Griffin Dynamics Rotary Barrel Machinegun: Difference between revisions
From MENACE Official Wiki
No edit summary |
No edit summary |
||
| Line 31: | Line 31: | ||
== Tags == | == Tags == | ||
{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=SUPPRESSIVE|link=Suppressive(Tag)}} {{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} {{ItemTag|name=DEPLOY|link=Deploy(Tag)}} | {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=SUPPRESSIVE|link=Suppressive(Tag)}} {{ItemTag|name=HIGH RATE OF FIRE|link=High Rate Of Fire(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} {{ItemTag|name=DEPLOY|link=Deploy(Tag)}} | ||
== Changelog == | |||
*[https://store.steampowered.com/news/app/2432860/view/540003980950897774 v0.6.5+16107] -- Patch #2 - Rebalanced and adjusted all minigun variants to be more in line with other weapons. Removed inaccuracy stack mechanic from miniguns. Adjusted visual effects - HP Damage reduced from 20 to 13. Armor Penetration increased from 38 to 40. Suppression reduced from 10 to 11. | |||
*[https://store.steampowered.com/news/app/2432860/view/687497604906352683 v0.6.6. +16265] -- Patch #3 - Adjusted minigun stats | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Revision as of 16:29, 13 February 2026
Click here to go back to Vehicle Weapons.
Description
A rotary multi-barrel machinegun originally mounted on space- and aircraft. Comes with a very high rate of fire but heats up quickly due to the high rate of fire. The more heat builds up the less accurate the gun gets.
Weapon Skills
Fire a 10 bullet minigun salvo at one tile. Each use heats up the barrel of the gun by 1, reducing accuracy by 10 per heat stack. At the start of a round, 2 heat stacks dissolve.
A wide sweep firing a hail of bullets strafing 4 adjacent tiles. Builds up 3 overheating stacks that reduce accuracy and cool off over time.
Tags
PROJECTILE SUPPRESSIVE HIGH RATE OF FIRE VEHICLE WEAPON DEPLOY
Changelog
- v0.6.5+16107 -- Patch #2 - Rebalanced and adjusted all minigun variants to be more in line with other weapons. Removed inaccuracy stack mechanic from miniguns. Adjusted visual effects - HP Damage reduced from 20 to 13. Armor Penetration increased from 38 to 40. Suppression reduced from 10 to 11.
- v0.6.6. +16265 -- Patch #3 - Adjusted minigun stats


