Module:Data/Armors.json: Difference between revisions

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[
[
{
{
"Name": "armor.player_class_2_soft_armor",
"Name": "armor.civilian_rogue_army_generic_medium_tier1_SIPV",
"Title": "Soft Armor",
"Title": "Protective Vest",
"ShortName": "Class II",
"ShortName": "SIPV",
"Description": "A soft armor graded as class II, designed to mainly protect against shrapnel from explosions. It will not stop any kind of bullet fired from short distances.",
"Description": "Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Decently effective against bullets as well.",
"Icon": "",
"Icon": "",
"Tags": [],
"Tags": [],
"Rarity": 10,
"Rarity": 10,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 20,
"TradeValue": 30,
"IconEquipment": "",
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 8,
"DeployCosts": 9,
"SkillsGranted": [],
"SkillsGranted": [],
"Armor": 30,
"Armor": 40,
"DurabilityPerElement": 40,
"DurabilityPerElement": 40,
"DamageResistance": 0,
"DamageResistance": 0,
Line 37: Line 37:
"ActionPointsMult": 1,
"ActionPointsMult": 1,
"AdditionalMovementCost": 0,
"AdditionalMovementCost": 0,
"ItemSlots": 2
"ItemSlots": 1
},
},
{
{
"Name": "armor.player_class_3_intensity",
"Name": "armor.civilian_worker_outfit",
"Title": "SAPP High Intensity Setup",
"Title": "",
"ShortName": "Class III Intensity",
"ShortName": "",
"Description": "A reinforced SAPP fitted with additional and improved armor plates to make it better suited for frontline troops.",
"Description": "",
"Icon": "",
"Icon": "",
"Tags": [],
"Tags": [],
"Rarity": 25,
"Rarity": 0,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 40,
"TradeValue": 0,
"IconEquipment": "",
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 13,
"DeployCosts": 1,
"SkillsGranted": [],
"SkillsGranted": [],
"Armor": 65,
"Armor": 0,
"DurabilityPerElement": 55,
"DurabilityPerElement": 0,
"DamageResistance": 0,
"DamageResistance": 0,
"HitpointsPerElement": 0,
"HitpointsPerElement": 0,
Line 79: Line 79:
},
},
{
{
"Name": "armor.player_class_3_operator",
"Name": "armor.model_test",
"Title": "SAPP Operator",
"Title": "Model Test",
"ShortName": "Class III Operator",
"ShortName": "",
"Description": "A highly flexible setup based on the classic SAPP. Equipped with additional straps, bags and pouches to carry everything possibly needed in a prolonged battle. Increases ammo of all weapons by $1%.",
"Description": "",
"Icon": "",
"Icon": "",
"Tags": [],
"Tags": [],
"Rarity": 25,
"Rarity": 0,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 40,
"TradeValue": 0,
"IconEquipment": "",
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 13,
"DeployCosts": 1,
"SkillsGranted": [],
"SkillsGranted": [],
"Armor": 55,
"Armor": 30,
"DurabilityPerElement": 45,
"DurabilityPerElement": 0,
"DamageResistance": 0,
"DamageResistance": 0,
"HitpointsPerElement": 0,
"HitpointsPerElement": 0,
Line 115: Line 115:
"ActionPointsMult": 1,
"ActionPointsMult": 1,
"AdditionalMovementCost": 0,
"AdditionalMovementCost": 0,
"ItemSlots": 2
"ItemSlots": 1
},
},
{
{
"Name": "armor.player_class_3_recce",
"Name": "armor.pirate_boarding_commando_armor_jetsuit",
"Title": "SAPP Recce",
"Title": "Boarding Commando Jetsuit",
"ShortName": "Class III Recce",
"ShortName": "Jetsuit",
"Description": "This SAPP has been set up for recon forces use with advanced camouflage and additional optical equipment for improved enemy recognition. ",
"Description": "A heavy reinforced spacesuit used by pirate boarding commandos for close combat fighting. Very heavy and cumbersome, but it offers decent protection and is equipped with a jetpack for fast movement.",
"Icon": "",
"Icon": "",
"Tags": [],
"Tags": [],
"Rarity": 25,
"Rarity": 35,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 40,
"TradeValue": 60,
"IconEquipment": "",
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 13,
"DeployCosts": 35,
"SkillsGranted": [],
"SkillsGranted": [],
"Armor": 55,
"Armor": 75,
"DurabilityPerElement": 45,
"DurabilityPerElement": 56,
"DamageResistance": 0,
"DamageResistance": 0,
"HitpointsPerElement": 0,
"HitpointsPerElement": 0,
Line 144: Line 144:
"Vision": 0,
"Vision": 0,
"VisionMult": 1,
"VisionMult": 1,
"Detection": 2,
"Detection": -2,
"DetectionMult": 1,
"DetectionMult": 0,
"Concealment": 2,
"Concealment": -2,
"ConcealmentMult": 1,
"ConcealmentMult": 1,
"SuppressionImpactMult": 1,
"SuppressionImpactMult": 0.85,
"GetDismemberedChanceBonus": 0,
"GetDismemberedChanceBonus": 0,
"GetDismemberedChanceMult": 1,
"GetDismemberedChanceMult": 0.5,
"ActionPoints": 0,
"ActionPoints": 0,
"ActionPointsMult": 1,
"ActionPointsMult": 1,
Line 157: Line 157:
},
},
{
{
"Name": "armor.player_class_3_rmc_mib",
"Name": "armor.pirate_outcast_rags_armor",
"Title": "Marine Infantry Bodyarmor",
"Title": "Outcast Rags",
"ShortName": "Class III MIB",
"ShortName": "Outcast Rags",
