Perks: Difference between revisions
From MENACE Official Wiki
→Unique Perks: add unique perks for carda and pike |
→Unique Perks: add unique perks for tekko and jean |
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| {{PerkIcon|Stalwart}} || {{PerkDescription|Stalwart}} | | {{PerkIcon|Stalwart}} || {{PerkDescription|Stalwart}} | ||
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==== Tekko'Beo Phosa ==== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="min-width: 60%;" | |||
! Perk !! Description | |||
|- | |||
| {{PerkIcon|Get Motherfucked}} || {{PerkDescription|Get Motherfucked}} | |||
|- | |||
| {{PerkIcon|Linebreaker}} || {{PerkDescription|Linebreaker}} | |||
|- | |||
| {{PerkIcon|Long Bomb}} || {{PerkDescription|Long Bomb}} | |||
|- | |||
| {{PerkIcon|Die Hard}} || {{PerkDescription|Die Hard}} | |||
|} | |||
==== Jean Sy ==== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="min-width: 60%;" | |||
! Perk !! Description | |||
|- | |||
| {{PerkIcon|Economics 101}} || {{PerkDescription|Economics 101}} | |||
|- | |||
| {{PerkIcon|Trinketing}} || {{PerkDescription|Trinketing}} | |||
|- | |||
| {{PerkIcon|Resourceful}} || {{PerkDescription|Resourceful}} | |||
|- | |||
| {{PerkIcon|Pirate's Luck}} || {{PerkDescription|Pirate's Luck}} | |||
|} | |} | ||
Revision as of 18:43, 10 February 2026
Unique Perks
Each character has 4 unique perks that only they have access to. One of these is the unique starting perk, which is always unlocked from the start.
Jane Darby
| Perk | Description |
|---|---|
[[File:|center|60px|link= High Value Target (Perk)]] High Value Target |
|
| +2 Concealment | |
| +25% DMG and ACC attacking from Concealment | |
| +20% to maximum Weapons Range |
Charles Lim
| Perk | Description |
|---|---|
| 30% Discount to Promotions | |
| -10 AP for next Standard Attack after moving | |
| SL will throw back enemy grenades. Once per turn | |
| ACTIVATE: Remove Suppression and Restore AP |
Marta Carda
| Perk | Description |
|---|---|
| -15% ACC & DISC at mission start, but +5% to both per turn. | |
| ACTIVATE: Heal an element to full HP. | |
| +1 Special Weapon Use for each squadie up to +100%. | |
| High Spirits morale status unlocked. |
Edwin Pike
| Perk | Description |
|---|---|
| +40 AP to a friendly unit within 6 tiles | |
| +15% ACC and DISC bonuses conferred to adjacent Allies | |
| -50% Supply Cost for Squad Weapons | |
| Pike never quits or gives up |
Tekko'Beo Phosa
| Perk | Description |
|---|---|
| Can use all Special Weapons without having to deploy them. | |
| ACTIVATE: Tech crashes into and stuns enemy infantry | |
| +2 Throwing Range to ALL grenades | |
| -90% to incoming DMG for squad leader |
Jean Sy
| Perk | Description |
|---|---|
| -15% Supply Costs for her squad and equipment | |
| +30% Item Drop Chance when killing enemies | |
| +1 Accessory use, excludes Skybots | |
| +50% DEF vs. the First Attack each Round |
Fixed Perks
Each character has access to X fixed perks that are the same for all characters.
| Perk | Description |
|---|---|
| -2AP Move cost/-50% Deploy cost | |
| +10 ACC for each consecutive attack vs. the SAME target | |
| +3 Growth Potential | |
| +2 View Range and +1 Detection | |
| Expanded Accessory Slots by +1 |
Generic Perks
Each character has access to 6 generic perks that are shared with others but taken from a bigger pool of general perks.
| Perk | Description | Available to |
|---|---|---|
| Increases Deployment Zone | ||
| Attacks have a +25% chance to inflict +50% more Damage |
































