Armor: Difference between revisions
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| style="width: 15%;padding:10px" | '''Trade Value''' | | style="width: 15%;padding:10px" | '''Trade Value''' | ||
| Like all items, armor can be traded on the black market. The value of | | Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity. | ||
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| style="padding:10px" | '''Armor''' | | style="padding:10px" | '''Armor''' | ||
Revision as of 14:21, 2 October 2025
Armor Statistics
| Name | Description |
|---|---|
| Trade Value | Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity. |
| Armor | This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits. |
| Armor Durability | This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking. |
| Concealment | Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view. |
| Accessory Slots | Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1. |
| Bonus Abilities | Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) Only available to a limited number of armor types. |
| Negative Effects | Negative effects imposed by the armor (if applicable) |


