Run And Gun (Perk): Difference between revisions

From MENACE Official Wiki
No edit summary
No edit summary
 
Line 2: Line 2:


== Changelog ==
== Changelog ==
*[[Patch v0.7.15| Mission Selection Overhaul]] - FIXED [[Run And Gun (Perk)|'Run and Gun']] no longer applies to setting up tripod weapons
*[[Patch v0.7.15| Mission Selection Overhaul]] - FIXED [[Run And Gun (Perk)|'Run and Gun']] was still active if the perk [[Taking Command (Perk)|'Taking Command']] was used on the unit in the round before
*[[Patch v0.7.15| Mission Selection Overhaul]] - FIXED [[Run And Gun (Perk)|'Run and Gun']] was still active if the perk [[Taking Command (Perk)|'Taking Command']] was used on the unit in the round before

Latest revision as of 09:07, 4 October 2026

Back to Perks

Name Short Description Long Description Lore

Run And Gun
-10 AP for next Standard Attack after moving -10 AP for next Standard Attack after moving. Can trigger multiple times per turn. "Marines capable of maintaining accurate fire between stop-and-start quick moves should be recommended to the Astral Assault School."
- TCR Marines Boot Camp Manual

Available to


Changelog