"Description": "The Marine Infantry Body Armor (MIB) is the standard armor worn by all basic Marine detachments. It is light but durable and easy to maintain. The protection value is limited to an official class III level, but the armor is way better designed and crafted than the widespread SAPP armors.",
"Description": "",
"Icon": "",
"Icon": "",
"Tags": [],
"Tags": [],
"Rarity": 30,
"Rarity": 10,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 55,
"TradeValue": 30,
"IconEquipment": "",
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 15,
"DeployCosts": 6,
"SkillsGranted": [],
"SkillsGranted": [],
"Armor": 65,
"Armor": 10,
"DurabilityPerElement": 55,
"DurabilityPerElement": 25,
"DamageResistance": 0,
"DamageResistance": 0,
"HitpointsPerElement": 0,
"HitpointsPerElement": 0,
Line 185: Line 185:
"Detection": 0,
"Detection": 0,
"DetectionMult": 1,
"DetectionMult": 1,
"Concealment": 0,
"Concealment": 1,
"ConcealmentMult": 1,
"ConcealmentMult": 1,
"SuppressionImpactMult": 1,
"SuppressionImpactMult": 1,
Line 193: Line 193:
"ActionPointsMult": 1,
"ActionPointsMult": 1,
"AdditionalMovementCost": 0,
"AdditionalMovementCost": 0,
"ItemSlots": 2
"ItemSlots": 3
},
},
{
{
"Name": "armor.player_class_3_sapp",
"Name": "armor.pirate_tier1_chaingun_armor",
"Title": "Small Arms Protective Plating",
"Title": "Scavengers Suit",
"ShortName": "Class III",
"ShortName": "Scav Suit",
"Description": "A class III rated Small Arms Protective Plating(SAPP). Trial testing includes ballistic tests from SMG caliber weapons over medium and long distances. These calibers will reliably be stopped as long as the armor is still intact.",
"Description": "A somewhat armored suit worn by Pirate scavengers while looting and plundering. A surprising amount of bags and belts are fitted to this suit to hold as many items as possible.",
"Icon": "",
"Icon": "",
"Tags": [],
"Tags": [],
"Rarity": 20,
"Rarity": 15,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 35,
"TradeValue": 30,
"IconEquipment": "",
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 12,
"DeployCosts": 10,
"SkillsGranted": [],
"SkillsGranted": [],
"Armor": 55,
"Armor": 30,
"DurabilityPerElement": 45,
"DurabilityPerElement": 30,
"DamageResistance": 0,
"DamageResistance": 0,
"HitpointsPerElement": 0,
"HitpointsPerElement": 0,
Line 235: Line 235:
},
},
{
{
"Name": "armor.player_class_4_isapp",
"Name": "armor.pirate_tier1_EMP_armor",
"Title": "Improved Small Arms Protective Plating",
"Title": "Scavengers Suit",
"ShortName": "Class IV",
"ShortName": "Scav Suit",
"Description": "The Improved Small Arms Protective Plating Class IV is rated for stopping assault rifle-sized calibers reliably with a maximum penetration rate of 10% over medium distance.",
"Description": "A somewhat armored suit worn by Pirate scavengers while looting and plundering. A surprising amount of bags and belts are fitted to this suit to hold as many items as possible.",
"Icon": "",
"Icon": "",
"Tags": [],
"Tags": [],
"Rarity": 30,
"Rarity": 15,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 45,
"TradeValue": 30,
"IconEquipment": "",
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 20,
"DeployCosts": 10,
"SkillsGranted": [],
"SkillsGranted": [],
"Armor": 75,
"Armor": 30,
"DurabilityPerElement": 50,
"DurabilityPerElement": 30,
"DamageResistance": 0,
"DamageResistance": 0,
"HitpointsPerElement": 0,
"HitpointsPerElement": 0,
Line 274: Line 274:
},
},
{
{
"Name": "armor.player_class_4_t1_rmc_lpps",
"Name": "armor.pirate_tier1_scavenger_armor_enemy",
"Title": "Low Profile Protective Suit",
"Title": "Scavenger Suit",
"ShortName": "Class IV LPPS",
"ShortName": "Scav Suit",
"Description": "The Low Profile Protective Suit (LPPS) was developed for maximum mobility and concealment. It is the favorite choice for Special Ops and Recon squads that prefer stealth to open engagements.",
"Description": "A somewhat armored suit worn by Pirate scavengers while looting and plundering. A surprising amount of bags and belts are fitted to this suit to hold as many items as possible.",
"Icon": "",
"Icon": "",
"Tags": [],
"Tags": [],
"Rarity": 50,
"Rarity": 10,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 70,
"TradeValue": 15,
"IconEquipment": "",
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 18,
"DeployCosts": 7,
"SkillsGranted": [],
"SkillsGranted": [],
"Armor": 65,
"Armor": 30,
"DurabilityPerElement": 40,
"DurabilityPerElement": 30,
"DamageResistance": 0,
"DamageResistance": 0,
"HitpointsPerElement": 0,
"HitpointsPerElement": 0,
Line 302: Line 302:
"Detection": 0,
"Detection": 0,
"DetectionMult": 1,
"DetectionMult": 1,
"Concealment": 2,
"Concealment": 0,
"ConcealmentMult": 1,
"ConcealmentMult": 1,
"SuppressionImpactMult": 1,
"SuppressionImpactMult": 1,
Line 313: Line 313:
},
},
{
{
"Name": "armor.player_class_4_t1_rmc_mtap",
"Name": "armor.pirate_tier2_veteran_scavenger_armor",
"Title": "TCR Marine Tactical Armored Platesuit",
