VIPs: Difference between revisions

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*[[Patch v0.6.6.+16265|Patch #3]] - FIXED [[VIPs|Civilians]] can no longer rescue other civilians
*[[Patch v0.6.6.+16265|Patch #3]] - FIXED [[VIPs|Civilians]] can no longer rescue other civilians
*[[Patch v0.7.0+17662| Redacted Update 1]] -  Adjusted Civilian Unit AP from 80 to 100 across all entities to be in line with other units and make rescue missions a bit easier
*[[Patch v0.7.0+17662| Redacted Update 1]] -  Adjusted Civilian Unit AP from 80 to 100 across all entities to be in line with other units and make rescue missions a bit easier
*[[Patch v0.7.6+19301| SL Update #1]] - *Added new animations for captured [[POW Unit|POWs]] and [[VIPs]]


[[Category: Civilian Units]] [[Category: Mission Objective Units]]
[[Category: Civilian Units]] [[Category: Mission Objective Units]]

Latest revision as of 18:37, 25 June 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

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VIPs that need to be evacuated. - In game description

VIP Icon

Unit Stats

An unarmored and unarmed unit whose rescue and evacuation is an objective in certain missions. They will stand, uncontrollable, until a squad moves into their objective radius. At this point, they will be added to the players squad list and be controllable like a normal squad starting from next round. They are unarmed, have no attacks, and are vital to the mission, so cannot be used in combat except as ill-advised bait. They can deploy to help protect themselves.This unit does not drop loot if killed.

Unit Size HP per Soldier Armor Value Armor Durability AP Accuracy Discipline Vision Detection Concealment Weapons and Equipment
3 10 0 0 100 50 60 9 0 0 N/A

Changelog