MENACE: Difference between revisions
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| [[File:Badge construct shambler 234x234.png|center|100px]] || 2 || ||120|| 35|| || Humans reworked into living bombs. They carry no weapons but will try and get clsoe to player units and explode to cause damage. | | [[File:Badge construct shambler 234x234.png|center|100px]] || 2 || ||120|| 35|| || Humans reworked into living bombs. They carry no weapons but will try and get clsoe to player units and explode to cause damage. | ||
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| [[File:Badge construct skirmisher 234x234.png|center|100px]] [[Construct Skirmisher]] || 3 || ||300|| 35 || || A toad-like construct that keeps a low profile and is armed with some sort of autocannon. It apparently tends to lurk and keep a distance; hence, the troops named it ''skirmisher''. | | [[File:Badge construct skirmisher 234x234.png|center|100px]] [[Construct Skirmisher]] || 3 || Construct Optics, Construct Processign Unit ||300|| 35 || || A toad-like construct that keeps a low profile and is armed with some sort of autocannon. It apparently tends to lurk and keep a distance; hence, the troops named it ''skirmisher''. | ||
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| [[File:Badge construct guncrawler T2 234x234.png|center|100px]] [[Gun Cralwer]] || 1 || ||250|| 130 || ||A large vehicle-like construct moving across the battlefield on tank tracks. Armed with variety of weapon systems, it is dangerous to both infantry and vehicles. | | [[File:Badge construct guncrawler T2 234x234.png|center|100px]] [[Gun Cralwer]] || 1 || ||250|| 130 || ||A large vehicle-like construct moving across the battlefield on tank tracks. Armed with variety of weapon systems, it is dangerous to both infantry and vehicles. | ||
Revision as of 15:32, 8 February 2026

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The titular alien antagonists of the game. Almost nothing is currently known about them, save that they are a biomechanical horror that poses a threat to all the vying factions of the Wayback system, and possibly all of humanity should the player fail to stop them.

Story Progession (SPOILERS!)
When first arriving in the Wayback System, the player has no inkling whatsoever that the MENACE is lurking in wait. However, after completing a certain number of operations (against Pirates, Alien Wildlife, and the Rogue Army), you will receive a mysterious new mission, "Investigate Settlement" that initially seems like a routine investigation of a town attacked by pirates or some other mundane threat. Upon touching down and nearing the Admin Center, however, you quickly find out the residents suffered a far more horrifying fate. Your troops are ambushed by the most basic MENACE enemy type, a group of Construct Drones grafted out of the unfortunate townsfolk, and must survive for 4 turns until the dropship can return and pick them up.
Following this mission, the campaign against the MENACE will begin in earnest. Now, anti-MENACE Operations will appear alongside the other ones the player is familiar with by this point. However, you will also notice one of the planets in the Starmap surrounded by a red aura and partially covered up by a malignant red shade. This represents the presence and extent of MENACE infection on that world. The advance of the MENACE can be halted by winning the aforementioned anti-MENACE Operations, but ignoring or failing them will result in the alien threat growing stronger until it overtakes the world entirely. If this happens to too many planets, you will lose the campaign, so anti-MENACE operations should generally take top priority once they start appearing!
Menace Units
| Name | Squad Size | Equipment | Hit Points | Armor | Armor Durability | Description |
|---|---|---|---|---|---|---|
| 6 | 300 | 50 | Regular humans transformed into cybernetic monstrosities through incomprehensible technological means. Armed with almost primitive projectile weapons and mining lasers. | |||
| 3 | 300 | 70 | Human soldiers and military personnel were apparently the organ ic matter this monstrosity is based on. Extremely durable and armed with high powered projectile weapons. | |||
| 1 | 30 | 90 | Floaters, or Hovermines, move randomly until they detect an enemy. They gover towards the target and explode on contact. They are both hard to detect and difficult to hit. | |||
| 2 | 120 | 35 | Humans reworked into living bombs. They carry no weapons but will try and get clsoe to player units and explode to cause damage. | |||
| 3 | Construct Optics, Construct Processign Unit | 300 | 35 | A toad-like construct that keeps a low profile and is armed with some sort of autocannon. It apparently tends to lurk and keep a distance; hence, the troops named it skirmisher. | ||
| 1 | 250 | 130 | A large vehicle-like construct moving across the battlefield on tank tracks. Armed with variety of weapon systems, it is dangerous to both infantry and vehicles. |
MENACE Missions (TBD)
| Name | Description |
|---|---|
| MISSION NAME | Description of Mission |
| MISSION NAME | Description of Mission |
| MISSION NAME | Description of Mission |
| MISSION NAME | Description of Mission |
Strategies
TBD
Notes/Trivia
TBD








