Combat System: Difference between revisions

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Created page with " Growth potential Growth potential is a mechanic that allow squad leaders to grow their stats overtime Each attribute has an associated action in game that will count as a trigger to a roll to increase the attribute. For instance, damaging an enemy will add a trigger for a weapon skill roll. Each squad leader can only accumulate 15 of these triggers per attribute in each mission. When the mission ends, there will be a roll for each trigger. For each success the at..."
 
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Growth potential
'''Growth potential'''




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Each squad leader can only accumulate 15 of these triggers per attribute in each mission.
Each squad leader can only accumulate 15 of these triggers per attribute in each mission.


When the mission ends, there will be a roll for each trigger. For each success the attribute will increase for a certain amount (depending on the attribute). Each sucess will incur a 30% dimishing return over the previous one
When the mission ends, there will be a roll for each trigger. For each success the attribute will increase for a certain amount (depending on the attribute). Each success will incur a 30% diminishing return over the previous one


Table 1 indicates the actions needed to trigger and the maximum amount per mission. Note that although it is teorically possible to succeed in each of the 15 triggers. The diminishing returns case the gain to reach maximum between 5-10 successes depending on the attribute
Table 1 indicates the actions needed to trigger and the maximum amount per mission. Note that although it is theoretically possible to succeed in each of the 15 triggers. The diminishing returns case the gain to reach maximum between 5-10 successes depending on the attribute
 
The chance to succeed in the trigger is determined by the growth potential and the current attribute value of the squad leader(table 2)


The chance to succeed in the trigger is determined by the growh potential and the current attribute value of the squad leader(table 2)


The o
[[File:Growth potential2.png|thumb|none]]
[[File:Growth potential2.png|thumb|none]]


[[File:Growth potential1.png|thumb|none]]
[[File:Growth potential1.png|thumb|none]]

Revision as of 15:00, 16 February 2026


Growth potential


Growth potential is a mechanic that allow squad leaders to grow their stats overtime

Each attribute has an associated action in game that will count as a trigger to a roll to increase the attribute.

For instance, damaging an enemy will add a trigger for a weapon skill roll.

Each squad leader can only accumulate 15 of these triggers per attribute in each mission.

When the mission ends, there will be a roll for each trigger. For each success the attribute will increase for a certain amount (depending on the attribute). Each success will incur a 30% diminishing return over the previous one

Table 1 indicates the actions needed to trigger and the maximum amount per mission. Note that although it is theoretically possible to succeed in each of the 15 triggers. The diminishing returns case the gain to reach maximum between 5-10 successes depending on the attribute

The chance to succeed in the trigger is determined by the growth potential and the current attribute value of the squad leader(table 2)