Eradicate Hatching Grounds: Difference between revisions
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Created page with "{| class="gridBG" align="center" style="background-color: black; align=center; width: 90%; border: 1px solid white; color: white;" | class="hides hidem" style="font-size: 100%; text-align: center;" | The content below is based on the demo release and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} |''{{{1}}}'' |}} |} {{Mission |image= |faction=Alien Wildlife |Operation= Xenos in Colony |Army List= Alien..." |
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|Operation= Xenos in Colony | |Operation= Xenos in Colony | ||
|Army List= [[Alien Early]],<br>[[Alien Mid]],<br>[[Alien Late]] | |Army List= [[Alien Early]],<br>[[Alien Mid]],<br>[[Alien Late]] | ||
|Reinforcements=[[Alien Early Reinforcements|Early | |Reinforcements=[[Alien Early Reinforcements|Early]],<br>[[Alien Mid Reinforcements|Mid]],<br>[[Alien Late Reinforcements|Late]],<br>[[Alien Blaster Bug Reinforcements|Blaster Bugs]] | ||
|Menace=N/A | |Menace=N/A | ||
|Strategic Asset= [[Operations#Xenos in Colony|Bug Holes]] | |Strategic Asset= [[Operations#Xenos in Colony|Bug Holes]] | ||
Latest revision as of 09:18, 27 October 2026
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SAGE has pinpointed the location of the xeno brooding grounds in the middle of an evacuated settlement. If we manage to destroy enough of these eggs, it will stall out this season’s xeno spawn and bring some much needed respite to Colony 50. - In game description
PRIMARY OBJECTIVES
- Destroy 3 nests.
- Get all units to the evac zone.
SECONDARY OBJECTIVES
- Destroy 4 nests.
- Destroy 5 nests.
- Destroy 6 nests.
- Destroy less than 6 structures.
- Complete the mission without losing a squad or a vehicle.
DEFEAT CONDITION
All friendly units are eliminated.
Strategies
Strategies/tips/tricks go here