"Title": "Veteran Scavenger Suit",
"ShortName": "Class IV MTAP",
"ShortName": "Veteran Suit",
"Description": "Standard issue armor employed by the fighting TCR Marines in all environments. Offers good protection against most small arms and explosives while not hindering movement. Very durable but hard to come by in the wayback",
"Description": "A space suit with improved armor platings and materials. Still not as effective as factory made protection but it can stop smaller caliber rounds.",
"Icon": "",
"Icon": "",
"Tags": [],
"Tags": [],
"Rarity": 50,
"Rarity": 15,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 75,
"TradeValue": 25,
"IconEquipment": "",
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 20,
"DeployCosts": 12,
"SkillsGranted": [],
"SkillsGranted": [],
"Armor": 85,
"Armor": 50,
"DurabilityPerElement": 65,
"DurabilityPerElement": 40,
"DamageResistance": 0,
"DamageResistance": 0,
"HitpointsPerElement": 0,
"HitpointsPerElement": 0,
Line 352: Line 352:
},
},
{
{
"Name": "armor.player_class_4_t2_rmc_lpps_c",
"Name": "armor.player_pirate_tier2_veteran_scavenger_armor",
"Title": "LPPS Commando",
"Title": "Veteran Scavenger Suit",
"ShortName": "Class IV LPPS-C",
"ShortName": "Veteran Suit",
"Description": "The LPPS has been adjusted and improved for use by special forces, creating the Commando version. It has increased protection values and has an even lower signature.",
"Description": "A space suit with improved armor platings and materials. Still not as effective as factory made protection but it can stop smaller caliber rounds.",
"Icon": "",
"Icon": "",
"Tags": [],
"Tags": [],
"Rarity": 70,
"Rarity": 15,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 110,
"TradeValue": 25,
"IconEquipment": "",
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 22,
"DeployCosts": 12,
"SkillsGranted": [],
"SkillsGranted": [],
"Armor": 75,
"Armor": 50,
"DurabilityPerElement": 56,
"DurabilityPerElement": 40,
"DamageResistance": 0,
"DamageResistance": 0,
"HitpointsPerElement": 0,
"HitpointsPerElement": 0,
Line 380: Line 380:
"Detection": 0,
"Detection": 0,
"DetectionMult": 1,
"DetectionMult": 1,
"Concealment": 3,
"Concealment": 0,
"ConcealmentMult": 1,
"ConcealmentMult": 1,
"SuppressionImpactMult": 1,
"SuppressionImpactMult": 1,
Line 388: Line 388:
"ActionPointsMult": 1,
"ActionPointsMult": 1,
"AdditionalMovementCost": 0,
"AdditionalMovementCost": 0,
"ItemSlots": 3
"ItemSlots": 2
},
},
{
{
"Name": "armor.player_class_4_t2_rmc_ng_mtap",
"Name": "armor.rogue_army_conscript_fatigues",
"Title": "Next Generation MTAP",
"Title": "Conscript Fatigues",
"ShortName": "Class IV NG-MTAP",
"ShortName": "Fatigues",
"Description": "The classical MTAP has been improved for maximum combat effectiveness. This is the next generation of Marine Tactical Armor.",
"Description": "",
"Icon": "",
"Icon": "",
"Tags": [],
"Tags": [],
"Rarity": 70,
"Rarity": 0,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 120,
"TradeValue": 0,
"IconEquipment": "",
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 26,
"DeployCosts": 0,
"SkillsGranted": [],
"SkillsGranted": [],
"Armor": 95,
"Armor": 10,
"DurabilityPerElement": 70,
"DurabilityPerElement": 25,
"DamageResistance": 0,
"DamageResistance": 0,
"HitpointsPerElement": 0,
"HitpointsPerElement": 0,
Line 421: Line 421:
"Concealment": 0,
"Concealment": 0,
"ConcealmentMult": 1,
"ConcealmentMult": 1,
"SuppressionImpactMult": 0.9,
"SuppressionImpactMult": 1,
"GetDismemberedChanceBonus": 0,
"GetDismemberedChanceBonus": 0,
"GetDismemberedChanceMult": 1,
"GetDismemberedChanceMult": 1,
Line 427: Line 427:
"ActionPointsMult": 1,
"ActionPointsMult": 1,
"AdditionalMovementCost": 0,
"AdditionalMovementCost": 0,
"ItemSlots": 2
"ItemSlots": 1
},
},
{
{
"Name": "armor.player_class_5_esapp",
"Name": "armor.rogue_army_jaeger_fatigues",
"Title": "Enhanced Small Arms Protective Plating",
"Title": "Jaeger Suit",
"ShortName": "Class V",
"ShortName": "",
"Description": "Class V and higher-rated body armor will be reserved for specialized assault units that can afford to sacrifice speed, agility, and situational awareness in exchange for superior protection. Enhanced Small Arms Protective Plating (ESAPP) provides reliable defense against the majority of handheld caliber munitions, including those fired from assault and battle rifles.",
"Description": "A set of modified army fatigues with additional camouflage and accessory pouches.",
"Icon": "",
"Icon": "",
"Tags": [],
"Tags": [],
"Rarity": 40,
"Rarity": 15,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 55,
"TradeValue": 15,
"IconEquipment": "",
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 25,
"DeployCosts": 8,
"SkillsGranted": [],
"SkillsGranted": [],
"Armor": 90,
"Armor": 15,
"DurabilityPerElement": 55,
"DurabilityPerElement": 30,
"DamageResistance": 0,
"DamageResistance": 0,
"HitpointsPerElement": 0,
"HitpointsPerElement": 0,
"HitpointsPerElementMult": 1,
