Armor: Difference between revisions
From MENACE Official Wiki
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| style="padding:10px" | '''Armor Durability''' | | style="padding:10px" | '''Armor Durability''' | ||
| This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking. | | This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking. | ||
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| style="padding:10px" | '''Accuracy Multiplier''' | |||
| Accuracy multiplier determines how armor modifies wearers accuracy. Most armors have a neutral 1 value but heavier armors can have lower than 1 fractional value effectively reducing wearers accuracy. | |||
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| style="padding:10px" | '''Vision''' | |||
| Vision range, or view range, determunes how many tiles a unit can see on the battlefield. This is the distance over which the fog of war is lifted and enemy units are revealed. Concealment can hide enemies even when inside the view range. | |||
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| style="padding:10px" | '''Concealment''' | | style="padding:10px" | '''Concealment''' | ||
| | | The ability to stay hidden from enemy sight even when within their vision. Each point of concealment reduces the effective view range of enemies against this unit by 1. | ||
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| style="padding:10px" | '''Detection''' | |||
| The ability to spot concealed units on the battlefield. Reduces an enemy unit's Concealment when caluculating whether it is visible to this unit or not. | |||
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| style="padding:10px" | '''Accessory Slots''' | | style="padding:10px" | '''Accessory Slots''' | ||
Revision as of 20:30, 1 October 2026
Armor Statistics
To see the details on how these stats impact the HP and Armor damage calculations, click here.
Infantry Armor
| Name | Armor | Durability | Conceal | Vision | Accessories | Abilities | Negatives | Trade Val | Tags | |
|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 25 | 0 | 0 | 1 | N/A | N/A | 0 | 0 | ||
| 10 | 25 | 0 | 0 | 3 | Adds 10% Defense. | N/A | 15 | 3 | ||
| 10 | 25 | 1 | 0 | 1 | N/A | N/A | 10 | 3 | ||
| 15 | 30 | 2 | 0 | 2 | N/A | N/A | 15 | 5 | ||
| 30 | 40 | 0 | 0 | 2 | N/A | N/A | 15 | 5 | ||
| 30 | 30 | 0 | 0 | 2 | N/A | N/A | 15 | 7 | ||
| 40 | 40 | 0 | 0 | 2 | N/A | N/A | 25 | 10 | ||
| 55 | 45 | 0 | 0 | 2 | N/A | N/A | 35 | 12 | ||
| 50 | 40 | 0 | 0 | 2 | N/A | N/A | 25 | 12 | ||
| 65 | 55 | 0 | 0 | 2 | N/A | N/A | 70 | 15 | ||
| 60 | 90 | 0 | 0 | 1 | N/A | Decreases detection by 1. | 70 | 18 | ||
| 75 | 60 | 0 | 0 | 2 | N/A | N/A | 55 | 20 | ||
| 55 | 45 | 0 | 0 | 3 | Increases special weapon uses by 50%, minimum by 2. Increases squad weapon uses by 50%. |
N/A | 70 | 20 | ||
| 55 | 45 | 1 | 0 | 2 | Increases detection by 1. | N/A | 70 | 20 | ||
| 85 | 65 | 0 | 0 | 2 | N/A | N/A | 125 | 22 | ||
| 75 | 60 | -2 | 0 | 1 | Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses) | 35 | 25 | |||
| 90 | 80 | -1 | -1 | 1 | N/A | 80 | 25 | |||
| 90 | 80 | -2 | 0 | 2 | Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses) | 60 | 30 | |||
| 110 | 100 | -2 | -2 | 1 | N/A | 120 | 30 | |||
| 65 | 40 | 2 | 0 | 3 | N/A | N/A | 130 | 35 | ||
| 130 | 120 | -4 | -1 | 1 | N/A | 250 | 55 | |||
| 110 | 95 | -2 | 0 | 1 | N/A | 250 | 40 |
Changelog
- Patch #3 - Rebalanced some heavy armors
- Patch #3 - Increased durability on class V and VI armors

























