Delay: Difference between revisions
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Created page with "{| class="gridBG" align="center" style="background-color: black; align=center; width: 90%; border: 1px solid white; color: white;" | class="hides hidem" style="font-size: 100%; text-align: center;" | The content below is based on the demo release and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} |''{{{1}}}'' |}} |} {{Mission |image= |faction=Rogue Army |Operation= Turn the Tide |Stage=Mid |Army List= R..." |
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[[Missions|Click here to go back to Missions]] | [[Missions|Click here to go back to Missions]] | ||
'' The enemy is advancing rapidly and threatens to overrun retreating friendly forces. RMC must sweep in and conduct a fighting retreat to delay the enemy as long as possible. | '' The enemy is advancing rapidly and threatens to overrun retreating friendly forces. RMC must sweep in and conduct a fighting retreat to delay the enemy as long as possible. | ||
Hold the defense zone clear of enemies for 10 turns by engaging the Rogue Army early and pinning them down.'' - In game description | |||
== VICTORY CONDITION == | == VICTORY CONDITION == | ||
Revision as of 10:16, 25 August 2026
Click here to go back to Missions
The enemy is advancing rapidly and threatens to overrun retreating friendly forces. RMC must sweep in and conduct a fighting retreat to delay the enemy as long as possible.
Hold the defense zone clear of enemies for 10 turns by engaging the Rogue Army early and pinning them down. - In game description
VICTORY CONDITION
- Prevent hostile units from entering the target zone for 10 rounds. If too many hostile units are inside for too long, the mission will fail
SECONDARY OBJECTIVES
- Keep objective control over 90%
- Keep objective control over 60%
- Keep objective control over 30%
DEFEAT CONDITION
- All friendly units are eliminated
- Objective control reaches 0%
Strategies
Strategies/tips/tricks go here


