"Description": "Match Ammo is produced with minimal error tolerances and has to adhere to the highest quality and manufacturing standards. These rounds are expensive but as well made as physically possible granting highest accuracy and performance.\n\n\u003Cstyle=\"Highlight\"\u003E+ $1 Maximum Range\n\n+ $2 Accuracy\n\n- $3 Accuracy Dropoff per tile\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r",
"Description": "A high powered jetpack able to propel Infantry through the air up to $1 tiles.",
"Icon": "",
"Icon": "accessory_41_186x186 @5063.png",
"Tags": [],
"Tags": "",
"Rarity": 35,
"Rarity": 15,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 35,
"TradeValue": 25,
"IconEquipment": "",
"IconEquipment": "accessory_41_186x186 @5063.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_41_138x111 @3636.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 25,
"DeployCosts": 15,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.pirate_jetpack",
"PathID": 107737,
"Title": "Pirate Jetpack",
"ShortDescription": "",
"Description": "Crude fuel-powered jetpack with enough power to propel the wearer up to $1 tiles. Not very reliable.",
"Icon": "skill_35 @4354.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 6,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": false,
"MinRange": 3,
"IdealRange": 5,
"MaxRange": 7,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 1,
"ScatterChance": 40
}
]
},
},
{
{
"Name": "accessory.ammo_rend_ammo",
"Name": "accessory.ammo_armor_piercing",
"Title": "REND Ammo",
"Title": "Armor Piercing Ammo",
"ShortName": "REND",
"ShortName": "AP Ammo",
"Description": "Specifically designed to cause maximum armor damage and render body armors useless quickly this round also does high flesh damage. Due its specific design its armor penetration capability is extremely low.\n\n\u003Cstyle=\"Highlight\"\u003E+ $1 Damage\n\n+ $2 Armor Damage\n\n- $3 Armor Penetration\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r",
"Description": "Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling or fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also refered to as \"Black Tip\".\n\n\u003Cstyle=\"Highlight\"\u003E+ $1 Armor penetration\n\n- $2 Damage\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r",
"Icon": "",
"Icon": "accessory_20_186x186 @4202.png",
"Tags": [],
"Tags": "",
"Rarity": 25,
"Rarity": 30,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 20,
"TradeValue": 35,
"IconEquipment": "",
"IconEquipment": "accessory_20_186x186 @4202.png",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 20,
"DeployCosts": 20,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "passive.ammo_armor_piercing",
"PathID": 107993,
"Title": "AP Ammo",
"ShortDescription": "",
"Description": "Increases armor penetration by $1, reduces damage by $2.",
"Icon": "status_05 @5509.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": false,
"Uses": 1,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.anti_tank_grenade_tier1_bundle_grenade",
"Name": "accessory.combat_drugs_s12_aphenedrin",
"Title": "Bundle Grenade",
"Title": "S12 Aphenedrin \"Combat Drugs\"",
"ShortName": "Improvised AT",
"ShortName": "Aphenedrin",
"Description": "A bundle of HE grenades attached to each other as a makeshift anti-tank grenade.",
"Description": "A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes suppression and increases discipline by $1 for one turn.",
"Icon": "",
"Icon": "accessory_05_186x186 @5118.png",
"Tags": [],
"Tags": "",
"Rarity": 20,
"Rarity": 35,
"MinCampaignProgress": 0,
"MinCampaignProgress": 10,
"TradeValue": 15,
"TradeValue": 45,
"IconEquipment": "",
"IconEquipment": "accessory_05_186x186 @5118.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_05_138x111 @4244.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 10,
"DeployCosts": 20,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.use_combat_drugs_s12_aphenedrin",
"PathID": 107623,
"Title": "Use S12",
"ShortDescription": "",
"Description": "Use the Aphenedrin Injector to effectively remove suppression and become less affected by further enemy fire for a short while.",
"Icon": "status_13 @4761.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 2,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.anti_tank_grenade_tier2",
"Name": "accessory.smoke_grenade_limited",
"Title": "AT Grenade",
"Title": "Smoke Grenade Limited",
"ShortName": "AT Gren",
"ShortName": "Smoke",
"Description": "A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target.",
"Description": "A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside.",
"Icon": "",
"Icon": "accessory_03_186x186 @5156.png",
"Tags": [],
"Tags": "",
"Rarity": 20,
"Rarity": 10,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 40,
"TradeValue": 25,
"IconEquipment": "",
"IconEquipment": "accessory_03_186x186 @5156.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_03_138x111 @4475.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 15,
"DeployCosts": 20,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.throw_smoke_grenade_limited",
"PathID": 107618,
"Title": "Throw",
"ShortDescription": "",
"Description": "Deploys a smoke screen that provides cover in an area.",
"Icon": "skill_03 @4721.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 1,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 1,
"MaxRange": 3,
"Repetitions": 1,
"AoEType": 3,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.anti_tank_mines",
"Name": "accessory.nitrophenyl_injector_drugs",
"Title": "Anti-Tank Mines",
"Title": "Nitrophenyl Injector",
"ShortName": "AT Mines",
"ShortName": "Nitrophenyl",
"Description": "A heavy AT-Mine that requires a lot of pressure to trigger so it won't be activated by infantry. It will blow up or at least heavily damage most vehicles. Has $1 uses.",
"Description": "Numbs pain, makes the user extremely aggressive and lose any sense of self preservation. An unclean street derivative has been wreaking havoc in the silo cities of Dice turning functioning human beings into biting and stumbling zombies.\n\n#########\n\r\nInstantly sets morale to highest possible, makes the squad immune to morale changes, increases discipline by $1% and reduces defense by $2% for $3 turns.\r",
"Icon": "",
"Icon": "accessory_44_186x186 @4433.png",
"Tags": [],
"Tags": "",
"Rarity": 20,
"Rarity": 40,
"MinCampaignProgress": 0,
"MinCampaignProgress": 15,
"TradeValue": 30,
"TradeValue": 45,
"IconEquipment": "",
"IconEquipment": "accessory_44_186x186 @4433.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_44_138x111 @4131.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 15,
"DeployCosts": 15,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.use_nitrophenyl_injector_drugs",
"PathID": 107628,
"Title": "Use Travodin",
"ShortDescription": "",
"Description": "Instantly sets morale to highest possible, makes the squad immune to morale changes, increases discipline by $1% and reduces defense by $2% for $3 turns.",
"Icon": "status_13 @4761.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 2,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.ap_pistol",
"Name": "accessory.camouflage_kit",
"Title": "MK18MOD1 HPS",
"Title": "Camouflage Kit",
"ShortName": "AP Pistol",
"ShortName": "Camo Kit",
"Description": "The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating body armor. Also, the gun has a better range and ballistics than the usual 9mm handguns. The smaller round does less damage though due to its reduced diameter.",
"Description": "An arrangement of additional camouflage items like face paint, heat absorbent capes, and foliage suits to increase concealment by $1.",
"Icon": "",
"Icon": "accessory_08_186x186 @4885.png",
"Tags": [],
"Tags": "",
"Rarity": 15,
"Rarity": 15,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 20,
"TradeValue": 25,
"IconEquipment": "",
"IconEquipment": "accessory_08_186x186 @4885.png",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 10,
"DeployCosts": 10,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "passive.camouflage_kit",
"PathID": 108000,
"Title": "Camouflage Kit Effect",
"ShortDescription": "",
"Description": "Increases concealment by $1, effect does not stack.",
"Icon": "status_01 @4303.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": false,
"Uses": 1,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.armor_plates",
"Name": "accessory.travodin_stimulant_drugs",
"Title": "Armor Plates",
"Title": "Travodin Stimulant",
"ShortName": "Plates",
"ShortName": "Travodin",
"Description": "Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability. Has one use.",
"Description": "Increases pain resistance, endurance and muscle strength. Soldiers under Travodin often do not even realize when getting shot or seriously wounded, that is why it is also known as \"Dead Hero Candy\".\n\n#########\n\r\nReduces incoming damage by $1% for $2 turns, increases suppression resistance by $1% for $2 turns.\r",
"Icon": "",
"Icon": "accessory_43_186x186 @3590.png",
"Tags": [],
"Tags": "",
"Rarity": 15,
"Rarity": 35,
"MinCampaignProgress": 0,
"MinCampaignProgress": 10,
"TradeValue": 20,
"TradeValue": 45,
"IconEquipment": "",
"IconEquipment": "accessory_43_186x186 @3590.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_43_138x111 @3637.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 10,
"DeployCosts": 15,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.use_travodin_stimulant_drugs",
"PathID": 107631,
"Title": "Use Travodin",
"ShortDescription": "",
"Description": "Reduces incoming damage by $1% for $2 turns, increases suppression resistance by $1% for $2 turns.",
"Icon": "status_13 @4761.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 2,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.benzofinil_drugs",
"Name": "accessory.flashbang",
"Title": "Benzofinil Tablets",
"Title": "Flashbang",
"ShortName": "Benzo",
"ShortName": "Flash",
"Description": "A CNS (Central Nervous System Stimulant) tablet that increases cognitive and mental capacities. Usually issued to Air Force and Navy pilots for long duration missions but it can be used to combat severe exhaustion temporarily.\n\n#########\n\r\nRemoves \"Exhausted\" status effect for $1 turns.\r",
"Description": "A flashbang that emits a blinding light and loud noise to disorient and stun an organic target for one turn. Does not inflict any damage.",
"Icon": "",
"Icon": "accessory_12_186x186 @5464.png",
"Tags": [],
"Tags": "",
"Rarity": 20,
"Rarity": 20,
"MinCampaignProgress": 10,
"MinCampaignProgress": 0,
"TradeValue": 25,
"TradeValue": 25,
"IconEquipment": "",
"IconEquipment": "accessory_12_186x186 @5464.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_12_138x111 @3893.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 15,
"DeployCosts": 10,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.throw_flashbang",
"PathID": 107611,
"Title": "Throw Flashbang",
"ShortDescription": "",
"Description": "Throw a flashbang to stun humanoid targets for $1 turn.",
"Icon": "skill_17 @4285.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 3,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": true,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 3,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.binoculars",
"Name": "accessory.ammo_backpack",
"Title": "Binoculars",
"Title": "Ammo Backpack",
"ShortName": "",
"ShortName": "",
"Description": "A set of powerful binoculars that helps scouting out enemy positions. Increases view range and detection by $1. ",
"Description": "",
"Icon": "",
"Icon": "accessory_02_186x186 @4523.png",
"Tags": [],
"Tags": "",
"Rarity": 10,
"Rarity": 30,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 25,
"TradeValue": 40,
"IconEquipment": "",
"IconEquipment": "accessory_02_186x186 @4523.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_02_138x111 @5078.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 10,
"DeployCosts": 10,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.rogue_ammo_runner_refill_ammo",
"PathID": 107779,
"Title": "Refill Ammo",
"ShortDescription": "",
"Description": "Refills ammo of a unit on an adjacent tile.",
"Icon": "skill_06 @4787.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": false,
"Uses": 1,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 1,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 0
}
]
},
},
{
{
"Name": "accessory.camouflage_kit",
"Name": "accessory.ammo_rend_ammo",
"Title": "Camouflage Kit",
"Title": "REND Ammo",
"ShortName": "Camo Kit",
"ShortName": "REND",
"Description": "An arrangement of additional camouflage items like face paint, heat absorbent capes, and foliage suits to increase concealment by $1.",
"Description": "Specifically designed to cause maximum armor damage and render body armors useless quickly this round also does high flesh damage. Due its specific design its armor penetration capability is extremely low.\n\n\u003Cstyle=\"Highlight\"\u003E+ $1 Damage\n\n+ $2 Armor Damage\n\n- $3 Armor Penetration\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r",
"Icon": "",
"Icon": "accessory_22_186x186 @3608.png",
"Tags": [],
"Tags": "",
"Rarity": 15,
"Rarity": 25,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 25,
"TradeValue": 20,
"IconEquipment": "",
"IconEquipment": "accessory_22_186x186 @3608.png",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 10,
"DeployCosts": 20,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "passive.ammo_rend_ammo",
