Restore Energy Supply: Difference between revisions
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Created page with "{| class="gridBG" align="center" style="background-color: black; align=center; width: 90%; border: 1px solid white; color: white;" | class="hides hidem" style="font-size: 100%; text-align: center;" | The content below is based on the demo release and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} |''{{{1}}}'' |}} |} {{Mission |image= |faction=Alien Wildlife |Operation= Xenos in Colony |Army List= Alien..." |
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|Operation= Xenos in Colony | |Operation= Xenos in Colony | ||
|Army List= [[Alien Early]],<br>[[Alien Mid]],<br>[[Alien Late]] | |Army List= [[Alien Early]],<br>[[Alien Mid]],<br>[[Alien Late]] | ||
|Reinforcements=[[Alien Early Reinforcements|Early | |Reinforcements=[[Alien Early Reinforcements|Early]],<br>[[Alien Mid Reinforcements|Mid]],<br>[[Alien Late Reinforcements|Late]] | ||
|Menace=N/A | |Menace=N/A | ||
|Strategic Asset= [[Operations#Xenos in Colony|Expert Engineers]],<br>[[Operations#Xenos in Colony|Local Workshop]],<br>[[Operations#Xenos in Colony|Military Repair Depot]] | |Strategic Asset= [[Operations#Xenos in Colony|Expert Engineers]],<br>[[Operations#Xenos in Colony|Local Workshop]],<br>[[Operations#Xenos in Colony|Military Repair Depot]] | ||
Revision as of 09:19, 27 October 2026
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Xenos have sabotaged the settlement's energy supply. We don't know if by coincidence or by some form of intelligence. Either way, we should clear the local power plant of aliens so local engineers can restore its full output and keep Colony 50 operational. - In game description
PRIMARY OBJECTIVES
- Reclaim power plant.
SECONDARY OBJECTIVES
- Save 100% of local forces.
- Save 50% of local forces.
- Complete the mission within 12 rounds.
- Destroy less than 6 structures.
- Complete the mission without losing a squad or a vehicle.
DEFEAT CONDITION
All friendly units are eliminated.
Strategies
Strategies/tips/tricks go here


