Squad Weapons: Difference between revisions

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! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}}  
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| [[File:C1A2_SPC.png|center|300px|link=C1A2 SPC]] [[C1A2 SPC]] || 7 || 8 || 9 || 10 || 25 || 2 || 1 || 2 || 0 || 0 || 16
| [[File:C1A2_SPC.png|center|300px|link=C1A2 SPC]] [[C1A2 SPC]] || 7 || 8 || 9 || 10 || 25 || 2 || 1 || 2 || 0 || 0 || 16 || 7
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Revision as of 23:56, 5 October 2025

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Equipping a squad weapon provides each squaddie with their own version of the weapon. As a result, supply costs increase proportionally, meaning that a larger squad will incur higher expenses for equipment. Squad weapons include standard infantry small arms, such as shotguns, submachine guns, assault rifles and battle rifles.

Carbines

Name PPU Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
C1A2 SPC
7 8 9 10 25 2 1 2 0 0 16 7

Battle Rifles

Name PPU Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
BR3A3 Kr-BaR "Crowbar"
9 9 11 13 35 4 1 2 25 0 16
BR3A3 Kr-BaRMOD1
13 10 12 13 35 4 1 2 35 0 16
BR3A3 Kr-BaRMOD2 Carbine
13 9 11 13 35 4 1 2 35 10 16

SMGs

Name PPU Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
MP3A9 PPP
9 5 12 9 15 3 1 5 25 0 16


Assault Rifles

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
R10A6 K-PAC
8 9 9 30 3 1 3 25 0 16
R10A6 K-PAC with Launcher
8 9 9 30 3 1 3 40 -10 16
R10A6 "CQB" K-PAC
8 9 9 30 3 1 4 35 5 16
R10A6 "RANGE" K-PAC
9 9 9 34 3 1 3 35 0 16
R10A6 "SOF" K-PAC
8 10 9 30 3 1 3 35 10 16
R14A2 ARC
7 12 12 20 3 1 3 25 0 16
R14A2 ARC 'ACC'
8 12 12 25 3 1 3 35 0 16
R14A2 ARC "CSP"
7 14 14 20 3 1 3 35 10 16
R14A2 ARC 'SOCC'
7 12 12 20 3 1 3 35 10 16

Heavy Assault Rifles

Shotguns

Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
MK22MOD1
7 30 25 30 5 1 2 75 0 16 22
Name Rng HP Dmg Armor Dmg Armor Pen Supp Elems Hit RoF Trade Val Acc Mod Ammo
Corridor Sweeper
4 12 35 10 5 1 1 45 10 N/A
Stoneclad CS185
4 10 30 8 4 1 1 25 5 16