"PathID": 107998,
"Title": "REND Ammo",
"ShortDescription": "",
"Description": "Increases damage by $1 and armor damage by $2 but reduces armor penetration by $3.",
"Icon": "status_08 @5319.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": false,
"Uses": 1,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.combat_drugs_s12_aphenedrin",
"Name": "accessory.triloxin_injector_drugs",
"Title": "S12 Aphenedrin \"Combat Drugs\"",
"Title": "Triloxin Injector",
"ShortName": "Aphenedrin",
"ShortName": "Triloxin",
"Description": "A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes suppression and increases discipline by $1 for one turn.",
"Description": "A stimulant vastly increasing muscle capacity and regeneration over an extended period of time. Increases carrying capacity greatly and makes soldiers tire a lot slower during high intensity activities. This drug has been especially popular among Hobbsball players, and the leagues have been rigorously scanning for its use.\n\n#########\n\r\nReduces movement costs by $1 per tile. Removes encumbered status and increases AP by $2 for $3 turns.\r",
"Icon": "",
"Icon": "accessory_36_186x186 @5237.png",
"Tags": [],
"Tags": "",
"Rarity": 35,
"Rarity": 40,
"MinCampaignProgress": 10,
"MinCampaignProgress": 10,
"TradeValue": 45,
"TradeValue": 40,
"IconEquipment": "",
"IconEquipment": "accessory_36_186x186 @5237.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_36_138x111 @4892.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 20,
"DeployCosts": 20,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.use_triloxin_injector_drugs",
"PathID": 107632,
"Title": "Use Triloxin",
"ShortDescription": "",
"Description": "Reduces movement costs by $1 per tile. Removes encumbered status and increases AP by $2 for $3 turns.",
"Icon": "status_13 @4761.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 2,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
Line 245: Line 745:
"ShortName": "",
"ShortName": "",
"Description": "",
"Description": "",
"Icon": "",
"Icon": "accessory_15_186x186 @3750.png",
"Tags": [],
"Tags": "",
"Rarity": 35,
"Rarity": 35,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 50,
"TradeValue": 50,
"IconEquipment": "",
"IconEquipment": "accessory_15_186x186 @3750.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_15_138x111 @4145.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 15,
"DeployCosts": 15,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.launch_construct_shoulder_rocket",
"PathID": 107646,
"Title": "Launch",
"ShortDescription": "",
"Description": "Launch a rocket at the target.",
"Icon": "skill_12 @4825.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 3,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": true,
"IsAttack": true,
"MinRange": 2,
"IdealRange": 4,
"MaxRange": 9,
"Repetitions": 1,
"AoEType": 3,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 2,
"Scatter": 0,
"ScatterChance": 0
}
]
},
},
{
{
"Name": "accessory.disposable_rocket_flamethrower",
"Name": "accessory.frag_grenade_tier2",
"Title": "Disposable Rocket Flamethrower",
"Title": "Fragmentation Grenade",
"ShortName": "Rocket Flamer",
"ShortName": "Frag",
"Description": "A one use launch tube that fires a thermobaric warhead that ignites the target area. Can also set structures and vegetation on fire.",
"Description": "A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications.",
"Icon": "",
"Icon": "accessory_01_186x186 @5229.png",
"Tags": [],
"Tags": "",
"Rarity": 25,
"Rarity": 15,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 25,
"TradeValue": 25,
"IconEquipment": "",
"IconEquipment": "accessory_01_186x186 @5229.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_01_138x111 @4330.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 15,
"DeployCosts": 10,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.throw_frag_grenade_tier2",
"PathID": 107612,
"Title": "Throw",
"ShortDescription": "",
"Description": "Throw a grenade at the target that explodes in a hail of fragments. Effective against unarmored targets and ignores cover. Does not need a direct line of sight.",
"Icon": "skill_02 @3817.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 3,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": true,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 3,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
Line 277: Line 831:
"ShortName": "Disposable AT",
"ShortName": "Disposable AT",
"Description": "Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use.",
"Description": "Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use.",
"Icon": "",
"Icon": "accessory_15_186x186 @3750.png",
"Tags": [],
"Tags": "",
"Rarity": 25,
"Rarity": 25,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 25,
"TradeValue": 25,
"IconEquipment": "",
"IconEquipment": "accessory_15_186x186 @3750.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_15_138x111 @4145.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 10,
"DeployCosts": 10,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.launch_disposable_rocket",
"PathID": 107716,
"Title": "Shoot AT",
"ShortDescription": "",
"Description": "Shoot an AT rocket at the target and dispose of the launcher.",
"Icon": "skill_12 @4825.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 1,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": true,
"IsAttack": true,
"MinRange": 2,
"IdealRange": 4,
"MaxRange": 8,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 0
}
]
},
},
{
{
"Name": "accessory.emp_grenade",
"Name": "accessory.anti_tank_grenade_tier2",
"Title": "EMP Grenade",
"Title": "AT Grenade",
"ShortName": "EMP",
"ShortName": "AT Gren",
"Description": "A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews.",
"Description": "A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target.",
"Icon": "",
"Icon": "accessory_07_186x186 @4690.png",
"Tags": [],
"Tags": "",
"Rarity": 45,
"Rarity": 20,
"MinCampaignProgress": 15,
"TradeValue": 60,
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"DeployCosts": 20,
"SkillsGranted": []
},
{
"Name": "accessory.explosive_charge",
"Title": "Explosive Charge",
"ShortName": "Charge",
"Description": "An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles.",
"Icon": "",
"Tags": [],
"Rarity": 10,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 15,
"TradeValue": 40,
"IconEquipment": "",
"IconEquipment": "accessory_07_186x186 @4690.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_07_138x111 @4342.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 10,
"DeployCosts": 15,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.throw_anti_tank_grenade_tier2",
"PathID": 107609,
"Title": "Throw",
"ShortDescription": "",
"Description": "Throw a anti-tank grenade to inflict high damage on armored targets",
"Icon": "skill_02 @3817.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 3,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": true,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 3,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.falcon_recon_skybot",
"Name": "accessory.ap_pistol",
"Title": "\"Falcon\" Recon Skybot",
"Title": "MK18MOD1 HPS",
"ShortName": "Falcon",
"ShortName": "AP Pistol",
"Description": "A small skybot sent out to scout a certain area. Can be remote controlled to relocate within $1 tiles of the drone operator.",
"Description": "The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating body armor. Also, the gun has a better range and ballistics than the usual 9mm handguns. The smaller round does less damage though due to its reduced diameter.",
"Icon": "",
"Icon": "accessory_27_186x186 @4839.png",
"Tags": [],
"Tags": "",
"Rarity": 15,
"Rarity": 15,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 30,
"TradeValue": 20,
"IconEquipment": "",
"IconEquipment": "accessory_27_186x186 @4839.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_27_138x111 @4264.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 15,
"DeployCosts": 10,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.fire_ap_pistol",
"PathID": 107668,
"Title": "Shoot Pistol",
"ShortDescription": "",
"Description": "Shoot $1 shots in quick succession.",
"Icon": "skill_04 @4855.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": false,
"Uses": 0,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": true,
"IsAttack": true,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 4,
"Repetitions": 2,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.flashbang",
"Name": "accessory.haemocetan_drugs",
"Title": "Flashbang",
"Title": "Haemocetan",
"ShortName": "Flash",
"ShortName": "Haemocetan",
"Description": "A flashbang that emits a blinding light and loud noise to disorient and stun an organic target for one turn. Does not inflict any damage.",
"Description": "A blood coagulant that helps stop bleedings quickly and boosts metabolic regeneration processes to almost superhuman levels. Developed by the medical arm of Sy Corp it is usually only available to highly specialized trauma units of large militaries or well paid mercenaries.\n\n#########\n\r\nHeals any wounded elements at the beginning of this squads turn and reduces incoming damage by $1% for $2 turns.\r",
"Icon": "",
"Icon": "accessory_35_186x186 @3922.png",
"Tags": [],
"Tags": "",
"Rarity": 20,
"Rarity": 20,
"MinCampaignProgress": 0,
"MinCampaignProgress": 10,
"TradeValue": 25,
"TradeValue": 30,
"IconEquipment": "",
"IconEquipment": "accessory_35_186x186 @3922.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_35_138x111 @3634.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 10,
"DeployCosts": 10,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.use_haemocetan_drugs",
"PathID": 107624,
"Title": "Use Haemocetan",
"ShortDescription": "",
"Description": "Heals any wounded elements at the beginning of this squads turn and reduces incoming damage by $1% for $2 turns.",
"Icon": "status_13 @4761.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 2,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.frag_grenade_tier2",
"Name": "accessory.ammo_match_ammo",
"Title": "Fragmentation Grenade",
"Title": "Match Grade Ammo",
"ShortName": "Frag",
"ShortName": "Match",
"Description": "A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications.",
"Description": "Match Ammo is produced with minimal error tolerances and has to adhere to the highest quality and manufacturing standards. These rounds are expensive but as well made as physically possible granting highest accuracy and performance.\n\n\u003Cstyle=\"Highlight\"\u003E+ $1 Maximum Range\n\n+ $2 Accuracy\n\n- $3 Accuracy Dropoff per tile\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r",
"Icon": "",
"Icon": "accessory_23_186x186 @5087.png",
"Tags": [],
"Tags": "",
"Rarity": 15,
"Rarity": 35,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 25,
"TradeValue": 35,
"IconEquipment": "",
"IconEquipment": "accessory_23_186x186 @5087.png",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 10,
"DeployCosts": 25,
"SkillsGranted": []
"SkillsGranted": [
},
{
{
"Name": "passive.ammo_match_ammo",
"Name": "accessory.frag_grenade_tier3",
"PathID": 107997,
"Title": "MK 2 Fragmentation Grenade",
"Title": "MATCH Ammo",
"ShortName": "Frag",
"ShortDescription": "",
"Description": "An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability.",
"Description": "Increases max range by $1 accuracy by $2% and cuts accuracy dropoffs by $3 per tile.",
"Icon": "",
"Icon": "status_07 @3579.png",
"Tags": [],
"Tags": [],
"Rarity": 45,
"ActionPointCost": 0,
"MinCampaignProgress": 30,
"IsLimitedUses": false,
"TradeValue": 65,
"Uses": 1,
"IconEquipment": "",
"IsSilent": false,
"IconSkillBar": "",
"IsTargeted": false,
"IconSkillBarAlternative": "",
"IsLineOfFireNeeded": true,
"DeployCosts": 20,
"IsAttack": false,
"SkillsGranted": []
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
Line 389: Line 1,046:
"ShortName": "Gren Pistol",
"ShortName": "Gren Pistol",
"Description": "A grenade pistol that shoots a small fragmentation grenade over a medium distance. Is limited to $1 uses.",
"Description": "A grenade pistol that shoots a small fragmentation grenade over a medium distance. Is limited to $1 uses.",
"Icon": "",
"Icon": "accessory_45_186x186 @3631.png",
"Tags": [],
"Tags": "",
"Rarity": 15,
"Rarity": 15,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 25,
"TradeValue": 25,
"IconEquipment": "",
"IconEquipment": "accessory_45_186x186 @3631.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_45_inactive_138x111 @3782.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 15,
"DeployCosts": 15,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.launch_grenade_pistol_frag_grenade",
"PathID": 107718,
"Title": "Launch Small Frag",
"ShortDescription": "",
"Description": "Launch a small fragmentation grenade over medium distances. Can inflict medium damage on multiple unarmored targets and ignores cover.",
"Icon": "skill_02 @3817.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 2,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": true,
"MinRange": 2,
"IdealRange": 3,
"MaxRange": 5,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
{
"Name": "accessory.zbs_22_neurodrin_injector",
"Title": "ZBs-22 Neurodin Injector",
"ShortName": "ZBs-22",
"Description": "A Central Nervous System Stimulant (CNSS) devloped by Zayn-Beecher for pilots to function under extreme pressure. It found its way into military operator circles for its beneficial effects on combat performance.\nIncreases Viewrange by $1, detection by $2 and accuracy by $3% for $4 turns. Has $5 uses.",
