Vehicle Accessories: Difference between revisions

From MENACE Official Wiki
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| [[File:Accessory vehicle booster injection system 138x111.png|center|300px|link=Booster Injection System]] [[Booster Injection System]] || 15 || 25 || For 1 Turn: -3 Movement Cost per tile but Turn Costs increased by 10.|| 2  
| [[File:Accessory vehicle booster injection system 138x111.png|center|250px|link=Booster Injection System]] [[Booster Injection System]] || 15 || 25 || For 1 Turn: -3 Movement Cost per tile but Turn Costs increased by 10.|| 2  
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| [[File:Accessory vehicle ammo cases 186x186.png|center|300px|link=Vehicle Ammo Case]] [[Vehicle Ammo Case]] || 15 || 35 || Increases all weapon uses by 50% with a minimum of 2.|| N/A  
| [[File:Accessory vehicle ammo cases 186x186.png|center|250px|link=Vehicle Ammo Case]] [[Vehicle Ammo Case]] || 15 || 35 || Increases all weapon uses by 50% with a minimum of 2.|| N/A  
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| [[File:Accessory vehicle cannister shot 138x111.png|center|300px|link=Vehicle Canister Shot]] [[Vehicle Canister Shot]] || 10 || 35 || The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel.|| 2  
| [[File:Accessory vehicle cannister shot 138x111.png|center|250px|link=Vehicle Canister Shot]] [[Vehicle Canister Shot]] || 10 || 35 || The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel.|| 2  
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| [[File:Accessory vehicle vmat missile 186x186.png|center|300px|link=VMAT Missile]] [[VMAT Missile]] || 15 || 45 || A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on.|| 1  
| [[File:Accessory vehicle vmat missile 186x186.png|center|250px|link=VMAT Missile]] [[VMAT Missile]] || 15 || 45 || A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on.|| 1  
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| [[File:Accessory vehicle exploding reactive armor era 144x144.png|center|300px|link=Exploding Reactive Armor]] [[Exploding Reactive Armor]] || 10 || 35 || Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times.|| 3  
| [[File:Accessory vehicle exploding reactive armor era 144x144.png|center|250px|link=Exploding Reactive Armor]] [[Exploding Reactive Armor]] || 10 || 35 || Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times.|| 3  
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| [[File:Accessory vehicle electromagnetic armor 186x186.png|center|200px|link=Electromagnetic Armor]] [[Electromagnetic Armor]] || 25 || 85 || Double-layered armor plates that discharge high-powered currents into penetrating projectiles. Less powerful than ERA but much more reliable and covers a larger part of the vehicle. Reduces the damage of incoming attacks by 33%. Does not work against energy weapons like lasers. Effect does not stack. || N/A  
| [[File:Accessory vehicle electromagnetic armor 186x186.png|center|250px|link=Electromagnetic Armor]] [[Electromagnetic Armor]] || 25 || 85 || Double-layered armor plates that discharge high-powered currents into penetrating projectiles. Less powerful than ERA but much more reliable and covers a larger part of the vehicle. Reduces the damage of incoming attacks by 33%. Does not work against energy weapons like lasers. Effect does not stack. || N/A  
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| [[File:Accessory vehicle ap mine launchers 138x111.png|center|300px|link=Anti Personnel Mine Launchers]] [[Anti Personnel Mine Launchers]] || 10 || 45 || Throws 6 sets of anti-personel mines out towards the designated target. Can scatter. || 2
| [[File:Accessory vehicle ap mine launchers 138x111.png|center|250px|link=Anti Personnel Mine Launchers]] [[Anti Personnel Mine Launchers]] || 10 || 45 || Throws 6 sets of anti-personel mines out towards the designated target. Can scatter. || 2
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| [[File:Accessory vehicle ceramic plating 186x186.png|center|300px|link=Ceramic Plating]] [[Ceramic Plating]] || 15 || 65 || Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. || N/A  
| [[File:Accessory vehicle ceramic plating 186x186.png|center|250px|link=Ceramic Plating]] [[Ceramic Plating]] || 15 || 65 || Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. || N/A  
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| [[File:Accessory vehicle smoke launchers 138x111.png|center|300px|link=Smoke Launchers]] [[Smoke Launchers]] || 10 || 25 || A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. || 2  
| [[File:Accessory vehicle smoke launchers 138x111.png|center|250px|link=Smoke Launchers]] [[Smoke Launchers]] || 10 || 25 || A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. || 2  
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| [[File:Accessory vehicle adaptive camouflage 144x144.png|center|300px|link=Adaptive Camouflage Net]] [[Adaptive Camouflage Net]] || 10 || 45 || Increases concealment by 4. || N/A  
| [[File:Accessory vehicle adaptive camouflage 144x144.png|center|250px|link=Adaptive Camouflage Net]] [[Adaptive Camouflage Net]] || 10 || 45 || Increases concealment by 4. || N/A  
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Revision as of 15:42, 13 February 2026

The content below is based on the demo release and needs to be updated as it may not accurately represent what's currently in-game.

This page covers Vehicle Accessories, for Accessories see here. The Vehicles page can be found here. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.


Vehicle Accessory Statistics

Name Description
Trade Value Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity.
The logistics cost to add an accessory to a vehicle.
Effect(s) What an accessory does.
Uses How many times an accessory can be used in a mission.

Vehicle Accessories

Name
Trade Val Effects Uses
Booster Injection System
15 25 For 1 Turn: -3 Movement Cost per tile but Turn Costs increased by 10. 2
Vehicle Ammo Case
15 35 Increases all weapon uses by 50% with a minimum of 2. N/A
Vehicle Canister Shot
10 35 The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel. 2
VMAT Missile
15 45 A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on. 1
Exploding Reactive Armor
10 35 Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times. 3
Electromagnetic Armor
25 85 Double-layered armor plates that discharge high-powered currents into penetrating projectiles. Less powerful than ERA but much more reliable and covers a larger part of the vehicle. Reduces the damage of incoming attacks by 33%. Does not work against energy weapons like lasers. Effect does not stack. N/A
Anti Personnel Mine Launchers
10 45 Throws 6 sets of anti-personel mines out towards the designated target. Can scatter. 2
Ceramic Plating
15 65 Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. N/A
Smoke Launchers
10 25 A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. 2
Adaptive Camouflage Net
10 45 Increases concealment by 4. N/A