Alien Spiderling: Difference between revisions
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Created page with "{| class="gridBG" align="center" style="background-color: black; align=center; width: 90%; border: 1px solid white; color: white;" | class="hides hidem" style="font-size: 100%; text-align: center;" | The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} |''{{{1}}}'' |}} |} Click here to go back to the Alien Wildlife '' Small white-green spiderl..." |
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== Unit Stats == | == Unit Stats == | ||
'''Group Size''': 6 to 9 | *'''Group Size''': 6 to 9 | ||
'''Action Points''': 100 AP per turn | *'''Action Points''': 100 AP per turn | ||
'''Attack Pattern''': Up to 3 can jump at a single target | *'''Attack Pattern''': Up to 3 can jump at a single target | ||
'''Post-Attack Behavior''': Self-destruct after attacking | *'''Post-Attack Behavior''': Self-destruct after attacking | ||
'''It also applies to your infantry's "Acid" debuff'''. The acid burns through armor, damaging it by 10% of its current durability each turn for 2 turns. Does not stack. | *'''It also applies to your infantry's "Acid" debuff'''. The acid burns through armor, damaging it by 10% of its current durability each turn for 2 turns. Does not stack. | ||
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Revision as of 18:22, 14 February 2026
Click here to go back to the Alien Wildlife
Small white-green spiderlings dwelling underground. Highly territorial and aggressive towards any other species. - In game description

Unit Stats
- Group Size: 6 to 9
- Action Points: 100 AP per turn
- Attack Pattern: Up to 3 can jump at a single target
- Post-Attack Behavior: Self-destruct after attacking
- It also applies to your infantry's "Acid" debuff. The acid burns through armor, damaging it by 10% of its current durability each turn for 2 turns. Does not stack.
| Unit Size | HP per Soldier | Armor Value | Movement Range | Attack Range | Armor Penetration | Effectiveness vs Armor |
|---|---|---|---|---|---|---|
| 6-9 | 13 | 20 | ~5 tiles per turn | Adjacent tiles only | Low (cannot penetrate medium/heavy armor in 1 jump) | Ineffective vs medium/heavy infantry |
Tactical Note
- Even basic weaponry like the C1A2 SPC carbine is effective
- At 3–5 tile distance, expect to need ~2 volleys from a 7–8 man squad to neutralize a group
- Prioritize them early to avoid chain damage from self-destruction