"Icon": "accessory_32_186x186 @5072.png",
"Tags": "",
"Rarity": 40,
"MinCampaignProgress": 15,
"TradeValue": 55,
"IconEquipment": "accessory_32_186x186 @5072.png",
"IconSkillBar": "accessory_32_138x111 @3962.png",
"IconSkillBarAlternative": "",
"DeployCosts": 25,
"SkillsGranted": [
{
"Name": "active.use_ZBs_22_neurodrin",
"PathID": 107620,
"Title": "Use ZBs-22",
"ShortDescription": "",
"Description": "Use the Neurodrin injector to boost combat performance for a short while.\nIncreases viewrange and detection by $1 and accuracy by $2% for 2 turns.",
"Icon": "status_15 @5004.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 2,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.haemocetan_drugs",
"Name": "accessory.ammo_bag",
"Title": "Haemocetan",
"Title": "Ammo Bag",
"ShortName": "Haemocetan",
"ShortName": "",
"Description": "A blood coagulant that helps stop bleedings quickly and boosts metabolic regeneration processes to almost superhuman levels. Developed by the medical arm of Sy Corp it is usually only available to highly specialized trauma units of large militaries or well paid mercenaries.\n\n#########\n\r\nHeals any wounded elements at the beginning of this squads turn and reduces incoming damage by $1% for $2 turns.\r",
"Description": "This ammo bag provides an additional $1% uses for any special weapon with a limited amount of uses, with a minimum of $2 additional uses.",
"Icon": "",
"Icon": "accessory_02_186x186 @4523.png",
"Tags": [],
"Tags": "",
"Rarity": 20,
"Rarity": 10,
"MinCampaignProgress": 10,
"MinCampaignProgress": 0,
"TradeValue": 30,
"TradeValue": 30,
"IconEquipment": "",
"IconEquipment": "accessory_02_186x186 @4523.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_02_138x111 @5078.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 10,
"DeployCosts": 10,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "passive.ammo_bag",
"PathID": 107994,
"Title": "Ammo Bag",
"ShortDescription": "",
"Description": "Increases special weapon uses by $1%, minimum by $2. ",
"Icon": "status_02 @3690.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": false,
"Uses": 1,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.incendiary_grenade",
"Name": "accessory.magazine_pouches",
"Title": "Incendiary Grenade",
"Title": "Magazine Pouches",
"ShortName": "Incendiary",
"ShortName": "Magazines",
"Description": "A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire.",
"Description": "The magazine pouches provide an additional $1% uses for all squad weapons.",
"Icon": "",
"Icon": "accessory_31_186x186 @4487.png",
"Tags": [],
"Tags": "",
"Rarity": 25,
"Rarity": 10,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 20,
"TradeValue": 10,
"IconEquipment": "",
"IconEquipment": "accessory_31_186x186 @4487.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_31_138x111 @4599.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 10,
"DeployCosts": 5,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "passive.magazine_pouches",
"PathID": 108007,
"Title": "Magazine Pouches",
"ShortDescription": "",
"Description": "Increases squad weapon uses by $1%",
"Icon": "status_02 @3690.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": false,
"Uses": 1,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.infantry_jetpack",
"Name": "accessory.rogue_officer_whistle",
"Title": "Jet Pack",
"Title": "Officer Whistle",
"ShortName": "Jet Pack",
"ShortName": "Whistle",
"Description": "A high powered jetpack able to propel Infantry through the air up to $1 tiles.",
"Description": "",
"Icon": "",
"Icon": "accessory_12_186x186 @5464.png",
"Tags": [],
"Tags": "",
"Rarity": 15,
"Rarity": 20,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 25,
"TradeValue": 25,
"IconEquipment": "",
"IconEquipment": "accessory_12_186x186 @5464.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_12_138x111 @3893.png",
"IconSkillBarAlternative": "",
"DeployCosts": 20,
"SkillsGranted": [
{
"Name": "active.throw_flashbang",
"PathID": 107611,
"Title": "Throw Flashbang",
"ShortDescription": "",
"Description": "Throw a flashbang to stun humanoid targets for $1 turn.",
"Icon": "skill_17 @4285.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 3,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": true,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 3,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
{
"Name": "accessory.frag_grenade_tier3",
"Title": "MK 2 Fragmentation Grenade",
"ShortName": "Frag",
"Description": "An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability.",
"Icon": "accessory_01_186x186 @5229.png",
"Tags": "",
"Rarity": 45,
"MinCampaignProgress": 30,
"TradeValue": 65,
"IconEquipment": "accessory_01_186x186 @5229.png",
"IconSkillBar": "accessory_01_tier2_138x111 @3937.png",
"IconSkillBarAlternative": "",
"DeployCosts": 20,
"SkillsGranted": [
{
"Name": "active.throw_frag_grenade_tier3",
"PathID": 107613,
"Title": "Throw",
"ShortDescription": "",
"Description": "Throw a grenade at the target that explodes in a hail of fragments. Effective against unarmored targets and ignores cover. Does not need a direct line of sight.",
"Icon": "skill_02 @3817.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 3,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": true,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 3,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
{
"Name": "accessory.anti_tank_grenade_tier1_bundle_grenade",
"Title": "Bundle Grenade",
"ShortName": "Improvised AT",
"Description": "A bundle of HE grenades attached to each other as a makeshift anti-tank grenade.",
"Icon": "accessory_30_186x186 @5477.png",
"Tags": "",
"Rarity": 20,
"MinCampaignProgress": 0,
"TradeValue": 15,
"IconEquipment": "accessory_30_186x186 @5477.png",
"IconSkillBar": "accessory_30_138x111 @3944.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 15,
"DeployCosts": 10,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.throw_anti_tank_grenade_tier1_grenade_bundle",
"PathID": 107608,
"Title": "Throw",
"ShortDescription": "",
"Description": "Throw an improvised anti-tank grenade to inflict high damage on armored targets",
"Icon": "skill_02 @3817.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 3,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": true,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 3,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.magazine_pouches",
"Name": "accessory.scrap_bomb_frag_grenade_tier1",
"Title": "Magazine Pouches",
"Title": "Scrap Bomb",
"ShortName": "Magazines",
"ShortName": "Scrap Bomb",
"Description": "The magazine pouches provide an additional $1% uses for all squad weapons.",
"Description": "A makeshift grenade built from explosives and all kinds of fragmentation material like screws, metal scraps and ball bearings. Low powered but also extremely cheap to produce.",
"Icon": "",
"Icon": "accessory_29_186x186 @4122.png",
"Tags": [],
"Tags": "",
"Rarity": 10,
"Rarity": 5,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 10,
"TradeValue": 10,
"IconEquipment": "",
"IconEquipment": "accessory_29_186x186 @4122.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_29_138x111 @5193.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 5,
"DeployCosts": 5,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.throw_scrap_bomb_frag_tier1",
"PathID": 107616,
"Title": "Throw",
"ShortDescription": "",
"Description": "Throw a grenade at the target that explodes in a hail of fragments. Effective against unarmored targets and ignores cover. Does not need a direct line of sight.",
"Icon": "skill_02 @3817.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 3,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": true,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 3,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.med_kit",
"Name": "accessory.incendiary_grenade",
"Title": "Medical Kit",
"Title": "Incendiary Grenade",
"ShortName": "Med Kit",
"ShortName": "Incendiary",
"Description": "A medical kit that can heal or at least temporarily stabilize most common battlefield injuries.",
"Description": "A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire.",
"Icon": "",
"Icon": "accessory_14_186x186 @5047.png",
"Tags": [],
"Tags": "",
"Rarity": 15,
"Rarity": 25,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 20,
"TradeValue": 20,
"IconEquipment": "",
"IconEquipment": "accessory_14_186x186 @5047.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_14_138x111 @4782.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 15,
"DeployCosts": 10,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.throw_incendiary_grenade",
"PathID": 107614,
"Title": "Throw",
"ShortDescription": "",
"Description": "Throw an incendiary grenade at the target that causes the tile to burn and cause damage over time to all units. Can set structures and vehicles on fire.",
"Icon": "skill_03 @4721.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 3,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": true,
"MinRange": 0,
"IdealRange": 1,
"MaxRange": 3,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
Line 485: Line 1,433:
"ShortName": "Morphidrin",
"ShortName": "Morphidrin",
"Description": "A slow release painkiller skin patch suppressing pain and allowing soldiers to keep fighting while recovering from injuries. \n\n#########\n\r\nRemoves \"Injured\" status effect for $1 turns.\r",
"Description": "A slow release painkiller skin patch suppressing pain and allowing soldiers to keep fighting while recovering from injuries. \n\n#########\n\r\nRemoves \"Injured\" status effect for $1 turns.\r",
"Icon": "",
"Icon": "accessory_39_186x186 @3655.png",
"Tags": [],
"Tags": "",
"Rarity": 20,
"Rarity": 20,
"MinCampaignProgress": 10,
"MinCampaignProgress": 10,
"TradeValue": 25,
"TradeValue": 25,
"IconEquipment": "",
"IconEquipment": "accessory_39_186x186 @3655.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_39_138x111 @3801.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 15,
"DeployCosts": 15,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.use_morphidrin_drugs",
"PathID": 107625,
"Title": "Use Morphidrin",
"ShortDescription": "",
"Description": "\r\r\r\r\r\r\r\rRemoves \"Injured\" and \"bruised\" status effect for $1 turns.",
"Icon": "status_13 @4761.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 2,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.motion_scanner",
"Name": "accessory.armor_plates",
"Title": "Motion Scanner",
"Title": "Armor Plates",
"ShortName": "Scanner",
"ShortName": "Plates",
"Description": "A high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from stationary background. Reveals enemy units as blips even if inside the fog of war for the remainder of the current round. Has a range of $1 tiles.",
"Description": "Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability. Has one use.",
"Icon": "",
"Icon": "accessory_18_186x186 @4464.png",
"Tags": [],
"Tags": "",
"Rarity": 30,
"Rarity": 15,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 40,
"TradeValue": 20,
"IconEquipment": "",
"IconEquipment": "accessory_18_186x186 @4464.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_18_138x111 @5212.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 15,
"DeployCosts": 10,
"SkillsGranted": []
"SkillsGranted": [
},
{
{
"Name": "active.change_plates",
"Name": "accessory.nano_thermite_grenade",
"PathID": 107600,
"Title": "Thermite Grenade",
"Title": "Change Plates",
"ShortName": "Thermite",
"ShortDescription": "",
"Description": "A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry.",
"Description": "Replace damaged armor plates to bring back armor durability to the maximum again.",
"Icon": "",
"Icon": "skill_03 @4721.png",
"Tags": [],
"Tags": [],
"Rarity": 35,
"ActionPointCost": 0,
"MinCampaignProgress": 0,
"IsLimitedUses": true,
"TradeValue": 25,
"Uses": 1,
"IconEquipment": "",
"IsSilent": false,
"IconSkillBar": "",
"IsTargeted": false,
"IconSkillBarAlternative": "",
"IsLineOfFireNeeded": true,
"DeployCosts": 20,
"IsAttack": false,
"SkillsGranted": []
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
Line 533: Line 1,519:
"ShortName": "Neuropentin",
"ShortName": "Neuropentin",
"Description": "The Neuropentin Sustained Release Tablets increase mental capacity, information compilation, threat assessment, agility and motoric coordination substantially over extended periods of time. It helps combatants to both identify enemies more quickly and avoid detection. Initially developed to combat chronical narcolepsy, a highly concentrated variant quickly became popular among specialized recon elements.\n\n#########\n\r\nIncreases Cover Level by $1, Concealment by $2, Detection by $3 and Accuracy by $4% for $5 turns.\r",
"Description": "The Neuropentin Sustained Release Tablets increase mental capacity, information compilation, threat assessment, agility and motoric coordination substantially over extended periods of time. It helps combatants to both identify enemies more quickly and avoid detection. Initially developed to combat chronical narcolepsy, a highly concentrated variant quickly became popular among specialized recon elements.\n\n#########\n\r\nIncreases Cover Level by $1, Concealment by $2, Detection by $3 and Accuracy by $4% for $5 turns.\r",
"Icon": "",
"Icon": "accessory_37_186x186 @3657.png",
"Tags": [],
"Tags": "",