"HitpointsPerElementMult": 1,
"Accuracy": 0,
"Accuracy": 0,
"AccuracyMult": 0.95,
"AccuracyMult": 1,
"DefenseMult": 1,
"DefenseMult": 1,
"Discipline": 0,
"Discipline": 0,
"DisciplineMult": 1,
"DisciplineMult": 1,
"Vision": -1,
"Vision": 0,
"VisionMult": 1,
"VisionMult": 1,
"Detection": -1,
"Detection": 0,
"DetectionMult": 1,
"DetectionMult": 1,
"Concealment": -1,
"Concealment": 2,
"ConcealmentMult": 1,
"ConcealmentMult": 1,
"SuppressionImpactMult": 0.85,
"SuppressionImpactMult": 1,
"GetDismemberedChanceBonus": 0,
"GetDismemberedChanceBonus": 0,
"GetDismemberedChanceMult": 0.6,
"GetDismemberedChanceMult": 1,
"ActionPoints": 0,
"ActionPoints": 0,
"ActionPointsMult": 1,
"ActionPointsMult": 1,
"AdditionalMovementCost": 2,
"AdditionalMovementCost": 0,
"ItemSlots": 1
"ItemSlots": 2
},
},
{
{
"Name": "armor.player_class_6_t1_rmc_bash",
"Name": "armor.rogue_army_medium_tier1_SIPV",
"Title": "TCR Navy Breaching Armor Suit - Heavy",
"Title": "Protective Vest",
"ShortName": "Class VI BAS-H",
"ShortName": "SIPV",
"Description": "TCR Navy Breaching Armor Suit - Heavy (BAS-H) Developed for Navy boarding commandos, this very heavy armor offers extreme protection. Its carapace plating will stop almost all kinetic projectiles, even over short distances. Movement and perception are hindered, though.",
"Description": "Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Not effective at stopping bullets.",
"Icon": "",
"Icon": "",
"Tags": [],
"Tags": [],
"Rarity": 65,
"Rarity": 10,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 100,
"TradeValue": 25,
"IconEquipment": "",
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 35,
"DeployCosts": 9,
"SkillsGranted": [],
"SkillsGranted": [],
"Armor": 110,
"Armor": 40,
"DurabilityPerElement": 60,
"DurabilityPerElement": 40,
"DamageResistance": 0,
"DamageResistance": 0,
"HitpointsPerElement": 0,
"HitpointsPerElement": 0,
Line 495: Line 495:
"Vision": 0,
"Vision": 0,
"VisionMult": 1,
"VisionMult": 1,
"Detection": -1,
"Detection": 0,
"DetectionMult": 1,
"DetectionMult": 1,
"Concealment": -2,
"Concealment": 0,
"ConcealmentMult": 1,
"ConcealmentMult": 1,
"SuppressionImpactMult": 0.8,
"SuppressionImpactMult": 1,
"GetDismemberedChanceBonus": 0,
"GetDismemberedChanceBonus": 0,
"GetDismemberedChanceMult": 0.5,
"GetDismemberedChanceMult": 1,
"ActionPoints": 0,
"ActionPoints": 0,
"ActionPointsMult": 1,
"ActionPointsMult": 1,
"AdditionalMovementCost": 0,
"AdditionalMovementCost": 0,
"ItemSlots": 1
"ItemSlots": 2
},
},
{
{
"Name": "armor.player_class_6_t2_rmc_bash_mk2",
"Name": "armor.rogue_army_medium_tier1_SIPV_officer",
"Title": "TCR Navy Breaching Armor Suit - Heavy MK02",
"Title": "Protective Vest",
"ShortName": "Class VI BAS-H MK02",
"ShortName": "SIPV",
"Description": "The BAS-H has been improved to withstand even more kinetic energy for its MK02 version. Troops in this armor are to be treated more like tanks than infantry, but maintaining and acquiring these armor pieces is very costly.",
"Description": "Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Not effective at stopping bullets.",
"Icon": "",
"Icon": "",
"Tags": [],
"Tags": [],
"Rarity": 80,
"Rarity": 15,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 150,
"TradeValue": 30,
"IconEquipment": "",
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 40,
"DeployCosts": 9,
"SkillsGranted": [],
"SkillsGranted": [],
"Armor": 110,
"Armor": 40,
"DurabilityPerElement": 95,
"DurabilityPerElement": 40,
"DamageResistance": 0,
"DamageResistance": 0,
"HitpointsPerElement": 0,
"HitpointsPerElement": 0,
Line 534: Line 534:
"Vision": 0,
"Vision": 0,
"VisionMult": 1,
"VisionMult": 1,
"Detection": -2,
"Detection": 0,
"DetectionMult": 1,
"DetectionMult": 1,
"Concealment": -2,
"Concealment": 0,
"ConcealmentMult": 1,
"ConcealmentMult": 1,
"SuppressionImpactMult": 0.7,
"SuppressionImpactMult": 1,
"GetDismemberedChanceBonus": 0,
"GetDismemberedChanceBonus": 0,
"GetDismemberedChanceMult": 0.9,
"GetDismemberedChanceMult": 1,
"ActionPoints": 0,
"ActionPoints": 0,
"ActionPointsMult": 1,
"ActionPointsMult": 1,
"AdditionalMovementCost": 0,
"AdditionalMovementCost": 0,
"ItemSlots": 1
"ItemSlots": 2
},
},
{
{
"Name": "armor.player_class_6_xsapp",
"Name": "armor.rogue_army_medium_tier1_SIPV_weapon team",
"Title": "Extreme Small Arms Protective Plating",
"Title": "Protective Vest",
"ShortName": "Class VI",
"ShortName": "SIPV",
"Description": "Extreme Small Arms Protective Plating (XSAPP) is designated as Class VI armor. It significantly restricts mobility, maneuverability, and field of vision. However, it provides protection approaching that of mechanized walker armor, capable of deflecting large-caliber rounds and withstanding most low-powered energy weapons.",
"Description": "Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Not effective at stopping bullets.",
"Icon": "",
"Icon": "",
"Tags": [],
"Tags": [],
"Rarity": 50,
