Squad Weapons: Difference between revisions

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| [[File:Weapon 05 tier1 mod1 912x318.png|center|250px|link=BR3A3 Kr-BaRMOD1]] [[BR3A3 Kr-BaRMOD1]]|| 10 || 12 || 13 || 35 || 4 || 1 || 2 || 70 || 0 || 10 || 13
| [[File:Weapon 05 tier1 mod1 912x318.png|center|250px|link=BR3A3 Kr-BaRMOD1]] [[BR3A3 Kr-BaRMOD1]]|| 10 || 12 || 13 || 35 || 4 || 1 || 2 || 70 || 0 || 10 || 13
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|-
| [[File:Weapon 05 tier1 mod2 912x318.png|center|250px|link=BR3A3 Kr-BaR MOD2 Carbine]] [[BR3A3 Kr-BaR MOD2 Carbine]] || 9 || 11 || 13 || 35 || 4 || 1 || 3 || 60 || 10 || 12 || 13
| [[File:Weapon 05 tier1 mod2 912x318.png|center|250px|link=BR3A3 Kr-BaR MOD2 Carbine]] [[BR3A3 Kr-BaR MOD2 Carbine]] || 9 || 11 || 13 || 35 || 4 || 1 || 3 || 60 || 10 || 10 || 13
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| [[File:Weapon 05 tier1 mod3 912x318.png|center|250px|link=BR3A3 Kr-BaR MOD3 Suppressed]] [[BR3A3 Kr-BaR MOD3 Suppressed]] || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 70 || 10 || 10 || 13
| [[File:Weapon 05 tier1 mod3 912x318.png|center|250px|link=BR3A3 Kr-BaR MOD3 Suppressed]] [[BR3A3 Kr-BaR MOD3 Suppressed]] || 9 || 11 || 13 || 35 || 4 || 1 || 2 || 70 || 10 || 10 || 13

Revision as of 04:13, 22 October 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to Weapons.

Equipping a squad weapon provides each squaddie with their own version of the weapon. As a result, supply costs increase proportionally, meaning that a larger squad will incur higher expenses for equipment. Squad weapons include standard infantry small arms, such as shotguns, submachine guns, assault rifles and battle rifles. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.

Carbines

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
C1A2 SPC
8 9 10 25 2 1 2 N/A 0 16 7

Battle Rifles

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
Pirate Pipe Gun
8 9 25 20 3 1 1 10 0 16 4
BR3A3 Kr-BaR "Crowbar"
9 11 13 35 4 1 2 15 0 10 11
BR3A3 Kr-BaRMOD1
10 12 13 35 4 1 2 70 0 10 13
BR3A3 Kr-BaR MOD2 Carbine
9 11 13 35 4 1 3 60 10 10 13
BR3A3 Kr-BaR MOD3 Suppressed
9 11 13 35 4 1 2 70 10 10 13
BR6A1 HaMER
10 13 15 40 5 1 2 120 0 10 20

SMGs

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
Griffin MK1MOD1
6 13 10 20 4 1 6 90 0 16 18
MK46MOD2 SPC
6 9 10 35 3 1 5 20 0 16 9
MP3A9 PPP
5 12 11 15 3 1 5 10 0 16 8
MP3A9 PPP "Hi-Cap"
5 11 11 15 3 1 7 60 0 16 11
MP3A9 "SOF" PPP
5 12 11 15 3 1 5 60 10 16 11
Pirate looted PDW
6 7 8 30 2 1 5 20 0 16 13
Captain's PDW
7 10 12 35 3 1 5 35 0 16 13
Kruger CTMP 45
6 25 22 15 4 1 5 90 0 16 18

Assault Rifles

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
R10A6 K-PAC
8 9 9 30 3 1 3 15 0 16 9
R10A6 K-PAC with Launcher
8 9 9 30 3 1 3 40 -5 16 11
R10A6 "CQB" K-PAC
7 9 9 30 3 1 4 60 10 16 13
R10A6 "RANGE" K-PAC
9 9 9 34 3 1 3 70 0 16 13
R10A6 "SOF" K-PAC
8 10 9 30 3 1 3 70 10 16 13
R14A2 ARC
7 12 13 25 3 1 3 15 0 16 9
R14A2 ARC "Range"
8 12 13 30 3 1 3 70 0 16 13
R14A2 ARC "CSP"
7 14 15 25 3 1 3 70 10 16 13
R14A2 ARC "SOCC"
7 12 13 25 3 1 3 70 10 16 13
R228A1 MRS
9 11 11 35 3 1 3 120 0 16 20
Pirate Assault Rifle
8 9 7 24 3 1 3 10 -5 16 10
XL1A14
8 8 25 75 2 1 2 150 5 0 12

Heavy Assault Rifles

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
MK22MOD1
7 30 25 30 5 1 2 140 0 16 22

Shotguns

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
Corridor Sweeper
5 9 25 9 4 1 2 10 10 16 10
Stoneclad CS185
5 20 20 10 6 1 2 15 10 16 9

Crafted Weapons

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
Enhanced EM Assault Rifle
10 13 15 40 4 1 3 120 0 16 30