"Rarity": 40,
"Rarity": 40,
"MinCampaignProgress": 10,
"MinCampaignProgress": 10,
"TradeValue": 45,
"TradeValue": 45,
"IconEquipment": "",
"IconEquipment": "accessory_37_186x186 @3657.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_37_138x111 @3504.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 25,
"DeployCosts": 25,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.use_neuropentin_drugs",
"PathID": 107627,
"Title": "Use Neuropentin",
"ShortDescription": "",
"Description": "Increases Cover Level by $1, Concealment by $2, Detection by $3 and Accuracy by $4% for $5 turns.",
"Icon": "status_13 @4761.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 2,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.nightvision_goggles",
"Name": "accessory.binoculars",
"Title": "Night vision Goggles",
"Title": "Binoculars",
"ShortName": "NV Goggles",
"ShortName": "",
"Description": "A set of powerful night vision goggles that remove all nighttime vision reduction.",
"Description": "A set of powerful binoculars that helps scouting out enemy positions. Increases view range and detection by $1. ",
"Icon": "",
"Icon": "accessory_19_186x186 @4259.png",
"Tags": [],
"Tags": "",
"Rarity": 25,
"Rarity": 10,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 40,
"TradeValue": 25,
"IconEquipment": "",
"IconEquipment": "accessory_19_186x186 @4259.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_19_138x111 @5077.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 15,
"DeployCosts": 10,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "effect.binoculars",
"PathID": 107992,
"Title": "Binoculars",
"ShortDescription": "",
"Description": "Increases Viewrange by $1 and detection by $2.",
"Icon": "status_04 @3840.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": false,
"Uses": 1,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.nitrophenyl_injector_drugs",
"Name": "accessory.emp_grenade",
"Title": "Nitrophenyl Injector",
"Title": "EMP Grenade",
"ShortName": "Nitrophenyl",
"ShortName": "EMP",
"Description": "Numbs pain, makes the user extremely aggressive and lose any sense of self preservation. An unclean street derivative has been wreaking havoc in the silo cities of Dice turning functioning human beings into biting and stumbling zombies.\n\n#########\n\r\nInstantly sets morale to highest possible, makes the squad immune to morale changes, increases discipline by $1% and reduces defense by $2% for $3 turns.\r",
"Description": "A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews.",
"Icon": "",
"Icon": "accessory_04_186x186 @3981.png",
"Tags": [],
"Tags": "",
"Rarity": 40,
"Rarity": 45,
"MinCampaignProgress": 15,
"MinCampaignProgress": 15,
"TradeValue": 45,
"TradeValue": 60,
"IconEquipment": "",
"IconEquipment": "accessory_04_186x186 @3981.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_04_138x111 @4452.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 15,
"DeployCosts": 20,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.throw_emp_grenade",
"PathID": 107610,
"Title": "Throw",
"ShortDescription": "",
"Description": "Throw an EMP grenade to disable vehicles or turrets for $1 turn.",
"Icon": "skill_06 @4787.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 2,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": true,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 3,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.pistol",
"Name": "accessory.motion_scanner",
"Title": "P99A3",
"Title": "Motion Scanner",
"ShortName": "Pistol",
"ShortName": "Scanner",
"Description": "The P99A3 Enzige Standardized Service Pistol is the standard sidearm of the TCR armed forces. It is a reliable backup weapon with decent damage but short range and low armor penetration.",
"Description": "A high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from stationary background. Reveals enemy units as blips even if inside the fog of war for the remainder of the current round. Has a range of $1 tiles.",
"Icon": "",
"Icon": "accessory_09_186x186 @4667.png",
"Tags": [],
"Tags": "",
"Rarity": 5,
"Rarity": 30,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 15,
"TradeValue": 40,
"IconEquipment": "",
"IconEquipment": "accessory_09_186x186 @4667.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_09_138x111 @4824.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 5,
"DeployCosts": 15,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.use_motion_scanner",
"PathID": 107626,
"Title": "Use",
"ShortDescription": "",
"Description": "Use your motion scanner to reveal enemy contacts even inside the fog of war for the next $1 turns.",
"Icon": "skill_15 @3767.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": false,
"Uses": 2,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.protagon_pirate_drugs",
"Name": "accessory.smart_gun_link",
"Title": "Protagon \"Pirate Speed\" - IR Tablets",
"Title": "Smart Gun Link",
"ShortName": "Protagon",
"ShortName": "Gun Link",
"Description": "A mystery cocktail of stimulants and psychedelics common with criminal elements in the frontier regions in the form of instant-release tablets. Consumption leads to feelings of euphoria, raised energy to the level of restlessness, and loss of appetite. Effectively grants the user a second turn per round after the current turn has ended with $1% of their max AP. Costs $2 AP to use.",
"Description": "An advanced two-piece module that's installed in the firearm and links its targeting data straight to an advanced HUD. Increases accuracy by $1%.",
"Icon": "",
"Icon": "accessory_40_186x186 @4789.png",
"Tags": [],
"Tags": "",
"Rarity": 40,
"Rarity": 60,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 15,
"TradeValue": 35,
"IconEquipment": "",
"IconEquipment": "accessory_40_186x186 @4789.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_40_138x111 @3480.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 20,
"DeployCosts": 20,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "passive.smart_gun_link",
"PathID": 108009,
"Title": "Smart Gun Link",
"ShortDescription": "",
"Description": "An advanced two-piece module thats installed in the firearm and links its targeting data straight to an advanced head-up display of the user. Increases accuracy by $1%.",
"Icon": "status_47 @4210.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": false,
"Uses": 1,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.rogue_officer_whistle",
"Name": "accessory.ammo_hollow_points",
"Title": "Officer Whistle",
"Title": "Hollow Points",
"ShortName": "Whistle",
"ShortName": "HP Ammo",
"Description": "",
"Description": "Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of body armor. The red polymer is used to fill the hollow part of the bullet and give it better balistics. Given its bright red color it is also refered to as \"lipstick\".\n\n\u003Cstyle=\"Highlight\"\u003E+ $1 Damage\n\n- $2 Armor Penetration\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r",
"Icon": "",
"Icon": "accessory_21_186x186 @5492.png",
"Tags": [],
"Tags": "",
"Rarity": 20,
"Rarity": 20,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 25,
"TradeValue": 20,
"IconEquipment": "",
"IconEquipment": "accessory_21_186x186 @5492.png",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 20,
"DeployCosts": 10,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "passive.ammo_hollow_points",
"PathID": 107996,
"Title": "HP Ammo",
"ShortDescription": "",
"Description": "Increases damage by $1, reduces armor penetration by $2.",
"Icon": "status_06 @4700.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": false,
"Uses": 1,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.scrap_bomb_frag_grenade_tier1",
"Name": "accessory.wardog_anti_tank_skybot",
"Title": "Scrap Bomb",
"Title": "\"Wardog\" AT Skybot",
"ShortName": "Scrap Bomb",
"ShortName": "AT Wardog",
"Description": "A makeshift grenade built from explosives and all kinds of fragmentation material like screws, metal scraps and ball bearings. Low powered but also extremely cheap to produce.",
"Description": "A small skybot nicknamed \"Wardog\" armed with a shaped charge that explodes on impact. It can be steered into a target to explode.",
"Icon": "",
"Icon": "accessory_28_186x186 @5086.png",
"Tags": [],
"Tags": "",
"Rarity": 5,
"Rarity": 15,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 10,
"TradeValue": 30,
"IconEquipment": "",
"IconEquipment": "accessory_28_186x186 @5086.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_28_138x111 @4867.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 5,
"DeployCosts": 15,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.deploy_at_wardog_skybot",
"PathID": 107661,
"Title": "Deploy AT-Wardog",
"ShortDescription": "",
"Description": "Launch a Wardog drone onto the battlefield. It can be moved around with a separate skill.",
"Icon": "skill_29 @3896.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 1,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": false,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 10,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 0
},
{
"Name": "active.at_wardog_command_move",
"PathID": 107654,
"Title": "Reposition",
"ShortDescription": "",
"Description": "Steers the drone to another position within $1 tiles of the drone operator.",
"Icon": "skill_14 @4063.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": false,
"Uses": 1,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": false,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 10,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 0
},
{
"Name": "active.at_wardog_command_suicide",
"PathID": 107655,
"Title": "Dive In",
"ShortDescription": "",
"Description": "Steers the Wardog Drone into a nearby target and explodes its shaped charge.",
"Icon": "skill_19 @5290.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": false,
"Uses": 1,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": false,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 6,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 0
}
]
},
},
{
{
"Name": "accessory.smart_gun_link",
"Name": "accessory.nightvision_goggles",
"Title": "Smart Gun Link",
"Title": "Night vision Goggles",
"ShortName": "Gun Link",
"ShortName": "NV Goggles",
"Description": "An advanced two-piece module that's installed in the firearm and links its targeting data straight to an advanced HUD. Increases accuracy by $1%.",
"Description": "A set of powerful night vision goggles that remove all nighttime vision reduction.",
"Icon": "",
"Icon": "accessory_25_186x186 @4134.png",
"Tags": [],
"Tags": "",
"Rarity": 60,
"Rarity": 25,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 35,
"TradeValue": 40,
"IconEquipment": "",
"IconEquipment": "accessory_25_186x186 @4134.png",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 20,
"DeployCosts": 15,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "passive.nightvision",
"PathID": 108008,
"Title": "Nightvision",
"ShortDescription": "",
"Description": "This unit can see in the dark, negating any nighttime penalties.",
"Icon": "status_17 @4764.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": false,
"Uses": 1,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.smoke_grenade",
"Name": "accessory.med_kit",
"Title": "Smoke Grenade",
"Title": "Medical Kit",
"ShortName": "Smoke",
"ShortName": "Med Kit",
"Description": "A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight.",
"Description": "A medical kit that can heal or at least temporarily stabilize most common battlefield injuries.",
"Icon": "",
"Icon": "accessory_08_186x186 @4885.png",
"Tags": [],
"Tags": "",
"Rarity": 10,
"Rarity": 15,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 15,
"TradeValue": 20,
"IconEquipment": "",
"IconEquipment": "accessory_08_186x186 @4885.png",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 10,
"DeployCosts": 15,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.treat_wounds",
"PathID": 107619,
"Title": "Treat Wounds",
"ShortDescription": "",
"Description": "Use combat drugs to effectively remove suppression and become less affected by further enemy fire for a short while.",
"Icon": "skill_03 @4721.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 1,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.smoke_grenade_limited",
"Name": "accessory.anti_tank_mines",
"Title": "Smoke Grenade Limited",
"Title": "Anti-Tank Mines",
"ShortName": "Smoke",
"ShortName": "AT Mines",
"Description": "A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside.",
"Description": "A heavy AT-Mine that requires a lot of pressure to trigger so it won't be activated by infantry. It will blow up or at least heavily damage most vehicles. Has $1 uses.",
"Icon": "",
"Icon": "accessory_34_186x186 @4798.png",
"Tags": [],
"Tags": "",
"Rarity": 10,
"Rarity": 20,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 25,
"TradeValue": 30,
"IconEquipment": "",
"IconEquipment": "accessory_34_186x186 @4798.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_34_138x111 @4925.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 20,
"DeployCosts": 15,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.deploy_at_mine",
"PathID": 107756,
"Title": "Deploy AT Mine",
"ShortDescription": "",
"Description": "Deploys an AT mine at an adjacent tile. Can only be used when deployed.",
