Vehicle Defects: Difference between revisions
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=== Unique Defects === | === Unique Defects === | ||
In addition to the generic defects, each vehicle type and even each unique weapon can have defects attached to it. | In addition to the generic defects, each vehicle type and even each unique weapon can have defects attached to it. | ||
* EMP Discharge | |||
An EMP weapon can suffer an accidental discharge, effectively stunning all machines around it. | |||
* Flame Leak | |||
Carrying around large fuel tanks is not without risk in a battle zone. A unit equipped with a heavy flamethrower might get its fuel lines punched and leave a trail of fire behind it. | |||
* Rocket Cookoff | |||
A vehicle armed with rockets might shoot off rockets randomly when getting destroyed. Better not be near this one when it blows up! | |||
=== Known Defects === | === Known Defects === | ||
Revision as of 20:30, 5 November 2025
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Vehicle defect explanation taken from [Dev Diary #26 - Vehicle Defects]
Defects and Hitpoints
All vehicles have certain thresholds when losing HP that can cause a so-called “defect” to appear. These defects are very similar to injuries in Battle Brothers and have various effects and severity.
At 25% hitpoints lost, a vehicle suffers a light defect. These are usually easy to play around with or wear off quickly. Examples of light defects are a small fire, overloaded controls that stun the vehicle for one turn, or light weapon damage that can cause the attached weapons to malfunction.
At 50% hitpoints lost, a vehicle suffers a medium defect. These are more serious than light defects and can put a huge dent in combat effectiveness. Examples can be a medium fire that keeps damaging the vehicle until it is put out, engine damage that increases movement costs, or damaged optics that reduce view range, detection, and accuracy.
Finally, at 75% hitpoints lost, a heavy defect is suffered. These are always serious and spell the end of a vehicle in many cases. This can be a large fire that quickly destroys a vehicle, or a completely destroyed weapon system or engine, effectively immobilizing a vehicle. A heavy defect can also be a critical hit, instantly evaporating the vehicle in a massive explosion.
There are way more defects in addition to those mentioned above.
Unique Defects
In addition to the generic defects, each vehicle type and even each unique weapon can have defects attached to it.
- EMP Discharge
An EMP weapon can suffer an accidental discharge, effectively stunning all machines around it.
- Flame Leak
Carrying around large fuel tanks is not without risk in a battle zone. A unit equipped with a heavy flamethrower might get its fuel lines punched and leave a trail of fire behind it.
- Rocket Cookoff
A vehicle armed with rockets might shoot off rockets randomly when getting destroyed. Better not be near this one when it blows up!
Known Defects
As of the current demo patch, these are the known defects.
- "Accidental Discharge"
- "Spalling Damage"
- "Autoloader Damaged"
- "Autoloader Jammed"
- "Big Fire"
- "On Fire"
- "Controls Overloaded"
- "Cooling Damaged"
- "Crew Injured"
- "Crew Shaken"
- "Critical Hit"
- "Destroyed EMP Capacitators"
- "EMP Discharge"
- "Engine Damaged"
- "Engine Destroyed"
- "Fuel Leak"
- "Knocked Over"
- "Light Weapon Damage"
- "Mechanics Damaged"
- "Medium Fire"
- "Medium Weapon Damage"
- "Optics Damaged"
- "Passengers Hit"
- "Powerlines Damaged"
- "Shocked"
- "Small Fire"
- "Stabilizers Damaged"
- "Steering Damaged"
- "Stunned"
- "Upgrade Damaged"
- "Arm Lost"
- "Weapons Destroyed"


