Perks: Difference between revisions
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==== Marta Carda ==== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="min-width: 60%;" | |||
! Perk !! Description | |||
|- | |||
| {{PerkIcon|Out Of The Craters}} || {{PerkDescription|Out Of The Craters}} | |||
|- | |||
| {{PerkIcon|First Aid}} || {{PerkDescription|First Aid}} | |||
|- | |||
| {{PerkIcon|Share The Load}} || {{PerkDescription|Share The Load}} | |||
|- | |||
| {{PerkIcon|Team Spirit}} || {{PerkDescription|Team Spirit}} | |||
|} | |||
==== Edwin Pike ==== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="min-width: 60%;" | |||
! Perk !! Description | |||
|- | |||
| {{PerkIcon|Taking Command}} || {{PerkDescription|Taking Command}} | |||
|- | |||
| {{PerkIcon|Inspiring Presence}} || {{PerkDescription|Inspiring Presence}} | |||
|- | |||
| {{PerkIcon|This Is My Rifle}} || {{PerkDescription|This Is My Rifle}} | |||
|- | |||
| {{PerkIcon|Stalwart}} || {{PerkDescription|Stalwart}} | |||
|} | |||
== Fixed Perks == | == Fixed Perks == | ||
Revision as of 18:32, 10 February 2026
Unique Perks
Each character has 4 unique perks that only they have access to. One of these is the unique starting perk, which is always unlocked from the start.
Jane Darby
| Perk | Description |
|---|---|
[[File:|center|60px|link= High Value Target (Perk)]] High Value Target |
|
| +2 Concealment | |
| +25% DMG and ACC attacking from Concealment | |
| +20% to maximum Weapons Range |
Charles Lim
| Perk | Description |
|---|---|
| 30% Discount to Promotions | |
| -10 AP for next Standard Attack after moving | |
| SL will throw back enemy grenades. Once per turn | |
| ACTIVATE: Remove Suppression and Restore AP |
Marta Carda
| Perk | Description |
|---|---|
| -15% ACC & DISC at mission start, but +5% to both per turn. | |
| ACTIVATE: Heal an element to full HP. | |
| +1 Special Weapon Use for each squadie up to +100%. | |
| High Spirits morale status unlocked. |
Edwin Pike
| Perk | Description |
|---|---|
| +40 AP to a friendly unit within 6 tiles | |
| +15% ACC and DISC bonuses conferred to adjacent Allies | |
| -50% Supply Cost for Squad Weapons | |
| Pike never quits or gives up |
Fixed Perks
Each character has access to X fixed perks that are the same for all characters.
| Perk | Description |
|---|---|
| -2AP Move cost/-50% Deploy cost | |
| +10 ACC for each consecutive attack vs. the SAME target | |
| +3 Growth Potential | |
| +2 View Range and +1 Detection | |
| Expanded Accessory Slots by +1 |
Generic Perks
Each character has access to 6 generic perks that are shared with others but taken from a bigger pool of general perks.
| Perk | Description | Available to |
|---|---|---|
| Increases Deployment Zone | ||
| Attacks have a +25% chance to inflict +50% more Damage |
