"Icon": "offmap_07 @4586.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 5,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": true,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 2,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 30,
"SelectableTiles": 5,
"ScatterMode": 2,
"Scatter": 0,
"ScatterChance": 0
}
]
},
},
{
{
"Name": "accessory.target_designator",
"Name": "accessory.disposable_rocket_flamethrower",
"Title": "Target Designator",
"Title": "Disposable Rocket Flamethrower",
"ShortName": "Designator",
"ShortName": "Rocket Flamer",
"Description": "Marks an infantry squad, vehicle or building for the duration of $1 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. All attacks on marked targets have their accuracy increased by $2%.",
"Description": "A one use launch tube that fires a thermobaric warhead that ignites the target area. Can also set structures and vegetation on fire.",
"Icon": "",
"Icon": "accessory_33_186x186 @3976.png",
"Tags": [],
"Tags": "",
"Rarity": 35,
"Rarity": 25,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 45,
"TradeValue": 25,
"IconEquipment": "",
"IconEquipment": "accessory_33_186x186 @3976.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_33_138x111 @3720.png",
"IconSkillBarAlternative": "",
"DeployCosts": 10,
"SkillsGranted": []
},
{
"Name": "accessory.travodin_stimulant_drugs",
"Title": "Travodin Stimulant",
"ShortName": "Travodin",
"Description": "Increases pain resistance, endurance and muscle strength. Soldiers under Travodin often do not even realize when getting shot or seriously wounded, that is why it is also known as \"Dead Hero Candy\".\n\n#########\n\r\nReduces incoming damage by $1% for $2 turns, increases suppression resistance by $1% for $2 turns.\r",
"Icon": "",
"Tags": [],
"Rarity": 35,
"MinCampaignProgress": 10,
"TradeValue": 45,
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 15,
"DeployCosts": 15,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.shoot_rocket_flamethrower",
"PathID": 107748,
"Title": "Shoot rocket",
"ShortDescription": "",
"Description": "Shoots a thermobaric rocket at the target that sets the tile on fire.",
"Icon": "skill_12 @4825.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 1,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": true,
"IsAttack": true,
"MinRange": 2,
"IdealRange": 4,
"MaxRange": 8,
"Repetitions": 1,
"AoEType": 3,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 0
}
]
},
},
{
{
"Name": "accessory.triloxin_injector_drugs",
"Name": "accessory.smoke_grenade",
"Title": "Triloxin Injector",
"Title": "Smoke Grenade",
"ShortName": "Triloxin",
"ShortName": "Smoke",
"Description": "A stimulant vastly increasing muscle capacity and regeneration over an extended period of time. Increases carrying capacity greatly and makes soldiers tire a lot slower during high intensity activities. This drug has been especially popular among Hobbsball players, and the leagues have been rigorously scanning for its use.\n\n#########\n\r\nReduces movement costs by $1 per tile. Removes encumbered status and increases AP by $2 for $3 turns.\r",
"Description": "A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight.",
"Icon": "",
"Icon": "accessory_03_186x186 @5156.png",
"Tags": [],
"Tags": "",
"Rarity": 40,
"Rarity": 10,
"MinCampaignProgress": 10,
"MinCampaignProgress": 0,
"TradeValue": 40,
"TradeValue": 15,
"IconEquipment": "",
"IconEquipment": "accessory_03_186x186 @5156.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_03_138x111 @4475.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 20,
"DeployCosts": 10,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.throw_smoke_grenade",
"PathID": 107617,
"Title": "Throw",
"ShortDescription": "",
"Description": "Throw a smoke grenade that creates a smoke screen. Blocks all lines of sight.",
"Icon": "skill_03 @4721.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 3,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": false,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 1,
"MaxRange": 3,
"Repetitions": 1,
"AoEType": 3,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.wardog_anti_tank_skybot",
"Name": "accessory.pistol",
"Title": "\"Wardog\" AT Skybot",
"Title": "P99A3",
"ShortName": "AT Wardog",
"ShortName": "Pistol",
"Description": "A small skybot nicknamed \"Wardog\" armed with a shaped charge that explodes on impact. It can be steered into a target to explode.",
"Description": "The P99A3 Enzige Standardized Service Pistol is the standard sidearm of the TCR armed forces. It is a reliable backup weapon with decent damage but short range and low armor penetration.",
"Icon": "",
"Icon": "accessory_26_186x186 @5132.png",
"Tags": [],
"Tags": "",
"Rarity": 15,
"Rarity": 5,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 30,
"TradeValue": 15,
"IconEquipment": "",
"IconEquipment": "accessory_26_186x186 @5132.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_26_138x111 @4196.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 15,
"DeployCosts": 5,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.fire_pistol",
"PathID": 107700,
"Title": "Shoot",
"ShortDescription": "",
"Description": "Shoot $1 shots in quick succession.",
"Icon": "skill_04 @4855.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": false,
"Uses": 0,
"IsSilent": false,
"IsTargeted": true,
"IsLineOfFireNeeded": true,
"IsAttack": true,
"MinRange": 1,
"IdealRange": 1,
"MaxRange": 3,
"Repetitions": 2,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
},
},
{
{
"Name": "accessory.zbs_22_neurodrin_injector",
"Name": "accessory.protagon_pirate_drugs",
"Title": "ZBs-22 Neurodin Injector",
"Title": "Protagon \"Pirate Speed\" - IR Tablets",
"ShortName": "ZBs-22",
"ShortName": "Protagon",
"Description": "A Central Nervous System Stimulant (CNSS) devloped by Zayn-Beecher for pilots to function under extreme pressure. It found its way into military operator circles for its beneficial effects on combat performance.\nIncreases Viewrange by $1, detection by $2 and accuracy by $3% for $4 turns. Has $5 uses.",
"Description": "A mystery cocktail of stimulants and psychedelics common with criminal elements in the frontier regions in the form of instant-release tablets. Consumption leads to feelings of euphoria, raised energy to the level of restlessness, and loss of appetite. Effectively grants the user a second turn per round after the current turn has ended with $1% of their max AP. Costs $2 AP to use.",
"Icon": "",
"Icon": "accessory_16_186x186 @5474.png",
"Tags": [],
"Tags": "",
"Rarity": 40,
"Rarity": 40,
"MinCampaignProgress": 15,
"MinCampaignProgress": 0,
"TradeValue": 55,
"TradeValue": 15,
"IconEquipment": "",
"IconEquipment": "accessory_16_186x186 @5474.png",
"IconSkillBar": "",
"IconSkillBar": "accessory_16_138x111 @3499.png",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 25,
"DeployCosts": 20,
"SkillsGranted": []
"SkillsGranted": [
{
"Name": "active.use_pirate_drugs_protagon",
"PathID": 107629,
"Title": "Use Protagon",
"ShortDescription": "",
"Description": "Use protagon to gain another turn after the current one. The second turn is limited to $1% of this units max AP.",
"Icon": "status_14 @3848.png",
"Tags": [],
"ActionPointCost": 0,
"IsLimitedUses": true,
"Uses": 2,
"IsSilent": false,
"IsTargeted": false,
"IsLineOfFireNeeded": true,
"IsAttack": false,
"MinRange": 0,
"IdealRange": 0,
"MaxRange": 0,
"Repetitions": 1,
"AoEType": 0,
"AoEChanceToHitCenter": 50,
"SelectableTiles": 3,
"ScatterMode": 0,
"Scatter": 0,
"ScatterChance": 50
}
]
}
}
]
]

Latest revision as of 07:13, 17 February 2026

Name"accessory.explosive_charge"
Title"Explosive Charge"
ShortName"Charge"
Description"An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles."
Icon"accessory_10_186x186 @3890.png"
Tags""
Rarity10
MinCampaignProgress0
TradeValue15
IconEquipment"accessory_10_186x186 @3890.png"
IconSkillBar"accessory_10_138x111 @3548.png"
IconSkillBarAlternative"accessory_11_138x111 @5353.png"
DeployCosts10
SkillsGranted
Name"active.deploy_explosive_charge"
PathID107601
Title"Deploy Explosives"
ShortDescription""
Description"Deploys an explosive charge to an adjacent tile. The charge can be detonated with a detonation skill. The explosion will hit all adjacent tiles, so better move out of the way."
Icon"skill_16 @5305.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses1
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededtrue
IsAttackfalse
MinRange1
IdealRange1
MaxRange1
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"active.detonate_explosive_charge"
PathID107602
Title"Detonate Explosives"
ShortDescription""
Description"Detonate a placed explosive charge. The explosion will obliterate almost everything within its vicinity."
Icon"skill_02 @3817.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses1
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededfalse
IsAttacktrue
MinRange1
IdealRange1
MaxRange1
Repetitions1
AoEType3
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance0
Name"accessory.benzofinil_drugs"
Title"Benzofinil Tablets"
ShortName"Benzo"
Description"A CNS (Central Nervous System Stimulant) tablet that increases cognitive and mental capacities. Usually issued to Air Force and Navy pilots for long duration missions but it can be used to combat severe exhaustion temporarily. ######### Removes "Exhausted" status effect for $1 turns. "
Icon"accessory_38_186x186 @4996.png"
Tags""
Rarity20
MinCampaignProgress10
TradeValue25
IconEquipment"accessory_38_186x186 @4996.png"
IconSkillBar"accessory_38_138x111 @4190.png"
IconSkillBarAlternative""
DeployCosts15
SkillsGranted
Name"active.use_benzofinil_drugs"
PathID107621
Title"Use Benzofinil"
ShortDescription""
Description" Removes "Exhausted" status effect for $1 turns."
Icon"status_13 @4761.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses2
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.target_designator"
Title"Target Designator"
ShortName"Designator"
Description"Marks an infantry squad, vehicle or building for the duration of $1 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. All attacks on marked targets have their accuracy increased by $2%."
Icon"accessory_17_186x186 @3630.png"
Tags""
Rarity35
MinCampaignProgress0
TradeValue45
IconEquipment"accessory_17_186x186 @3630.png"
IconSkillBar"accessory_17_138x111 @4926.png"
IconSkillBarAlternative""
DeployCosts10
SkillsGranted
Name"active.use_target_designator"
PathID107630
Title"Designate Target"
ShortDescription""
Description"Marks a unit or structure for the duration of $1 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. Increases accuracy against that target by $2%."
Icon"skill_19 @5290.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses2
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededtrue
IsAttackfalse
MinRange1
IdealRange1
MaxRange15
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.nano_thermite_grenade"
Title"Thermite Grenade"
ShortName"Thermite"
Description"A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry."
Icon"accessory_13_186x186 @3674.png"
Tags""
Rarity35
MinCampaignProgress0
TradeValue25
IconEquipment"accessory_13_186x186 @3674.png"
IconSkillBar"accessory_13_138x111 @5113.png"
IconSkillBarAlternative""
DeployCosts20
SkillsGranted
Name"active.throw_nano_thermite_grenade"
PathID107615
Title"Throw"
ShortDescription""
Description"Throw a thermite grenade that burns through any armor or hardened material. Causes percentage hitpoint damage. Can not be used against infantry."
Icon"skill_02 @3817.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses3
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttacktrue
MinRange1
IdealRange1
MaxRange3
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.falcon_recon_skybot"
Title""Falcon" Recon Skybot"
ShortName"Falcon"
Description"A small skybot sent out to scout a certain area. Can be remote controlled to relocate within $1 tiles of the drone operator."
Icon"accessory_06_186x186 @5023.png"
Tags""
Rarity15
MinCampaignProgress0
TradeValue30
IconEquipment"accessory_06_186x186 @5023.png"
IconSkillBar"accessory_06_138x111 @4492.png"
IconSkillBarAlternative""
DeployCosts15
SkillsGranted
Name"active.deploy_recon_skybot"
PathID107662
Title"Deploy Falcon"
ShortDescription""
Description"Launch a Falcon drone onto the battlefield. It can be moved around with a separate skill."
Icon"skill_29 @3896.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses1
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttackfalse
MinRange1
IdealRange1
MaxRange10
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance0
Name"active.recon_skybot_command_move"
PathID107739
Title"Move Falcon"
ShortDescription""
Description"Order the Falcon recon skybot to a new position within the drone operators range."
Icon"skill_14 @4063.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses1
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttackfalse
MinRange1
IdealRange1
MaxRange10
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance0
Name"accessory.infantry_jetpack"
Title"Jet Pack"
ShortName"Jet Pack"
Description"A high powered jetpack able to propel Infantry through the air up to $1 tiles."
Icon"accessory_41_186x186 @5063.png"
Tags""
Rarity15
MinCampaignProgress0
TradeValue25
IconEquipment"accessory_41_186x186 @5063.png"
IconSkillBar"accessory_41_138x111 @3636.png"
IconSkillBarAlternative""
DeployCosts15
SkillsGranted
Name"active.pirate_jetpack"
PathID107737
Title"Pirate Jetpack"
ShortDescription""
Description"Crude fuel-powered jetpack with enough power to propel the wearer up to $1 tiles. Not very reliable."