"Rarity": 15,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 70,
"TradeValue": 30,
"IconEquipment": "",
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 30,
"DeployCosts": 9,
"SkillsGranted": [],
"SkillsGranted": [],
"Armor": 110,
"Armor": 40,
"DurabilityPerElement": 60,
"DurabilityPerElement": 40,
"DamageResistance": 0,
"DamageResistance": 0,
"HitpointsPerElement": 0,
"HitpointsPerElement": 0,
"HitpointsPerElementMult": 1,
"HitpointsPerElementMult": 1,
"Accuracy": 0,
"Accuracy": 0,
"AccuracyMult": 0.9,
"AccuracyMult": 1,
"DefenseMult": 1,
"DefenseMult": 1,
"Discipline": 0,
"Discipline": 0,
"DisciplineMult": 1,
"DisciplineMult": 1,
"Vision": -2,
"Vision": 0,
"VisionMult": 1,
"VisionMult": 1,
"Detection": -2,
"Detection": 0,
"DetectionMult": 1,
"DetectionMult": 1,
"Concealment": -2,
"Concealment": 0,
"ConcealmentMult": 1,
"ConcealmentMult": 1,
"SuppressionImpactMult": 0.75,
"SuppressionImpactMult": 1,
"GetDismemberedChanceBonus": 0,
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"GetDismemberedChanceMult": 0.2,
"GetDismemberedChanceMult": 1,
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"ActionPoints": 0,
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"ActionPointsMult": 1,
"AdditionalMovementCost": 4,
"AdditionalMovementCost": 0,
"ItemSlots": 1
"ItemSlots": 2
},
},
{
{
"Name": "armor.player_fatigues",
"Name": "armor.rogue_army_storm_trooper_class_3",
"Title": "RMC Fatigues",
"Title": "ST Small Arms Protective Plating",
"ShortName": "Fatigues",
"ShortName": "Storm Trooper Class III",
"Description": "The standard RMC fatigues usually worn by crew on board. They offer no protection and have only limited space to store accessories.",
"Description": "A class III rated Small Arms Protective Plating(SAPP). Trial testing includes ballistic tests from SMG caliber weapons over medium and long distances. These calibers will reliably stopped as long as the armor is still intact.",
"Icon": "",
"Icon": "",
"Tags": [],
"Tags": [],
"Rarity": 0,
"Rarity": 20,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 0,
"TradeValue": 35,
"IconEquipment": "",
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 0,
"DeployCosts": 15,
"SkillsGranted": [],
"SkillsGranted": [],
"Armor": 10,
"Armor": 55,
"DurabilityPerElement": 25,
"DurabilityPerElement": 45,
"DamageResistance": 0,
"DamageResistance": 0,
"HitpointsPerElement": 0,
"HitpointsPerElement": 0,
Line 607: Line 607:
"Accuracy": 0,
"Accuracy": 0,
"AccuracyMult": 1,
"AccuracyMult": 1,
"DefenseMult": 1.1,
"DefenseMult": 1,
"Discipline": 0,
"Discipline": 0,
"DisciplineMult": 1,
"DisciplineMult": 1,
Line 622: Line 622:
"ActionPointsMult": 1,
"ActionPointsMult": 1,
"AdditionalMovementCost": 0,
"AdditionalMovementCost": 0,
"ItemSlots": 1
"ItemSlots": 2
},
},
{
{
"Name": "armor.player_load_bearing_rig",
"Name": "armor.shadow_forces_tactical_armor",
"Title": "Load Bearing Rig",
"Title": "EPAS",
"ShortName": "LBR",
"ShortName": "EPAS",
"Description": "A load bearing rig worn over the standard issue fatigues. Allows to carry more accessories into battle but adds no protection.",
"Description": "An advanced armor system supported by muscle-like electroactive Polymers and equipped with capable optical devices to grant unimpaired vision. It grants almost unimpeded movement and vision while protecting against most conventional weapons.",
"Icon": "",
"Icon": "",
"Tags": [],
"Tags": [],
"Rarity": 10,
"Rarity": 80,
"MinCampaignProgress": 0,
"MinCampaignProgress": 0,
"TradeValue": 15,
"TradeValue": 10,
"IconEquipment": "",
"IconEquipment": "",
"IconSkillBar": "",
"IconSkillBar": "",
"IconSkillBarAlternative": "",
"IconSkillBarAlternative": "",
"DeployCosts": 6,
"DeployCosts": 30,
"SkillsGranted": [],
"SkillsGranted": [],
"Armor": 10,
"Armor": 85,
"DurabilityPerElement": 25,
"DurabilityPerElement": 70,
"DamageResistance": 0,
"DamageResistance": 0,
"HitpointsPerElement": 0,
"HitpointsPerElement": 0,
Line 646: Line 646:
"Accuracy": 0,
"Accuracy": 0,
"AccuracyMult": 1,
"AccuracyMult": 1,
"DefenseMult": 1.1,
"DefenseMult": 1,
"Discipline": 0,
"Discipline": 0,
"DisciplineMult": 1,
"DisciplineMult": 1,
Line 653: Line 653:
"Detection": 0,
"Detection": 0,
"DetectionMult": 1,
"DetectionMult": 1,
"Concealment": 0,
"Concealment": -2,
"ConcealmentMult": 1,
"ConcealmentMult": 1,
"SuppressionImpactMult": 1,
"SuppressionImpactMult": 0.8,
"GetDismemberedChanceBonus": 0,
"GetDismemberedChanceBonus": 0,
"GetDismemberedChanceMult": 1,
"GetDismemberedChanceMult": 0.9,
"ActionPoints": 0,
"ActionPoints": 0,
"ActionPointsMult": 1,
"ActionPointsMult": 1,
"AdditionalMovementCost": 0,
"AdditionalMovementCost": 0,
"ItemSlots": 3
"ItemSlots": 1
}
}
]
]

Revision as of 15:58, 12 February 2026

Name"armor.civilian_rogue_army_generic_medium_tier1_SIPV"
Title"Protective Vest"
ShortName"SIPV"
Description"Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Decently effective against bullets as well."
