Taking Command (Perk): Difference between revisions

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* [[Patch v0.6.3| Patch #1]] - FIXED perk 'taking command' can now be used on units in watchtower
* [[Patch v0.6.3| Patch #1]] - FIXED perk 'taking command' can now be used on units in watchtower
* [[Patch v0.7.6+19301| SL Update #1]] - Conditional skills now also show their range
* [[Patch v0.7.6+19301| SL Update #1]] - Conditional skills now also show their range
*[[Patch v0.7.15| Mission Selection Overhaul]] - FIXED Perk [[Taking Command (Perk)|'Take Command']] can now only be used once per round

Latest revision as of 09:02, 4 October 2026

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Name Short Description Long Description Lore

Taking Command
+40 AP to a friendly unit within 6 tiles +40 AP to a friendly unit within 6 tiles. If the targeted unit has already completed a turn, they can go again. If not, they will start with +40 AP to their base AP amount. "A truly cohesive unit will learn to take orders from their peers, not just from those further up the chain of command."
- TCR Marines Combat Manual

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