Icon"skill_35 @4354.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses6
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttackfalse
MinRange3
IdealRange5
MaxRange7
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter1
ScatterChance40
Name"accessory.ammo_armor_piercing"
Title"Armor Piercing Ammo"
ShortName"AP Ammo"
Description"Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling or fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also refered to as "Black Tip". <style="Highlight">+ $1 Armor penetration - $2 Damage • Only one ammo accessory can be equipped • Only applies to projectile based squad weapons </style> "
Icon"accessory_20_186x186 @4202.png"
Tags""
Rarity30
MinCampaignProgress0
TradeValue35
IconEquipment"accessory_20_186x186 @4202.png"
IconSkillBar""
IconSkillBarAlternative""
DeployCosts20
SkillsGranted
Name"passive.ammo_armor_piercing"
PathID107993
Title"AP Ammo"
ShortDescription""
Description"Increases armor penetration by $1, reduces damage by $2."
Icon"status_05 @5509.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses1
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.combat_drugs_s12_aphenedrin"
Title"S12 Aphenedrin "Combat Drugs""
ShortName"Aphenedrin"
Description"A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes suppression and increases discipline by $1 for one turn."
Icon"accessory_05_186x186 @5118.png"
Tags""
Rarity35
MinCampaignProgress10
TradeValue45
IconEquipment"accessory_05_186x186 @5118.png"
IconSkillBar"accessory_05_138x111 @4244.png"
IconSkillBarAlternative""
DeployCosts20
SkillsGranted
Name"active.use_combat_drugs_s12_aphenedrin"
PathID107623
Title"Use S12"
ShortDescription""
Description"Use the Aphenedrin Injector to effectively remove suppression and become less affected by further enemy fire for a short while."
Icon"status_13 @4761.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses2
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.smoke_grenade_limited"
Title"Smoke Grenade Limited"
ShortName"Smoke"
Description"A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside."
Icon"accessory_03_186x186 @5156.png"
Tags""
Rarity10
MinCampaignProgress0
TradeValue25
IconEquipment"accessory_03_186x186 @5156.png"
IconSkillBar"accessory_03_138x111 @4475.png"
IconSkillBarAlternative""
DeployCosts20
SkillsGranted
Name"active.throw_smoke_grenade_limited"
PathID107618
Title"Throw"
ShortDescription""
Description"Deploys a smoke screen that provides cover in an area."
Icon"skill_03 @4721.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses1
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttackfalse
MinRange0
IdealRange1
MaxRange3
Repetitions1
AoEType3
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.nitrophenyl_injector_drugs"
Title"Nitrophenyl Injector"
ShortName"Nitrophenyl"
Description"Numbs pain, makes the user extremely aggressive and lose any sense of self preservation. An unclean street derivative has been wreaking havoc in the silo cities of Dice turning functioning human beings into biting and stumbling zombies. ######### Instantly sets morale to highest possible, makes the squad immune to morale changes, increases discipline by $1% and reduces defense by $2% for $3 turns. "
Icon"accessory_44_186x186 @4433.png"
Tags""
Rarity40
MinCampaignProgress15
TradeValue45
IconEquipment"accessory_44_186x186 @4433.png"
IconSkillBar"accessory_44_138x111 @4131.png"
IconSkillBarAlternative""
DeployCosts15
SkillsGranted
Name"active.use_nitrophenyl_injector_drugs"
PathID107628
Title"Use Travodin"
ShortDescription""
Description"Instantly sets morale to highest possible, makes the squad immune to morale changes, increases discipline by $1% and reduces defense by $2% for $3 turns."
Icon"status_13 @4761.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses2
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.camouflage_kit"
Title"Camouflage Kit"
ShortName"Camo Kit"
Description"An arrangement of additional camouflage items like face paint, heat absorbent capes, and foliage suits to increase concealment by $1."
Icon"accessory_08_186x186 @4885.png"
Tags""
Rarity15
MinCampaignProgress0
TradeValue25
IconEquipment"accessory_08_186x186 @4885.png"
IconSkillBar""
IconSkillBarAlternative""
DeployCosts10
SkillsGranted
Name"passive.camouflage_kit"
PathID108000
Title"Camouflage Kit Effect"
ShortDescription""
Description"Increases concealment by $1, effect does not stack."
Icon"status_01 @4303.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses1
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.travodin_stimulant_drugs"
Title"Travodin Stimulant"
ShortName"Travodin"
Description"Increases pain resistance, endurance and muscle strength. Soldiers under Travodin often do not even realize when getting shot or seriously wounded, that is why it is also known as "Dead Hero Candy". ######### Reduces incoming damage by $1% for $2 turns, increases suppression resistance by $1% for $2 turns. "
Icon"accessory_43_186x186 @3590.png"
Tags""
Rarity35
MinCampaignProgress10
TradeValue45
IconEquipment"accessory_43_186x186 @3590.png"
IconSkillBar"accessory_43_138x111 @3637.png"
IconSkillBarAlternative""
DeployCosts15
SkillsGranted
Name"active.use_travodin_stimulant_drugs"
PathID107631
Title"Use Travodin"
ShortDescription""
Description"Reduces incoming damage by $1% for $2 turns, increases suppression resistance by $1% for $2 turns."
Icon"status_13 @4761.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses2
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.flashbang"
Title"Flashbang"
ShortName"Flash"
Description"A flashbang that emits a blinding light and loud noise to disorient and stun an organic target for one turn. Does not inflict any damage."
Icon"accessory_12_186x186 @5464.png"
Tags""
Rarity20
MinCampaignProgress0
TradeValue25
IconEquipment"accessory_12_186x186 @5464.png"
IconSkillBar"accessory_12_138x111 @3893.png"
IconSkillBarAlternative""
DeployCosts10
SkillsGranted
Name"active.throw_flashbang"
PathID107611
Title"Throw Flashbang"
ShortDescription""
Description"Throw a flashbang to stun humanoid targets for $1 turn."
Icon"skill_17 @4285.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses3
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttacktrue
MinRange1
IdealRange1
MaxRange3
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.ammo_backpack"
Title"Ammo Backpack"
ShortName""
Description""
Icon"accessory_02_186x186 @4523.png"
Tags""
Rarity30
MinCampaignProgress0
TradeValue40
IconEquipment"accessory_02_186x186 @4523.png"
IconSkillBar"accessory_02_138x111 @5078.png"
IconSkillBarAlternative""
DeployCosts10
SkillsGranted
Name"active.rogue_ammo_runner_refill_ammo"
PathID107779
Title"Refill Ammo"
ShortDescription""
Description"Refills ammo of a unit on an adjacent tile."
Icon"skill_06 @4787.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses1
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededtrue
IsAttackfalse
MinRange1
IdealRange1
MaxRange1
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance0
Name"accessory.ammo_rend_ammo"
Title"REND Ammo"
ShortName"REND"
Description"Specifically designed to cause maximum armor damage and render body armors useless quickly this round also does high flesh damage. Due its specific design its armor penetration capability is extremely low. <style="Highlight">+ $1 Damage + $2 Armor Damage - $3 Armor Penetration • Only one ammo accessory can be equipped • Only applies to projectile based squad weapons </style> "
Icon"accessory_22_186x186 @3608.png"
Tags""
Rarity25
MinCampaignProgress0
TradeValue20
IconEquipment"accessory_22_186x186 @3608.png"
IconSkillBar""
IconSkillBarAlternative""
DeployCosts20
SkillsGranted
Name"passive.ammo_rend_ammo"
PathID107998
Title"REND Ammo"
ShortDescription""
Description"Increases damage by $1 and armor damage by $2 but reduces armor penetration by $3."
Icon"status_08 @5319.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses1
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.triloxin_injector_drugs"
Title"Triloxin Injector"
ShortName"Triloxin"
Description"A stimulant vastly increasing muscle capacity and regeneration over an extended period of time. Increases carrying capacity greatly and makes soldiers tire a lot slower during high intensity activities. This drug has been especially popular among Hobbsball players, and the leagues have been rigorously scanning for its use. ######### Reduces movement costs by $1 per tile. Removes encumbered status and increases AP by $2 for $3 turns. "
Icon"accessory_36_186x186 @5237.png"
Tags""
Rarity40
MinCampaignProgress10
TradeValue40
IconEquipment"accessory_36_186x186 @5237.png"
IconSkillBar"accessory_36_138x111 @4892.png"
IconSkillBarAlternative""
DeployCosts20
SkillsGranted
Name"active.use_triloxin_injector_drugs"
PathID107632
Title"Use Triloxin"
ShortDescription""
Description"Reduces movement costs by $1 per tile. Removes encumbered status and increases AP by $2 for $3 turns."
Icon"status_13 @4761.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses2
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.construct_shoulder_rocket_launcher"
Title"Shoulder Rocket Launcher"
ShortName""
Description""
Icon"accessory_15_186x186 @3750.png"
Tags""
Rarity35
MinCampaignProgress0
TradeValue50
IconEquipment"accessory_15_186x186 @3750.png"
IconSkillBar"accessory_15_138x111 @4145.png"
IconSkillBarAlternative""
DeployCosts15
SkillsGranted
Name"active.launch_construct_shoulder_rocket"
PathID107646
Title"Launch"
ShortDescription""
Description"Launch a rocket at the target."
Icon"skill_12 @4825.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses3
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededtrue
IsAttacktrue
MinRange2
IdealRange4
MaxRange9
Repetitions1
AoEType3
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode2
Scatter0
ScatterChance0
Name"accessory.frag_grenade_tier2"
Title"Fragmentation Grenade"
ShortName"Frag"
Description"A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications."
Icon"accessory_01_186x186 @5229.png"
Tags""
Rarity15
MinCampaignProgress0
TradeValue25
IconEquipment"accessory_01_186x186 @5229.png"
IconSkillBar"accessory_01_138x111 @4330.png"
IconSkillBarAlternative""
DeployCosts10
SkillsGranted
Name"active.throw_frag_grenade_tier2"
PathID107612
Title"Throw"
ShortDescription""
Description"Throw a grenade at the target that explodes in a hail of fragments. Effective against unarmored targets and ignores cover. Does not need a direct line of sight."
Icon"skill_02 @3817.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses3
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttacktrue
MinRange1
IdealRange1
MaxRange3
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.disposable_rocket_launcher"
Title""Wurfger" Disposable AT-Launcher"
ShortName"Disposable AT"
Description"Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use."
Icon"accessory_15_186x186 @3750.png"
Tags""
Rarity25
MinCampaignProgress0
TradeValue25
IconEquipment"accessory_15_186x186 @3750.png"
IconSkillBar"accessory_15_138x111 @4145.png"
IconSkillBarAlternative""
DeployCosts10
SkillsGranted
Name"active.launch_disposable_rocket"
PathID107716
Title"Shoot AT"
ShortDescription""
Description"Shoot an AT rocket at the target and dispose of the launcher."
Icon"skill_12 @4825.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses1
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededtrue
IsAttacktrue
MinRange2
IdealRange4
MaxRange8
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance0
Name"accessory.anti_tank_grenade_tier2"
Title"AT Grenade"
ShortName"AT Gren"
Description"A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target."
Icon"accessory_07_186x186 @4690.png"
Tags""
Rarity20
MinCampaignProgress0
TradeValue40
IconEquipment"accessory_07_186x186 @4690.png"
IconSkillBar"accessory_07_138x111 @4342.png"
IconSkillBarAlternative""
DeployCosts15
SkillsGranted
Name"active.throw_anti_tank_grenade_tier2"
PathID107609
Title"Throw"
ShortDescription""
Description"Throw a anti-tank grenade to inflict high damage on armored targets"
Icon"skill_02 @3817.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses3
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttacktrue
MinRange1
IdealRange1
MaxRange3
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.ap_pistol"
Title"MK18MOD1 HPS"
ShortName"AP Pistol"
Description"The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating body armor. Also, the gun has a better range and ballistics than the usual 9mm handguns. The smaller round does less damage though due to its reduced diameter."