Icon""
Tags
Empty array
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MinCampaignProgress0
TradeValue30
IconEquipment""
IconSkillBar""
IconSkillBarAlternative""
DeployCosts9
SkillsGranted
Empty array
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DurabilityPerElement40
DamageResistance0
HitpointsPerElement0
HitpointsPerElementMult1
Accuracy0
AccuracyMult1
DefenseMult1
Discipline0
DisciplineMult1
Vision0
VisionMult1
Detection0
DetectionMult1
Concealment0
ConcealmentMult1
SuppressionImpactMult1
GetDismemberedChanceBonus0
GetDismemberedChanceMult1
ActionPoints0
ActionPointsMult1
AdditionalMovementCost0
ItemSlots1
Name"armor.civilian_worker_outfit"
Title""
ShortName""
Description""
Icon""
Tags
Empty array
Rarity0
MinCampaignProgress0
TradeValue0
IconEquipment""
IconSkillBar""
IconSkillBarAlternative""
DeployCosts1
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Empty array
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DamageResistance0
HitpointsPerElement0
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Accuracy0
AccuracyMult1
DefenseMult1
Discipline0
DisciplineMult1
Vision0
VisionMult1
Detection0
DetectionMult1
Concealment0
ConcealmentMult1
SuppressionImpactMult1
GetDismemberedChanceBonus0
GetDismemberedChanceMult1
ActionPoints0
ActionPointsMult1
AdditionalMovementCost0
ItemSlots1
Name"armor.model_test"
Title"Model Test"
ShortName""
Description""
Icon""
Tags
Empty array
Rarity0
MinCampaignProgress0
TradeValue0
IconEquipment""
IconSkillBar""
IconSkillBarAlternative""
DeployCosts1
SkillsGranted
Empty array
Armor30
DurabilityPerElement0
DamageResistance0
HitpointsPerElement0
HitpointsPerElementMult1
Accuracy0
AccuracyMult1
DefenseMult1
Discipline0
DisciplineMult1
Vision0
VisionMult1
Detection0
DetectionMult1
Concealment0
ConcealmentMult1
SuppressionImpactMult1
GetDismemberedChanceBonus0
GetDismemberedChanceMult1
ActionPoints0
ActionPointsMult1
AdditionalMovementCost0
ItemSlots1
Name"armor.pirate_boarding_commando_armor_jetsuit"
Title"Boarding Commando Jetsuit"
ShortName"Jetsuit"
Description"A heavy reinforced spacesuit used by pirate boarding commandos for close combat fighting. Very heavy and cumbersome, but it offers decent protection and is equipped with a jetpack for fast movement."
Icon""
Tags
Empty array
Rarity35
MinCampaignProgress0
TradeValue60
IconEquipment""
IconSkillBar""
IconSkillBarAlternative""
DeployCosts35
SkillsGranted
Empty array
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DamageResistance0
HitpointsPerElement0
HitpointsPerElementMult1
Accuracy0
AccuracyMult1
DefenseMult1
Discipline0
DisciplineMult1
Vision0
VisionMult1
Detection-2
DetectionMult0
Concealment-2
ConcealmentMult1
SuppressionImpactMult0.85
GetDismemberedChanceBonus0
GetDismemberedChanceMult0.5
ActionPoints0
ActionPointsMult1
AdditionalMovementCost0
ItemSlots1
Name"armor.pirate_outcast_rags_armor"
Title"Outcast Rags"
ShortName"Outcast Rags"
Description""
Icon""
Tags
Empty array
Rarity10
MinCampaignProgress0
TradeValue30
IconEquipment""
IconSkillBar""
IconSkillBarAlternative""
DeployCosts6
SkillsGranted
Empty array
Armor10
DurabilityPerElement25
DamageResistance0
HitpointsPerElement0
HitpointsPerElementMult1
Accuracy0
AccuracyMult1
DefenseMult1
Discipline0
DisciplineMult1
Vision0
VisionMult1
Detection0
DetectionMult1
Concealment1
ConcealmentMult1
SuppressionImpactMult1
GetDismemberedChanceBonus0
GetDismemberedChanceMult1
ActionPoints0
ActionPointsMult1
AdditionalMovementCost0
ItemSlots3
Name"armor.pirate_tier1_chaingun_armor"
Title"Scavengers Suit"
ShortName"Scav Suit"
Description"A somewhat armored suit worn by Pirate scavengers while looting and plundering. A surprising amount of bags and belts are fitted to this suit to hold as many items as possible."
