Artillery: Difference between revisions

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'' Heavy on-map artillery pieces that cannot move. It can shoot across the whole battlefield but has a long minimum range. The shells fired are inaccurate but deadly  '' - In game description
'' Heavy on-map artillery pieces that cannot move. It can shoot across the whole battlefield but has a long minimum range. The shells fired are inaccurate but deadly  '' - In game description


[[File:Badge rogue artillery 234x234.png|100px|thumb|Walker Icon]]
[[File:Badge rogue artillery 234x234.png|100px|thumb|Artillery Icon]]


== Unit Stats ==
== Unit Stats ==

Revision as of 17:59, 13 February 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to the Rogue Army

Heavy on-map artillery pieces that cannot move. It can shoot across the whole battlefield but has a long minimum range. The shells fired are inaccurate but deadly - In game description

Artillery Icon

Unit Stats

RA Artillery is a stationary long-range support weapon typically encountered during HQ + Officer elimination and Breakthrough missions. Though inaccurate, it poses a strategic threat across the entire battlefield.

It fires once every two turns with indefinite range. While direct hits on vehicles have not been fully tested, even near misses cause suppression and morale damage to infantry. It cannot move or reposition, but is usually well-defended and placed behind enemy lines.

Vehicle HP Armor Value Weapons and Equipment
60 150 Artillery Shell

Tactical Note

Treat RA Artillery as a priority objective when present. Its psychological and morale impact on your squads can stall an assault or cause key units to retreat. Use stealth squads, mobile infantry, or long-range precision fire to disable it.