Icon"accessory_27_186x186 @4839.png"
Tags""
Rarity15
MinCampaignProgress0
TradeValue20
IconEquipment"accessory_27_186x186 @4839.png"
IconSkillBar"accessory_27_138x111 @4264.png"
IconSkillBarAlternative""
DeployCosts10
SkillsGranted
Name"active.fire_ap_pistol"
PathID107668
Title"Shoot Pistol"
ShortDescription""
Description"Shoot $1 shots in quick succession."
Icon"skill_04 @4855.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses0
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededtrue
IsAttacktrue
MinRange1
IdealRange1
MaxRange4
Repetitions2
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.haemocetan_drugs"
Title"Haemocetan"
ShortName"Haemocetan"
Description"A blood coagulant that helps stop bleedings quickly and boosts metabolic regeneration processes to almost superhuman levels. Developed by the medical arm of Sy Corp it is usually only available to highly specialized trauma units of large militaries or well paid mercenaries. ######### Heals any wounded elements at the beginning of this squads turn and reduces incoming damage by $1% for $2 turns. "
Icon"accessory_35_186x186 @3922.png"
Tags""
Rarity20
MinCampaignProgress10
TradeValue30
IconEquipment"accessory_35_186x186 @3922.png"
IconSkillBar"accessory_35_138x111 @3634.png"
IconSkillBarAlternative""
DeployCosts10
SkillsGranted
Name"active.use_haemocetan_drugs"
PathID107624
Title"Use Haemocetan"
ShortDescription""
Description"Heals any wounded elements at the beginning of this squads turn and reduces incoming damage by $1% for $2 turns."
Icon"status_13 @4761.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses2
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.ammo_match_ammo"
Title"Match Grade Ammo"
ShortName"Match"
Description"Match Ammo is produced with minimal error tolerances and has to adhere to the highest quality and manufacturing standards. These rounds are expensive but as well made as physically possible granting highest accuracy and performance. <style="Highlight">+ $1 Maximum Range + $2 Accuracy - $3 Accuracy Dropoff per tile • Only one ammo accessory can be equipped • Only applies to projectile based squad weapons </style> "
Icon"accessory_23_186x186 @5087.png"
Tags""
Rarity35
MinCampaignProgress0
TradeValue35
IconEquipment"accessory_23_186x186 @5087.png"
IconSkillBar""
IconSkillBarAlternative""
DeployCosts25
SkillsGranted
Name"passive.ammo_match_ammo"
PathID107997
Title"MATCH Ammo"
ShortDescription""
Description"Increases max range by $1 accuracy by $2% and cuts accuracy dropoffs by $3 per tile."
Icon"status_07 @3579.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses1
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.grenade_pistol"
Title"Grenade Pistol"
ShortName"Gren Pistol"
Description"A grenade pistol that shoots a small fragmentation grenade over a medium distance. Is limited to $1 uses."
Icon"accessory_45_186x186 @3631.png"
Tags""
Rarity15
MinCampaignProgress0
TradeValue25
IconEquipment"accessory_45_186x186 @3631.png"
IconSkillBar"accessory_45_inactive_138x111 @3782.png"
IconSkillBarAlternative""
DeployCosts15
SkillsGranted
Name"active.launch_grenade_pistol_frag_grenade"
PathID107718
Title"Launch Small Frag"
ShortDescription""
Description"Launch a small fragmentation grenade over medium distances. Can inflict medium damage on multiple unarmored targets and ignores cover."
Icon"skill_02 @3817.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses2
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttacktrue
MinRange2
IdealRange3
MaxRange5
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.zbs_22_neurodrin_injector"
Title"ZBs-22 Neurodin Injector"
ShortName"ZBs-22"
Description"A Central Nervous System Stimulant (CNSS) devloped by Zayn-Beecher for pilots to function under extreme pressure. It found its way into military operator circles for its beneficial effects on combat performance. Increases Viewrange by $1, detection by $2 and accuracy by $3% for $4 turns. Has $5 uses."
Icon"accessory_32_186x186 @5072.png"
Tags""
Rarity40
MinCampaignProgress15
TradeValue55
IconEquipment"accessory_32_186x186 @5072.png"
IconSkillBar"accessory_32_138x111 @3962.png"
IconSkillBarAlternative""
DeployCosts25
SkillsGranted
Name"active.use_ZBs_22_neurodrin"
PathID107620
Title"Use ZBs-22"
ShortDescription""
Description"Use the Neurodrin injector to boost combat performance for a short while. Increases viewrange and detection by $1 and accuracy by $2% for 2 turns."
Icon"status_15 @5004.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses2
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.ammo_bag"
Title"Ammo Bag"
ShortName""
Description"This ammo bag provides an additional $1% uses for any special weapon with a limited amount of uses, with a minimum of $2 additional uses."
Icon"accessory_02_186x186 @4523.png"
Tags""
Rarity10
MinCampaignProgress0
TradeValue30
IconEquipment"accessory_02_186x186 @4523.png"
IconSkillBar"accessory_02_138x111 @5078.png"
IconSkillBarAlternative""
DeployCosts10
SkillsGranted
Name"passive.ammo_bag"
PathID107994
Title"Ammo Bag"
ShortDescription""
Description"Increases special weapon uses by $1%, minimum by $2. "
Icon"status_02 @3690.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses1
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.magazine_pouches"
Title"Magazine Pouches"
ShortName"Magazines"
Description"The magazine pouches provide an additional $1% uses for all squad weapons."
Icon"accessory_31_186x186 @4487.png"
Tags""
Rarity10
MinCampaignProgress0
TradeValue10
IconEquipment"accessory_31_186x186 @4487.png"
IconSkillBar"accessory_31_138x111 @4599.png"
IconSkillBarAlternative""
DeployCosts5
SkillsGranted
Name"passive.magazine_pouches"
PathID108007
Title"Magazine Pouches"
ShortDescription""
Description"Increases squad weapon uses by $1%"
Icon"status_02 @3690.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses1
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.rogue_officer_whistle"
Title"Officer Whistle"
ShortName"Whistle"
Description""
Icon"accessory_12_186x186 @5464.png"
Tags""
Rarity20
MinCampaignProgress0
TradeValue25
IconEquipment"accessory_12_186x186 @5464.png"
IconSkillBar"accessory_12_138x111 @3893.png"
IconSkillBarAlternative""
DeployCosts20
SkillsGranted
Name"active.throw_flashbang"
PathID107611
Title"Throw Flashbang"
ShortDescription""
Description"Throw a flashbang to stun humanoid targets for $1 turn."
Icon"skill_17 @4285.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses3
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttacktrue
MinRange1
IdealRange1
MaxRange3
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.frag_grenade_tier3"
Title"MK 2 Fragmentation Grenade"
ShortName"Frag"
Description"An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability."
Icon"accessory_01_186x186 @5229.png"
Tags""
Rarity45
MinCampaignProgress30
TradeValue65
IconEquipment"accessory_01_186x186 @5229.png"
IconSkillBar"accessory_01_tier2_138x111 @3937.png"
IconSkillBarAlternative""
DeployCosts20
SkillsGranted
Name"active.throw_frag_grenade_tier3"
PathID107613
Title"Throw"
ShortDescription""
Description"Throw a grenade at the target that explodes in a hail of fragments. Effective against unarmored targets and ignores cover. Does not need a direct line of sight."
Icon"skill_02 @3817.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses3
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttacktrue
MinRange1
IdealRange1
MaxRange3
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.anti_tank_grenade_tier1_bundle_grenade"
Title"Bundle Grenade"
ShortName"Improvised AT"
Description"A bundle of HE grenades attached to each other as a makeshift anti-tank grenade."
Icon"accessory_30_186x186 @5477.png"
Tags""
Rarity20
MinCampaignProgress0
TradeValue15
IconEquipment"accessory_30_186x186 @5477.png"
IconSkillBar"accessory_30_138x111 @3944.png"
IconSkillBarAlternative""
DeployCosts10
SkillsGranted
Name"active.throw_anti_tank_grenade_tier1_grenade_bundle"
PathID107608
Title"Throw"
ShortDescription""
Description"Throw an improvised anti-tank grenade to inflict high damage on armored targets"
Icon"skill_02 @3817.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses3
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttacktrue
MinRange1
IdealRange1
MaxRange3
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.scrap_bomb_frag_grenade_tier1"
Title"Scrap Bomb"
ShortName"Scrap Bomb"
Description"A makeshift grenade built from explosives and all kinds of fragmentation material like screws, metal scraps and ball bearings. Low powered but also extremely cheap to produce."
Icon"accessory_29_186x186 @4122.png"
Tags""
Rarity5
MinCampaignProgress0
TradeValue10
IconEquipment"accessory_29_186x186 @4122.png"
IconSkillBar"accessory_29_138x111 @5193.png"
IconSkillBarAlternative""
DeployCosts5
SkillsGranted
Name"active.throw_scrap_bomb_frag_tier1"
PathID107616
Title"Throw"
ShortDescription""
Description"Throw a grenade at the target that explodes in a hail of fragments. Effective against unarmored targets and ignores cover. Does not need a direct line of sight."
Icon"skill_02 @3817.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses3
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttacktrue
MinRange1
IdealRange1
MaxRange3
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.incendiary_grenade"
Title"Incendiary Grenade"
ShortName"Incendiary"
Description"A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire."
Icon"accessory_14_186x186 @5047.png"
Tags""
Rarity25
MinCampaignProgress0
TradeValue20
IconEquipment"accessory_14_186x186 @5047.png"
IconSkillBar"accessory_14_138x111 @4782.png"
IconSkillBarAlternative""
DeployCosts10
SkillsGranted
Name"active.throw_incendiary_grenade"
PathID107614
Title"Throw"
ShortDescription""
Description"Throw an incendiary grenade at the target that causes the tile to burn and cause damage over time to all units. Can set structures and vehicles on fire."
Icon"skill_03 @4721.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses3
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttacktrue
MinRange0
IdealRange1
MaxRange3
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.morphidrin_patch_drugs"
Title"Morphidrin Patch"
ShortName"Morphidrin"
Description"A slow release painkiller skin patch suppressing pain and allowing soldiers to keep fighting while recovering from injuries. ######### Removes "Injured" status effect for $1 turns. "
Icon"accessory_39_186x186 @3655.png"
Tags""
Rarity20
MinCampaignProgress10
TradeValue25
IconEquipment"accessory_39_186x186 @3655.png"
IconSkillBar"accessory_39_138x111 @3801.png"
IconSkillBarAlternative""
DeployCosts15
SkillsGranted
Name"active.use_morphidrin_drugs"
PathID107625
Title"Use Morphidrin"
ShortDescription""
Description" Removes "Injured" and "bruised" status effect for $1 turns."
Icon"status_13 @4761.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses2
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.armor_plates"
Title"Armor Plates"
ShortName"Plates"
Description"Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability. Has one use."
Icon"accessory_18_186x186 @4464.png"
Tags""
Rarity15
MinCampaignProgress0
TradeValue20
IconEquipment"accessory_18_186x186 @4464.png"
IconSkillBar"accessory_18_138x111 @5212.png"
IconSkillBarAlternative""
DeployCosts10
SkillsGranted
Name"active.change_plates"
PathID107600
Title"Change Plates"
ShortDescription""
Description"Replace damaged armor plates to bring back armor durability to the maximum again."
Icon"skill_03 @4721.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses1
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.neuropentin_sr_tablets_drugs"
Title"Neuropentin SR-Tablets"
ShortName"Neuropentin"
Description"The Neuropentin Sustained Release Tablets increase mental capacity, information compilation, threat assessment, agility and motoric coordination substantially over extended periods of time. It helps combatants to both identify enemies more quickly and avoid detection. Initially developed to combat chronical narcolepsy, a highly concentrated variant quickly became popular among specialized recon elements. ######### Increases Cover Level by $1, Concealment by $2, Detection by $3 and Accuracy by $4% for $5 turns. "
Icon"accessory_37_186x186 @3657.png"
Tags""
Rarity40
MinCampaignProgress10
TradeValue45
IconEquipment"accessory_37_186x186 @3657.png"
IconSkillBar"accessory_37_138x111 @3504.png"
IconSkillBarAlternative""
DeployCosts25
SkillsGranted
Name"active.use_neuropentin_drugs"
PathID107627
Title"Use Neuropentin"
ShortDescription""
Description"Increases Cover Level by $1, Concealment by $2, Detection by $3 and Accuracy by $4% for $5 turns."