Icon""
Tags
Empty array
Rarity15
MinCampaignProgress0
TradeValue30
IconEquipment""
IconSkillBar""
IconSkillBarAlternative""
DeployCosts10
SkillsGranted
Empty array
Armor30
DurabilityPerElement30
DamageResistance0
HitpointsPerElement0
HitpointsPerElementMult1
Accuracy0
AccuracyMult1
DefenseMult1
Discipline0
DisciplineMult1
Vision0
VisionMult1
Detection0
DetectionMult1
Concealment0
ConcealmentMult1
SuppressionImpactMult1
GetDismemberedChanceBonus0
GetDismemberedChanceMult1
ActionPoints0
ActionPointsMult1
AdditionalMovementCost0
ItemSlots2
Name"armor.pirate_tier1_EMP_armor"
Title"Scavengers Suit"
ShortName"Scav Suit"
Description"A somewhat armored suit worn by Pirate scavengers while looting and plundering. A surprising amount of bags and belts are fitted to this suit to hold as many items as possible."
Icon""
Tags
Empty array
Rarity15
MinCampaignProgress0
TradeValue30
IconEquipment""
IconSkillBar""
IconSkillBarAlternative""
DeployCosts10
SkillsGranted
Empty array
Armor30
DurabilityPerElement30
DamageResistance0
HitpointsPerElement0
HitpointsPerElementMult1
Accuracy0
AccuracyMult1
DefenseMult1
Discipline0
DisciplineMult1
Vision0
VisionMult1
Detection0
DetectionMult1
Concealment0
ConcealmentMult1
SuppressionImpactMult1
GetDismemberedChanceBonus0
GetDismemberedChanceMult1
ActionPoints0
ActionPointsMult1
AdditionalMovementCost0
ItemSlots2
Name"armor.pirate_tier1_scavenger_armor_enemy"
Title"Scavenger Suit"
ShortName"Scav Suit"
Description"A somewhat armored suit worn by Pirate scavengers while looting and plundering. A surprising amount of bags and belts are fitted to this suit to hold as many items as possible."
Icon""
Tags
Empty array
Rarity10
MinCampaignProgress0
TradeValue15
IconEquipment""
IconSkillBar""
IconSkillBarAlternative""
DeployCosts7
SkillsGranted
Empty array
Armor30
DurabilityPerElement30
DamageResistance0
HitpointsPerElement0
HitpointsPerElementMult1
Accuracy0
AccuracyMult1
DefenseMult1
Discipline0
DisciplineMult1
Vision0
VisionMult1
Detection0
DetectionMult1
Concealment0
ConcealmentMult1
SuppressionImpactMult1
GetDismemberedChanceBonus0
GetDismemberedChanceMult1
ActionPoints0
ActionPointsMult1
AdditionalMovementCost0
ItemSlots3
Name"armor.pirate_tier2_veteran_scavenger_armor"
Title"Veteran Scavenger Suit"
ShortName"Veteran Suit"
Description"A space suit with improved armor platings and materials. Still not as effective as factory made protection but it can stop smaller caliber rounds."
Icon""
Tags
Empty array
Rarity15
MinCampaignProgress0
TradeValue25
IconEquipment""
IconSkillBar""
IconSkillBarAlternative""
DeployCosts12
SkillsGranted
Empty array
Armor50
DurabilityPerElement40
DamageResistance0
HitpointsPerElement0
HitpointsPerElementMult1
Accuracy0
AccuracyMult1
DefenseMult1
Discipline0
DisciplineMult1
Vision0
VisionMult1
Detection0
DetectionMult1
Concealment0
ConcealmentMult1
SuppressionImpactMult1
GetDismemberedChanceBonus0
GetDismemberedChanceMult1
ActionPoints0
ActionPointsMult1
AdditionalMovementCost0
ItemSlots2
Name"armor.player_pirate_tier2_veteran_scavenger_armor"
Title"Veteran Scavenger Suit"
ShortName"Veteran Suit"
Description"A space suit with improved armor platings and materials. Still not as effective as factory made protection but it can stop smaller caliber rounds."
Icon""
Tags
Empty array
Rarity15
MinCampaignProgress0
TradeValue25
IconEquipment""
IconSkillBar""
IconSkillBarAlternative""
DeployCosts12
SkillsGranted
Empty array
Armor50
DurabilityPerElement40
DamageResistance0
HitpointsPerElement0
HitpointsPerElementMult1
Accuracy0
AccuracyMult1
DefenseMult1
Discipline0
DisciplineMult1
Vision0
VisionMult1
Detection0
DetectionMult1
Concealment0
ConcealmentMult1
SuppressionImpactMult1
GetDismemberedChanceBonus0
GetDismemberedChanceMult1
ActionPoints0
ActionPointsMult1
AdditionalMovementCost0
ItemSlots2
Name"armor.rogue_army_conscript_fatigues"
Title"Conscript Fatigues"
ShortName"Fatigues"
Description""
Icon""
Tags
Empty array
Rarity0
MinCampaignProgress0
TradeValue0
IconEquipment""
IconSkillBar""
IconSkillBarAlternative""
DeployCosts0
SkillsGranted
Empty array
Armor10
DurabilityPerElement25
DamageResistance0
HitpointsPerElement0
HitpointsPerElementMult1
Accuracy0
AccuracyMult1
DefenseMult1
Discipline0
DisciplineMult1
Vision0
VisionMult1
Detection0
DetectionMult1
Concealment0
ConcealmentMult1
SuppressionImpactMult1
GetDismemberedChanceBonus0
GetDismemberedChanceMult1
ActionPoints0
ActionPointsMult1
AdditionalMovementCost0
ItemSlots1
Name"armor.rogue_army_jaeger_fatigues"
Title"Jaeger Suit"
ShortName""
Description"A set of modified army fatigues with additional camouflage and accessory pouches."
