Alien Wildlife: Difference between revisions

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* [[Alien Mid]]
* [[Alien Mid]]
* [[Alien Mid Reinforcements]]
* [[Alien Mid Reinforcements]]
* [[Alien Late]]
* [[Alien Late Reinforcements]]


== Changelog ==
== Changelog ==

Revision as of 09:24, 23 August 2026

The content below is based on the demo release and needs to be updated as it may not accurately represent what's currently in-game.

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Concept Art for flying Alien Wildlife unit

Alien Wildlife is a faction. This is a catch-all term denoting the native fauna of the various planets of the Wayback System, particularly those large and aggressive enough to pose a threat to humans. It is not an actual organized group the player can negotiate with, nor is it a sentient and strategically-thinking threat aiming to take over the entire system, like the MENACE. Even so, the player will often be tasked with destroying hives, culling large amounts of the creatures, etc. at the behest of other factions, civilians, or planetary governments.





Strategies

Aliens are hard-hitting close range faction, with mix of numerous lightly armored units and durable heavy-hitters. Additionally, most Alien units bigger HP pools and Concealment than regular human infantry. Alien Wildlife are affected by the Morale system - though they have a higher morale stat than human opponents - and units will break or flee if their morale is low enough. As much of the Alien roster is built around fast moving cqc units, it is advisable to maintain around 5-6 tiles of separation between your units and the Aliens in order to avoid melee attacks.

While lighter units like Alien Stinger can be easily dispatched with most AoE or high rate of fire/high damage weapons - such as the CMG50 MMG, and usually don't pose much danger to well-armed infantry, heavy Alien units like Blaster Bug and Alien Warrior are hard to take down with Squad Weapons, while capable of dishing out high single-target damage at close ranges. To counter these threats, it's advised to arm Marines with long-range and hard-hitting weapons, like BR3A3 Kr-BaR "Crowbar" or Anti-Materiel Rifle "Crocodile" and other AT weaponry is advised, esepcially for dealing with Alien Queen.

Relying on high damage output, close combat weapons such as the MP3A9 PPP or Stoneclad CS185 can work but will run the risk of leaving squads vulnerable to melee attacks from Aliens closing in. If the Player can spare the resources, a shorter ranged squad may work as a supporting unit when facing multiple squads of lighter bugs rushing the frontline. Unlike other factions, the Alien Wildlife do not have a suppression mechanic and Players are advised to keep this in mind when facing multiple units. Concentrating vehicles or heavier infantry armor towards the front in order to attract and soak up harassment fire from Stingers and Dragonflies is a viable strategy. Bear in mind that Alien melee attacks can and will cut through most Armor types with ease and light vehicles such as the Light Walker or Light Troop Carrier are particularly susceptible as well.

For tactical accessories, due to higher amounts of Alien units on the battlefield, it's important to have adequate amounts of ammunition with Ammo Bag and Magazine Pouches or use heat-based weaponry. As Aliens are primarly close-range, using throwables or pistols is going to put marines in danger and is not advisable. Instead, due to faction high average Concealment, dedicated recon tools, like Binoculars or "Falcon" Recon Skybot might be better used for avoiding ambushes.

While most aliens are dishing out high single-target damage, Alien Bombardier and Alien Harpy attack with high-damage AoE bile, that can kill multiple marines in one attack. Thankfully, both are relatively short-range compared to human analogues, and can either be outranged by dedicated snipers, or safely dispatched via vehicles.

Aliens don't drop useful armamanets or armors that humans can use, but their biological parts are valued at high price, allowing TCR marines to trade with them for useful gear at Black Market

Units

Name Squad Size Dropped Trade Goods Hit Points Armor Armor Durability Description
Alien Spiderling
5-9 Xenos Glands 13 20 25 Small white-green spiderlings dwelling underground. Highly territorial and aggressive towards any other species.
Alien Stinger
4-6 Xenos Glands 13 20 25 A small spiderlike critter that spits a mix of acid saliva and fractured matter at its prey.
Alien Dragonfly
3 Xenos Glands, Chitin Plates 20 15 20 A small flying alien critter that developed its abdomen to shoot stingers at unsuspecting prey over medium distances.
Alien Harpy
3 Xenos Glands, Chitin Plates 20 15 20 A small flying alien critter that spews acid bile over short distances.
Young Alien Warrior
2-3 Chitin Plates, Razor Claws, Xenos Glands 70 30 40 A young alien warrior whose carapace is not yet fully hardened. Still very dangerous if it gets close.
Alien Warrior
2-3 Chitin Plates, Razor Claws, Xenos Glands 40 90 140 Large and dark-brown warrior variants of the Spiderlings. They can crush and tear through any materials with their hardened claws.
Alien Warrior (Late Game Only)
4 Chitin Plates, Razor Claws, Xenos Glands 40 90 140 Large and dark-brown warrior variants of the Spiderlings. They can crush and tear through any materials with their hardened claws.
Evolved Alien Warrior
2-3 Chitin Plates, Razor Claws, Xenos Glands 40 70 125 The Evolved Warrior has adapted the means to fly short distances.
Alien Bombardier
1 Alien Eggs, Xenos Glands 100 40 60 A large heavy bug that can spit acid chemicals over long distances. The acidic spew burns through armor and flesh alike and creates sticky puddles on the ground.
Blaster Bug
1 Chitin Plates, Razor Claws, Xenos Glands 200 55 100 The so called Blaster Bug developed the ability to spit a highly reactive chemical mix over long distances that explodes on impact. It can effectively damage or even destroy vehicles, so take care when approaching it with any armored unit.
Harpy Queen
1 Alien Eggs, Xenos Glands, Chitin Plates 300 70 200 An especially large specimen of the Harpy. Very aggressive and dangerous, it can quickly move around the battlefield and spray large areas with burning acids.
Alien Queen
1 Alien Eggs, Chitin Plates, Razor Claws, Xenos Glands 250 100 250 The towering Hive Queen has a hardened carapace capable of stopping bullets and claws that can tear through heavy armor.
Blaster Queen
1 Alien Eggs, Chitin Plates, Razor Claws, Xenos Glands 300 90 250 The Blaster Queen is a rare evolution of the Blaster Bug caste of xenos. Presumably out of sudden need to protect its hives, this creature generates a far more potent concoction of acid and other chemicals, spooling the contents into membranous sacks to be flung far distances.

Alien Wildlife Operations

Name Description
Alien Infestation Local Wildlife has grown into a serious infestation. Head down to the planet and smoke them out but be warned, biosensors show large swarms roaming the surface.

Alien Wildlife Army Lists

Changelog

References