Evolved Alien Warrior: Difference between revisions

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Created page with "{| class="gridBG" align="center" style="background-color: black; align=center; width: 90%; border: 1px solid white; color: white;" | class="hides hidem" style="font-size: 100%; text-align: center;" | The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} |''{{{1}}}'' |}} |} Click here to go back to the Alien Wildlife '' The Evolved Warrior has a..."
 
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! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !!Dropped Trade Goods !!Army Points !!Campaign Progress Needed To Spawn Unit
! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !!Dropped Trade Goods !!Army Points !!Campaign Progress Needed To Spawn Unit
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| 3|| 40|| 70 || 125|| 100 || 75|| 80|| 9 ||0 || 1 || [[Black Market|Chitin Plates, Razor Claws, Xenos Glands]]|| 200 || 20 Minimum, 100 Maximum
| 3-4|| 40|| 70 || 125|| 100 || 75|| 80|| 9 ||0 || 1 || [[Black Market|Chitin Plates, Razor Claws, Xenos Glands]]|| 200 || 20 Minimum, 100 Maximum
|}
|}
   
   

Latest revision as of 17:12, 24 August 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to the Alien Wildlife

The Evolved Warrior has adapted the means to fly short distances. - In game description

Evolved Alien Warrior Icon

Unit Stats

A n evolved version of the Alien Warrior that trades protection for mobility.

  • Attack Pattern: Up to 2 melee attacks per turn. This unit can jump up to 8 tiles.
  • Attack Type: High-penetration melee
Unit Size HP per Soldier Armor Value Armor Durability AP Accuracy Discipline Vision Detection Concealment Dropped Trade Goods Army Points Campaign Progress Needed To Spawn Unit
3-4 40 70 125 100 75 80 9 0 1 Chitin Plates, Razor Claws, Xenos Glands 200 20 Minimum, 100 Maximum


Unit Attack

Melee Attack

AP Cost Per Use Uses Min Range Max Range Ideal Range Damage Armor Penetration Armor Damage Accuracy Modifier Suppression
40 Unlimited 1 1 1 50 50 80 1 0

Unit Ability

Flutter Flight

AP Cost Per Use Uses Max Range
50 6 8

Tactical Note

  • Focus weaker targets first if possible — standard weapons can damage the armor but are inefficient.
  • Keep them at a 9-10 tile distance whenever possible
  • Use high rate of fire or high damage single shot weapons to take them out. Vehicle mounted machineguns or anti-material rifles (e.g. the Crocodile) can reliably guarantee kills for example.

Army Lists

Official Screenshots

Image provided by Overhype as part of Patch v0.7.14 patch notes

Changelog