MG Team: Difference between revisions
Created page with "{| class="gridBG" align="center" style="background-color: black; align=center; width: 90%; border: 1px solid white; color: white;" | class="hides hidem" style="font-size: 100%; text-align: center;" | The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} |''{{{1}}}'' |}} |} Click here to go back to the Rogue Army '' Local Forces gone rogue. Armed w..." |
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! Unit Size !! HP per Soldier !! Armor Value !! Weapons and Equipment | ! Unit Size !! HP per Soldier !! Armor Value !! Weapons and Equipment | ||
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| 3|| 10|| 40 || [[SIPV Standard Protective Vest]] , [[CMG50] | | 3|| 10|| 40 || [[SIPV Standard Protective Vest]] , [[CMG50]] | ||
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== Tactical Notes == | == Tactical Notes == | ||
Eliminate MG Teams early to ''relieve suppression pressure''. They die easily but can cause serious losses if left unchecked. Even basic rifles like the K-PAC are enough to bring them down quickly. | Eliminate MG Teams early to ''relieve suppression pressure''. They die easily but can cause serious losses if left unchecked. Even basic rifles like the K-PAC are enough to bring them down quickly. | ||
Revision as of 18:06, 13 February 2026
Click here to go back to the Rogue Army
Local Forces gone rogue. Armed with a medium machine gun to deliver suppressive fire. - In game description

Unit Stats
RA MG Teams are three-man support squads equipped with the CMG50 medium machine gun. Though lightly armored and easily killed, they pose a serious threat due to their ability to suppress and damage even heavily armored infantry.
Despite only having three members, their sustained fire output allows them to pin down squads quickly and disrupt offensive momentum. Their small size also makes them harder to spot and prioritize in chaotic fights.
| Unit Size | HP per Soldier | Armor Value | Weapons and Equipment |
|---|---|---|---|
| 3 | 10 | 40 | SIPV Standard Protective Vest , CMG50 |
Tactical Notes
Eliminate MG Teams early to relieve suppression pressure. They die easily but can cause serious losses if left unchecked. Even basic rifles like the K-PAC are enough to bring them down quickly.


