Mine Roads: Difference between revisions
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|Stage=Mid | |Stage=Mid | ||
|Army List= [[Rogue Army Early Game]],<br> [[Rogue Army Mid Game]] | |Army List= [[Rogue Army Early Game]],<br> [[Rogue Army Mid Game]] | ||
|Reinforcements= | |Reinforcements= N/A | ||
|Menace= [[First Wave]] | |Menace= [[First Wave]] | ||
|Strategic Asset= [[Operations#Rogue Army|GLOCS Disrupted]] | |Strategic Asset= [[Operations#Rogue Army|GLOCS Disrupted]] | ||
Latest revision as of 18:52, 12 September 2026
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Now that the enemy’s advance is slowed, we need to grind it to a halt. Disrupt enemy GLOCs to create more space for friendly forces to rest and refit. A covert ops team must land behind enemy lines and mine the roads used by the enemy to supply frontline units. - In game description
VICTORY CONDITION
- Mine the first road
- Mine the second road
- Mine the third road
- Get all units to the evacuation zone
SECONDARY OBJECTIVES
- Destroy no more than 50% of all enemy forces
- Complete the mission without losing a squad or vehicle
DEFEAT CONDITION
- All friendly units are eliminated


