S12 Aphenedrin "Combat Drugs": Difference between revisions
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*[[Patch v0.6.8|Patch #5]] - FIXED [[S12 Aphenedrin "Combat Drugs"|"Aphenedrin"]] accessory didn't reduce suppression when a unit was inside tower | *[[Patch v0.6.8|Patch #5]] - FIXED [[S12 Aphenedrin "Combat Drugs"|"Aphenedrin"]] accessory didn't reduce suppression when a unit was inside tower | ||
*[[Patch v0.6.9| Patch #6]] - [[S12 Aphenedrin "Combat Drugs"|'S12 Aphenedrin']] didn't work when positioned in watchtowers | *[[Patch v0.6.9| Patch #6]] - [[S12 Aphenedrin "Combat Drugs"|'S12 Aphenedrin']] didn't work when positioned in watchtowers | ||
*[[Patch v0.6.13| Patch 9]] - FIXED [[Accessories|Drug accessories]] are now refilled by the '[[Scavenger]]' perk crate | |||
[[Category:Accessories]] | [[Category:Accessories]] | ||
[[Category:Drugs]] | [[Category:Drugs]] | ||
Revision as of 09:30, 8 August 2026
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Description
A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes Suppression and increases Discipline by 50 for one turn.
Effect
| Skill | Description | AP Cost | Tags |
|---|---|---|---|
| Use the Aphendrin Injector to effectively remove Suppression and become less affected by further enemy fire for a short while. | 0 AP |
Changelog
- Patch #5 - FIXED "Aphenedrin" accessory didn't reduce suppression when a unit was inside tower
- Patch #6 - 'S12 Aphenedrin' didn't work when positioned in watchtowers
- Patch 9 - FIXED Drug accessories are now refilled by the 'Scavenger' perk crate