Icon""
Tags
Empty array
Rarity15
MinCampaignProgress0
TradeValue15
IconEquipment""
IconSkillBar""
IconSkillBarAlternative""
DeployCosts8
SkillsGranted
Empty array
Armor15
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DamageResistance0
HitpointsPerElement0
HitpointsPerElementMult1
Accuracy0
AccuracyMult1
DefenseMult1
Discipline0
DisciplineMult1
Vision0
VisionMult1
Detection0
DetectionMult1
Concealment2
ConcealmentMult1
SuppressionImpactMult1
GetDismemberedChanceBonus0
GetDismemberedChanceMult1
ActionPoints0
ActionPointsMult1
AdditionalMovementCost0
ItemSlots2
Name"armor.rogue_army_medium_tier1_SIPV"
Title"Protective Vest"
ShortName"SIPV"
Description"Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Not effective at stopping bullets."
Icon""
Tags
Empty array
Rarity10
MinCampaignProgress0
TradeValue25
IconEquipment""
IconSkillBar""
IconSkillBarAlternative""
DeployCosts9
SkillsGranted
Empty array
Armor40
DurabilityPerElement40
DamageResistance0
HitpointsPerElement0
HitpointsPerElementMult1
Accuracy0
AccuracyMult1
DefenseMult1
Discipline0
DisciplineMult1
Vision0
VisionMult1
Detection0
DetectionMult1
Concealment0
ConcealmentMult1
SuppressionImpactMult1
GetDismemberedChanceBonus0
GetDismemberedChanceMult1
ActionPoints0
ActionPointsMult1
AdditionalMovementCost0
ItemSlots2
Name"armor.rogue_army_medium_tier1_SIPV_officer"
Title"Protective Vest"
ShortName"SIPV"
Description"Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Not effective at stopping bullets."
Icon""
Tags
Empty array
Rarity15
MinCampaignProgress0
TradeValue30
IconEquipment""
IconSkillBar""
IconSkillBarAlternative""
DeployCosts9
SkillsGranted
Empty array
Armor40
DurabilityPerElement40
DamageResistance0
HitpointsPerElement0
HitpointsPerElementMult1
Accuracy0
AccuracyMult1
DefenseMult1
Discipline0
DisciplineMult1
Vision0
VisionMult1
Detection0
DetectionMult1
Concealment0
ConcealmentMult1
SuppressionImpactMult1
GetDismemberedChanceBonus0
GetDismemberedChanceMult1
ActionPoints0
ActionPointsMult1
AdditionalMovementCost0
ItemSlots2
Name"armor.rogue_army_medium_tier1_SIPV_weapon team"
Title"Protective Vest"
ShortName"SIPV"
Description"Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Not effective at stopping bullets."
Icon""
Tags
Empty array
Rarity15
MinCampaignProgress0
TradeValue30
IconEquipment""
IconSkillBar""
IconSkillBarAlternative""
DeployCosts9
SkillsGranted
Empty array
Armor40
DurabilityPerElement40
DamageResistance0
HitpointsPerElement0
HitpointsPerElementMult1
Accuracy0
AccuracyMult1
DefenseMult1
Discipline0
DisciplineMult1
Vision0
VisionMult1
Detection0
DetectionMult1
Concealment0
ConcealmentMult1
SuppressionImpactMult1
GetDismemberedChanceBonus0
GetDismemberedChanceMult1
ActionPoints0
ActionPointsMult1
AdditionalMovementCost0
ItemSlots2
Name"armor.rogue_army_storm_trooper_class_3"
Title"ST Small Arms Protective Plating"
ShortName"Storm Trooper Class III"
Description"A class III rated Small Arms Protective Plating(SAPP). Trial testing includes ballistic tests from SMG caliber weapons over medium and long distances. These calibers will reliably stopped as long as the armor is still intact."
Icon""
Tags
Empty array
Rarity20
MinCampaignProgress0
TradeValue35
IconEquipment""
IconSkillBar""
IconSkillBarAlternative""
DeployCosts15
SkillsGranted
Empty array
Armor55
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HitpointsPerElementMult1
Accuracy0
AccuracyMult1
DefenseMult1
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DisciplineMult1
Vision0
VisionMult1
Detection0
DetectionMult1
Concealment0
ConcealmentMult1
SuppressionImpactMult1
GetDismemberedChanceBonus0
GetDismemberedChanceMult1
ActionPoints0
ActionPointsMult1
AdditionalMovementCost0
ItemSlots2
Name"armor.shadow_forces_tactical_armor"
Title"EPAS"
ShortName"EPAS"
Description"An advanced armor system supported by muscle-like electroactive Polymers and equipped with capable optical devices to grant unimpaired vision. It grants almost unimpeded movement and vision while protecting against most conventional weapons."
Icon""
Tags
Empty array
Rarity80
MinCampaignProgress0
TradeValue10
IconEquipment""
IconSkillBar""
IconSkillBarAlternative""
DeployCosts30
SkillsGranted
Empty array
Armor85
DurabilityPerElement70
DamageResistance0
HitpointsPerElement0
HitpointsPerElementMult1
Accuracy0
AccuracyMult1
DefenseMult1
Discipline0
DisciplineMult1
Vision0
VisionMult1
Detection0
DetectionMult1
Concealment-2
ConcealmentMult1
SuppressionImpactMult0.8
GetDismemberedChanceBonus0
GetDismemberedChanceMult0.9
ActionPoints0
ActionPointsMult1
AdditionalMovementCost0
ItemSlots1