Vehicle Accessories: Difference between revisions
From MENACE Official Wiki
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| [[File:Accessory vehicle booster injection system 138x111.png|center| | | [[File:Accessory vehicle booster injection system 138x111.png|center|250px|link=Booster Injection System]] [[Booster Injection System]] || 15 || 25 || For 1 Turn: -3 Movement Cost per tile but Turn Costs increased by 10.|| 2 | ||
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| [[File:Accessory vehicle ammo cases 186x186.png|center| | | [[File:Accessory vehicle ammo cases 186x186.png|center|250px|link=Vehicle Ammo Case]] [[Vehicle Ammo Case]] || 15 || 35 || Increases all weapon uses by 50% with a minimum of 2.|| N/A | ||
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| [[File:Accessory vehicle cannister shot 138x111.png|center| | | [[File:Accessory vehicle cannister shot 138x111.png|center|250px|link=Vehicle Canister Shot]] [[Vehicle Canister Shot]] || 10 || 35 || The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel.|| 2 | ||
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| [[File:Accessory vehicle vmat missile 186x186.png|center| | | [[File:Accessory vehicle vmat missile 186x186.png|center|250px|link=VMAT Missile]] [[VMAT Missile]] || 15 || 45 || A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on.|| 1 | ||
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| [[File:Accessory vehicle exploding reactive armor era 144x144.png|center| | | [[File:Accessory vehicle exploding reactive armor era 144x144.png|center|250px|link=Exploding Reactive Armor]] [[Exploding Reactive Armor]] || 10 || 35 || Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times.|| 3 | ||
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| [[File:Accessory vehicle electromagnetic armor 186x186.png|center| | | [[File:Accessory vehicle electromagnetic armor 186x186.png|center|250px|link=Electromagnetic Armor]] [[Electromagnetic Armor]] || 25 || 85 || Double-layered armor plates that discharge high-powered currents into penetrating projectiles. Less powerful than ERA but much more reliable and covers a larger part of the vehicle. Reduces the damage of incoming attacks by 33%. Does not work against energy weapons like lasers. Effect does not stack. || N/A | ||
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| [[File:Accessory vehicle ap mine launchers 138x111.png|center| | | [[File:Accessory vehicle ap mine launchers 138x111.png|center|250px|link=Anti Personnel Mine Launchers]] [[Anti Personnel Mine Launchers]] || 10 || 45 || Throws 6 sets of anti-personel mines out towards the designated target. Can scatter. || 2 | ||
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| [[File:Accessory vehicle ceramic plating 186x186.png|center| | | [[File:Accessory vehicle ceramic plating 186x186.png|center|250px|link=Ceramic Plating]] [[Ceramic Plating]] || 15 || 65 || Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. || N/A | ||
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| [[File:Accessory vehicle smoke launchers 138x111.png|center| | | [[File:Accessory vehicle smoke launchers 138x111.png|center|250px|link=Smoke Launchers]] [[Smoke Launchers]] || 10 || 25 || A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. || 2 | ||
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| [[File:Accessory vehicle adaptive camouflage 144x144.png|center| | | [[File:Accessory vehicle adaptive camouflage 144x144.png|center|250px|link=Adaptive Camouflage Net]] [[Adaptive Camouflage Net]] || 10 || 45 || Increases concealment by 4. || N/A | ||
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Revision as of 15:42, 13 February 2026
This page covers Vehicle Accessories, for Accessories see here. The Vehicles page can be found here. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.
Vehicle Accessory Statistics
Vehicle Accessories
| Name | Trade Val | Effects | Uses | |
|---|---|---|---|---|
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15 | 25 | For 1 Turn: -3 Movement Cost per tile but Turn Costs increased by 10. | 2 |
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15 | 35 | Increases all weapon uses by 50% with a minimum of 2. | N/A |
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10 | 35 | The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel. | 2 |
![]() |
15 | 45 | A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on. | 1 |
![]() |
10 | 35 | Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times. | 3 |
![]() |
25 | 85 | Double-layered armor plates that discharge high-powered currents into penetrating projectiles. Less powerful than ERA but much more reliable and covers a larger part of the vehicle. Reduces the damage of incoming attacks by 33%. Does not work against energy weapons like lasers. Effect does not stack. | N/A |
![]() |
10 | 45 | Throws 6 sets of anti-personel mines out towards the designated target. Can scatter. | 2 |
![]() |
15 | 65 | Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. | N/A |
![]() |
10 | 25 | A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. | 2 |
![]() |
10 | 45 | Increases concealment by 4. | N/A |