Icon"status_13 @4761.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses2
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.binoculars"
Title"Binoculars"
ShortName""
Description"A set of powerful binoculars that helps scouting out enemy positions. Increases view range and detection by $1. "
Icon"accessory_19_186x186 @4259.png"
Tags""
Rarity10
MinCampaignProgress0
TradeValue25
IconEquipment"accessory_19_186x186 @4259.png"
IconSkillBar"accessory_19_138x111 @5077.png"
IconSkillBarAlternative""
DeployCosts10
SkillsGranted
Name"effect.binoculars"
PathID107992
Title"Binoculars"
ShortDescription""
Description"Increases Viewrange by $1 and detection by $2."
Icon"status_04 @3840.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses1
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.emp_grenade"
Title"EMP Grenade"
ShortName"EMP"
Description"A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews."
Icon"accessory_04_186x186 @3981.png"
Tags""
Rarity45
MinCampaignProgress15
TradeValue60
IconEquipment"accessory_04_186x186 @3981.png"
IconSkillBar"accessory_04_138x111 @4452.png"
IconSkillBarAlternative""
DeployCosts20
SkillsGranted
Name"active.throw_emp_grenade"
PathID107610
Title"Throw"
ShortDescription""
Description"Throw an EMP grenade to disable vehicles or turrets for $1 turn."
Icon"skill_06 @4787.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses2
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttacktrue
MinRange1
IdealRange1
MaxRange3
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.motion_scanner"
Title"Motion Scanner"
ShortName"Scanner"
Description"A high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from stationary background. Reveals enemy units as blips even if inside the fog of war for the remainder of the current round. Has a range of $1 tiles."
Icon"accessory_09_186x186 @4667.png"
Tags""
Rarity30
MinCampaignProgress0
TradeValue40
IconEquipment"accessory_09_186x186 @4667.png"
IconSkillBar"accessory_09_138x111 @4824.png"
IconSkillBarAlternative""
DeployCosts15
SkillsGranted
Name"active.use_motion_scanner"
PathID107626
Title"Use"
ShortDescription""
Description"Use your motion scanner to reveal enemy contacts even inside the fog of war for the next $1 turns."
Icon"skill_15 @3767.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses2
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.smart_gun_link"
Title"Smart Gun Link"
ShortName"Gun Link"
Description"An advanced two-piece module that's installed in the firearm and links its targeting data straight to an advanced HUD. Increases accuracy by $1%."
Icon"accessory_40_186x186 @4789.png"
Tags""
Rarity60
MinCampaignProgress0
TradeValue35
IconEquipment"accessory_40_186x186 @4789.png"
IconSkillBar"accessory_40_138x111 @3480.png"
IconSkillBarAlternative""
DeployCosts20
SkillsGranted
Name"passive.smart_gun_link"
PathID108009
Title"Smart Gun Link"
ShortDescription""
Description"An advanced two-piece module thats installed in the firearm and links its targeting data straight to an advanced head-up display of the user. Increases accuracy by $1%."
Icon"status_47 @4210.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses1
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.ammo_hollow_points"
Title"Hollow Points"
ShortName"HP Ammo"
Description"Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of body armor. The red polymer is used to fill the hollow part of the bullet and give it better balistics. Given its bright red color it is also refered to as "lipstick". <style="Highlight">+ $1 Damage - $2 Armor Penetration • Only one ammo accessory can be equipped • Only applies to projectile based squad weapons </style> "
Icon"accessory_21_186x186 @5492.png"
Tags""
Rarity20
MinCampaignProgress0
TradeValue20
IconEquipment"accessory_21_186x186 @5492.png"
IconSkillBar""
IconSkillBarAlternative""
DeployCosts10
SkillsGranted
Name"passive.ammo_hollow_points"
PathID107996
Title"HP Ammo"
ShortDescription""
Description"Increases damage by $1, reduces armor penetration by $2."
Icon"status_06 @4700.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses1
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.wardog_anti_tank_skybot"
Title""Wardog" AT Skybot"
ShortName"AT Wardog"
Description"A small skybot nicknamed "Wardog" armed with a shaped charge that explodes on impact. It can be steered into a target to explode."
Icon"accessory_28_186x186 @5086.png"
Tags""
Rarity15
MinCampaignProgress0
TradeValue30
IconEquipment"accessory_28_186x186 @5086.png"
IconSkillBar"accessory_28_138x111 @4867.png"
IconSkillBarAlternative""
DeployCosts15
SkillsGranted
Name"active.deploy_at_wardog_skybot"
PathID107661
Title"Deploy AT-Wardog"
ShortDescription""
Description"Launch a Wardog drone onto the battlefield. It can be moved around with a separate skill."
Icon"skill_29 @3896.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses1
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttackfalse
MinRange1
IdealRange1
MaxRange10
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance0
Name"active.at_wardog_command_move"
PathID107654
Title"Reposition"
ShortDescription""
Description"Steers the drone to another position within $1 tiles of the drone operator."
Icon"skill_14 @4063.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses1
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttackfalse
MinRange1
IdealRange1
MaxRange10
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance0
Name"active.at_wardog_command_suicide"
PathID107655
Title"Dive In"
ShortDescription""
Description"Steers the Wardog Drone into a nearby target and explodes its shaped charge."
Icon"skill_19 @5290.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses1
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttackfalse
MinRange1
IdealRange1
MaxRange6
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance0
Name"accessory.nightvision_goggles"
Title"Night vision Goggles"
ShortName"NV Goggles"
Description"A set of powerful night vision goggles that remove all nighttime vision reduction."
Icon"accessory_25_186x186 @4134.png"
Tags""
Rarity25
MinCampaignProgress0
TradeValue40
IconEquipment"accessory_25_186x186 @4134.png"
IconSkillBar""
IconSkillBarAlternative""
DeployCosts15
SkillsGranted
Name"passive.nightvision"
PathID108008
Title"Nightvision"
ShortDescription""
Description"This unit can see in the dark, negating any nighttime penalties."
Icon"status_17 @4764.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses1
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.med_kit"
Title"Medical Kit"
ShortName"Med Kit"
Description"A medical kit that can heal or at least temporarily stabilize most common battlefield injuries."
Icon"accessory_08_186x186 @4885.png"
Tags""
Rarity15
MinCampaignProgress0
TradeValue20
IconEquipment"accessory_08_186x186 @4885.png"
IconSkillBar""
IconSkillBarAlternative""
DeployCosts15
SkillsGranted
Name"active.treat_wounds"
PathID107619
Title"Treat Wounds"
ShortDescription""
Description"Use combat drugs to effectively remove suppression and become less affected by further enemy fire for a short while."
Icon"skill_03 @4721.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses1
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.anti_tank_mines"
Title"Anti-Tank Mines"
ShortName"AT Mines"
Description"A heavy AT-Mine that requires a lot of pressure to trigger so it won't be activated by infantry. It will blow up or at least heavily damage most vehicles. Has $1 uses."
Icon"accessory_34_186x186 @4798.png"
Tags""
Rarity20
MinCampaignProgress0
TradeValue30
IconEquipment"accessory_34_186x186 @4798.png"
IconSkillBar"accessory_34_138x111 @4925.png"
IconSkillBarAlternative""
DeployCosts15
SkillsGranted
Name"active.deploy_at_mine"
PathID107756
Title"Deploy AT Mine"
ShortDescription""
Description"Deploys an AT mine at an adjacent tile. Can only be used when deployed."
Icon"offmap_07 @4586.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses5
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttacktrue
MinRange0
IdealRange0
MaxRange2
Repetitions1
AoEType0
AoEChanceToHitCenter30
SelectableTiles5
ScatterMode2
Scatter0
ScatterChance0
Name"accessory.disposable_rocket_flamethrower"
Title"Disposable Rocket Flamethrower"
ShortName"Rocket Flamer"
Description"A one use launch tube that fires a thermobaric warhead that ignites the target area. Can also set structures and vegetation on fire."
Icon"accessory_33_186x186 @3976.png"
Tags""
Rarity25
MinCampaignProgress0
TradeValue25
IconEquipment"accessory_33_186x186 @3976.png"
IconSkillBar"accessory_33_138x111 @3720.png"
IconSkillBarAlternative""
DeployCosts15
SkillsGranted
Name"active.shoot_rocket_flamethrower"
PathID107748
Title"Shoot rocket"
ShortDescription""
Description"Shoots a thermobaric rocket at the target that sets the tile on fire."
Icon"skill_12 @4825.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses1
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededtrue
IsAttacktrue
MinRange2
IdealRange4
MaxRange8
Repetitions1
AoEType3
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance0
Name"accessory.smoke_grenade"
Title"Smoke Grenade"
ShortName"Smoke"
Description"A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight."
Icon"accessory_03_186x186 @5156.png"
Tags""
Rarity10
MinCampaignProgress0
TradeValue15
IconEquipment"accessory_03_186x186 @5156.png"
IconSkillBar"accessory_03_138x111 @4475.png"
IconSkillBarAlternative""
DeployCosts10
SkillsGranted
Name"active.throw_smoke_grenade"
PathID107617
Title"Throw"
ShortDescription""
Description"Throw a smoke grenade that creates a smoke screen. Blocks all lines of sight."
Icon"skill_03 @4721.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses3
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededfalse
IsAttackfalse
MinRange0
IdealRange1
MaxRange3
Repetitions1
AoEType3
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.pistol"
Title"P99A3"
ShortName"Pistol"
Description"The P99A3 Enzige Standardized Service Pistol is the standard sidearm of the TCR armed forces. It is a reliable backup weapon with decent damage but short range and low armor penetration."
Icon"accessory_26_186x186 @5132.png"
Tags""
Rarity5
MinCampaignProgress0
TradeValue15
IconEquipment"accessory_26_186x186 @5132.png"
IconSkillBar"accessory_26_138x111 @4196.png"
IconSkillBarAlternative""
DeployCosts5
SkillsGranted
Name"active.fire_pistol"
PathID107700
Title"Shoot"
ShortDescription""
Description"Shoot $1 shots in quick succession."
Icon"skill_04 @4855.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsesfalse
Uses0
IsSilentfalse
IsTargetedtrue
IsLineOfFireNeededtrue
IsAttacktrue
MinRange1
IdealRange1
MaxRange3
Repetitions2
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50
Name"accessory.protagon_pirate_drugs"
Title"Protagon "Pirate Speed" - IR Tablets"
ShortName"Protagon"
Description"A mystery cocktail of stimulants and psychedelics common with criminal elements in the frontier regions in the form of instant-release tablets. Consumption leads to feelings of euphoria, raised energy to the level of restlessness, and loss of appetite. Effectively grants the user a second turn per round after the current turn has ended with $1% of their max AP. Costs $2 AP to use."
Icon"accessory_16_186x186 @5474.png"
Tags""
Rarity40
MinCampaignProgress0
TradeValue15
IconEquipment"accessory_16_186x186 @5474.png"
IconSkillBar"accessory_16_138x111 @3499.png"
IconSkillBarAlternative""
DeployCosts20
SkillsGranted
Name"active.use_pirate_drugs_protagon"
PathID107629
Title"Use Protagon"
ShortDescription""
Description"Use protagon to gain another turn after the current one. The second turn is limited to $1% of this units max AP."
Icon"status_14 @3848.png"
Tags
Empty array
ActionPointCost0
IsLimitedUsestrue
Uses2
IsSilentfalse
IsTargetedfalse
IsLineOfFireNeededtrue
IsAttackfalse
MinRange0
IdealRange0
MaxRange0
Repetitions1
AoEType0
AoEChanceToHitCenter50
SelectableTiles3
ScatterMode0
Scatter0
ScatterChance50